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All buildings

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All buildings of the city, 46 of them, are gathered here in one table and sorted by purpose. The Sanctuary sets the order of construction: every building has a Sanctuary level below which it can neither be placed nor raised. Of the 46 buildings, 32 grow to level thirty and add something at every step, while the other 14 are built once and only open access to their own activity.

What unlocks and when

The table lists the buildings by the Sanctuary level at which they appear in the city. Each row shows how many of them fit on the territory, how far the building upgrades and which bonuses grow with its level. At Sanctuary level one the city already holds 8 buildings, and the last one to open is the third march queue, which waits for the main building to reach level twenty.

IconBuildingUnlocks atCountMax levelWhat it gives
SanctuarySanctuarySanctuary level 1130Hero Level Cap, Hero HP, Hero ATK, Hero DEF
FarmFarmSanctuary level 1up to 430Output/Hour, Max Production Time
LumberyardLumberyardSanctuary level 1up to 430Output/Hour, Max Production Time
Herb GardenHerb GardenSanctuary level 1up to 430Output/Hour, Max Production Time
ResidenceResidenceSanctuary level 111-
TempleTempleSanctuary level 111-
Hall of HonorHall of HonorSanctuary level 111-
Soldier's RestSoldier's RestSanctuary level 1130Troop Reception Rate, Troop Reception Capacity, Rest Cooldown, Help Accepted
GranaryGranarySanctuary level 3130Protected Resource
Lumber DepotLumber DepotSanctuary level 3130Protected Resource
Herb StorageHerb StorageSanctuary level 3130Protected Resource
Builder's HutBuilder's HutSanctuary level 3130Free Speedup Time
WallsWallsSanctuary level 4130City DEF, Wall DEF Decay Rate↓, Wall DEF Recovery Speed↑
Gear WorkshopGear WorkshopSanctuary level 4130-
Explorer's CampExplorer's CampSanctuary level 411-
TavernTavernSanctuary level 4130Free Hero Recruit CD, Free Survivor Recruit CD
Squad 1Squad 1Sanctuary level 4130Squad March Speed↑
Alliance HallAlliance HallSanctuary level 5130Alliance Help Count, Alliance Help Duration
Antitoxin WorkshopAntitoxin WorkshopSanctuary level 5up to 530Antitoxin Output/Hour, Max Production Time
Squad 4Squad 4Sanctuary level 5130Squad March Speed↑
Epigraph WorkshopEpigraph WorkshopSanctuary level 5130-
Smelting WorkshopSmelting WorkshopSanctuary level 5up to 530Gearstone Output/Hour, Max Production Time
Weaving WorkshopWeaving WorkshopSanctuary level 5up to 530Cloth Output/Hour, Max Production Time
Falcon TowerFalcon TowerSanctuary level 611-
Training GroundsTraining GroundsSanctuary level 6up to 330Training Capacity, Soldier Training Level
BarracksBarracksSanctuary level 6up to 330Troop Capacity
Scout SquadScout SquadSanctuary level 6up to 330Scout Squad Movement Speed
Nomad TraderNomad TraderSanctuary level 611-
InfirmaryInfirmarySanctuary level 7up to 330Infirmary Capacity
Research LabResearch LabSanctuary level 7130Research Speed
ArenaArenaSanctuary level 711-
Raven NestRaven NestSanctuary level 711-
Warrior StatueWarrior StatueSanctuary level 7130Warrior Hero CMD, Warrior Hero HP, Warrior Hero ATK, Warrior Hero DEF
Squad 2Squad 2Sanctuary level 8130Squad March Speed↑
Curio HallCurio HallSanctuary level 811-
WatchtowerWatchtowerSanctuary level 8130Anti-Scout Chance, Anti-Scout Hidden Intel, Scout Level
Black OpsBlack OpsSanctuary level 911-
MonumentMonumentSanctuary level 911-
2nd Workbench2nd WorkbenchSanctuary level 9130Research Speed
Lord StatueLord StatueSanctuary level 1011-
Warlock StatueWarlock StatueSanctuary level 11130Warlock Hero CMD, Warlock Hero HP, Warlock Hero ATK, Warlock Hero DEF
Private StablePrivate StableSanctuary level 1111-
Alliance StableAlliance StableSanctuary level 1111-
Ranger StatueRanger StatueSanctuary level 12130Ranger Hero CMD, Ranger Hero HP, Ranger Hero ATK, Ranger Hero DEF
Raven WorkshopRaven WorkshopSanctuary level 15130Raven Gear Chest Production Time, Max Production Time
Squad 3Squad 3Sanctuary level 20130Squad March Speed↑

Production

Fields and workshops run without the player and pile up output up to a limit that also grows with level: each of them has an hourly output and a maximum production time. The Farm, the Lumberyard and the Herb Garden are placed four at a time, the Antitoxin Workshop, the Smelting Workshop and the Weaving Workshop five at a time, so together they take up most of the plots in the city. The Gear Workshop and the Epigraph Workshop craft items to order, while the Raven Workshop stores Raven gear chests and stops accumulating after a day.

Storage

A depot does not raise the resource stock, it hides part of it from raids: the level sets the amount that stays in the city after a lost defense, and everything above that goes to the attacker. Grain, timber and herbs each have their own depot, and all three unlock at Sanctuary level three.

Military buildings

The military side of the city covers the army, the defense and the marches. The Barracks sets the troop limit, the Training Grounds the soldier training level, the Infirmary the wounded capacity, and the Soldier's Rest returns part of the fallen to the ranks; the first three are placed three at a time, the Rest and the Walls one each. The Walls hold the city defense, the Watchtower hides information from enemy scouts, and the Scout Squad speeds up the player's own scouts. The four march queues open out of order: Squad 1 at Sanctuary level four, Squad 4 at five, Squad 2 at eight, and Squad 3 only at twenty.

Heroes and survivors

Everything about the squad roster runs through these buildings. The Tavern opens recruiting for heroes and survivors, the Residence the survivor panel, and the Raven Nest the sixth fighter of the squad. Heroes earn experience in the Explorer's Camp and in Black Ops, while the three faction statues raise leadership and stats, each for its own faction; until a statue is built, the Temple stands in its place. The Arena opens one-on-one fights, the Curio Hall shows collection progress, and the Hall of Honor stays a monument and takes no part in hero growth.

Utility buildings

The remaining buildings serve the growth of the city itself. The Sanctuary caps the level of every other building, the Builder's Hut shortens small upgrades with a free window and opens paid construction queues, and the Research Lab together with the 2nd Workbench run the technology tree on two nodes at once. The Alliance Hall covers help from allies, the Private Stable and the Alliance Stable the caravans, the Nomad Trader the currency exchange, the Falcon Tower opens the world map and Falcon Quests, the Monument collects development milestones, and the Lord Statue the lord specialization.

What the whole city costs

A full upgrade of all 46 buildings, one copy of each, costs :res-grain: Grain 68,128,313,537, :res-wood: Timber 74,887,345,982, :res-herb: Herb 22,445,567,800. Pure build time without speed-ups adds up to 7,928d 9h, about 22 years, which is why the city is never finished in full: resources and speed-ups go into the buildings that are needed right now. Filling all 75 plots, since 10 buildings can be placed in several copies, raises the bill to :res-grain: Grain 100,649,385,308, :res-wood: Timber 98,902,765,797, :res-herb: Herb 33,514,326,980 and 11,568d 12h.

The build calculator assembles an upgrade queue for a given set of buildings.

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