Contents
Tools
All buildings of the city, 46 of them, are gathered here in one table and sorted by purpose. The Sanctuary sets the order of construction: every building has a Sanctuary level below which it can neither be placed nor raised. Of the 46 buildings, 32 grow to level thirty and add something at every step, while the other 14 are built once and only open access to their own activity.
What unlocks and when
The table lists the buildings by the Sanctuary level at which they appear in the city. Each row shows how many of them fit on the territory, how far the building upgrades and which bonuses grow with its level. At Sanctuary level one the city already holds 8 buildings, and the last one to open is the third march queue, which waits for the main building to reach level twenty.
| Icon | Building | Unlocks at | Count | Max level | What it gives |
|---|---|---|---|---|---|
![]() | Sanctuary | Sanctuary level 1 | 1 | 30 | Hero Level Cap, Hero HP, Hero ATK, Hero DEF |
![]() | Farm | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
![]() | Lumberyard | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
![]() | Herb Garden | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
![]() | Residence | Sanctuary level 1 | 1 | 1 | - |
![]() | Temple | Sanctuary level 1 | 1 | 1 | - |
![]() | Hall of Honor | Sanctuary level 1 | 1 | 1 | - |
![]() | Soldier's Rest | Sanctuary level 1 | 1 | 30 | Troop Reception Rate, Troop Reception Capacity, Rest Cooldown, Help Accepted |
![]() | Granary | Sanctuary level 3 | 1 | 30 | Protected Resource |
![]() | Lumber Depot | Sanctuary level 3 | 1 | 30 | Protected Resource |
![]() | Herb Storage | Sanctuary level 3 | 1 | 30 | Protected Resource |
![]() | Builder's Hut | Sanctuary level 3 | 1 | 30 | Free Speedup Time |
![]() | Walls | Sanctuary level 4 | 1 | 30 | City DEF, Wall DEF Decay Rate↓, Wall DEF Recovery Speed↑ |
![]() | Gear Workshop | Sanctuary level 4 | 1 | 30 | - |
![]() | Explorer's Camp | Sanctuary level 4 | 1 | 1 | - |
![]() | Tavern | Sanctuary level 4 | 1 | 30 | Free Hero Recruit CD, Free Survivor Recruit CD |
![]() | Squad 1 | Sanctuary level 4 | 1 | 30 | Squad March Speed↑ |
![]() | Alliance Hall | Sanctuary level 5 | 1 | 30 | Alliance Help Count, Alliance Help Duration |
![]() | Antitoxin Workshop | Sanctuary level 5 | up to 5 | 30 | Antitoxin Output/Hour, Max Production Time |
![]() | Squad 4 | Sanctuary level 5 | 1 | 30 | Squad March Speed↑ |
![]() | Epigraph Workshop | Sanctuary level 5 | 1 | 30 | - |
![]() | Smelting Workshop | Sanctuary level 5 | up to 5 | 30 | Gearstone Output/Hour, Max Production Time |
![]() | Weaving Workshop | Sanctuary level 5 | up to 5 | 30 | Cloth Output/Hour, Max Production Time |
![]() | Falcon Tower | Sanctuary level 6 | 1 | 1 | - |
![]() | Training Grounds | Sanctuary level 6 | up to 3 | 30 | Training Capacity, Soldier Training Level |
![]() | Barracks | Sanctuary level 6 | up to 3 | 30 | Troop Capacity |
![]() | Scout Squad | Sanctuary level 6 | up to 3 | 30 | Scout Squad Movement Speed |
![]() | Nomad Trader | Sanctuary level 6 | 1 | 1 | - |
![]() | Infirmary | Sanctuary level 7 | up to 3 | 30 | Infirmary Capacity |
![]() | Research Lab | Sanctuary level 7 | 1 | 30 | Research Speed |
![]() | Arena | Sanctuary level 7 | 1 | 1 | - |
![]() | Raven Nest | Sanctuary level 7 | 1 | 1 | - |
![]() | Warrior Statue | Sanctuary level 7 | 1 | 30 | Warrior Hero CMD, Warrior Hero HP, Warrior Hero ATK, Warrior Hero DEF |
![]() | Squad 2 | Sanctuary level 8 | 1 | 30 | Squad March Speed↑ |
![]() | Curio Hall | Sanctuary level 8 | 1 | 1 | - |
![]() | Watchtower | Sanctuary level 8 | 1 | 30 | Anti-Scout Chance, Anti-Scout Hidden Intel, Scout Level |
![]() | Black Ops | Sanctuary level 9 | 1 | 1 | - |
![]() | Monument | Sanctuary level 9 | 1 | 1 | - |
![]() | 2nd Workbench | Sanctuary level 9 | 1 | 30 | Research Speed |
![]() | Lord Statue | Sanctuary level 10 | 1 | 1 | - |
![]() | Warlock Statue | Sanctuary level 11 | 1 | 30 | Warlock Hero CMD, Warlock Hero HP, Warlock Hero ATK, Warlock Hero DEF |
![]() | Private Stable | Sanctuary level 11 | 1 | 1 | - |
![]() | Alliance Stable | Sanctuary level 11 | 1 | 1 | - |
![]() | Ranger Statue | Sanctuary level 12 | 1 | 30 | Ranger Hero CMD, Ranger Hero HP, Ranger Hero ATK, Ranger Hero DEF |
![]() | Raven Workshop | Sanctuary level 15 | 1 | 30 | Raven Gear Chest Production Time, Max Production Time |
![]() | Squad 3 | Sanctuary level 20 | 1 | 30 | Squad March Speed↑ |
Production
Fields and workshops run without the player and pile up output up to a limit that also grows with level: each of them has an hourly output and a maximum production time. The Farm, the Lumberyard and the Herb Garden are placed four at a time, the Antitoxin Workshop, the Smelting Workshop and the Weaving Workshop five at a time, so together they take up most of the plots in the city. The Gear Workshop and the Epigraph Workshop craft items to order, while the Raven Workshop stores Raven gear chests and stops accumulating after a day.
- Farm
- Lumberyard
- Herb Garden
- Gear Workshop
- Antitoxin Workshop
- Epigraph Workshop
- Smelting Workshop
- Weaving Workshop
- Raven Workshop
Storage
A depot does not raise the resource stock, it hides part of it from raids: the level sets the amount that stays in the city after a lost defense, and everything above that goes to the attacker. Grain, timber and herbs each have their own depot, and all three unlock at Sanctuary level three.
Military buildings
The military side of the city covers the army, the defense and the marches. The Barracks sets the troop limit, the Training Grounds the soldier training level, the Infirmary the wounded capacity, and the Soldier's Rest returns part of the fallen to the ranks; the first three are placed three at a time, the Rest and the Walls one each. The Walls hold the city defense, the Watchtower hides information from enemy scouts, and the Scout Squad speeds up the player's own scouts. The four march queues open out of order: Squad 1 at Sanctuary level four, Squad 4 at five, Squad 2 at eight, and Squad 3 only at twenty.
- Soldier's Rest
- Walls
- Squad 1
- Squad 4
- Training Grounds
- Barracks
- Scout Squad
- Infirmary
- Squad 2
- Watchtower
- Squad 3
Heroes and survivors
Everything about the squad roster runs through these buildings. The Tavern opens recruiting for heroes and survivors, the Residence the survivor panel, and the Raven Nest the sixth fighter of the squad. Heroes earn experience in the Explorer's Camp and in Black Ops, while the three faction statues raise leadership and stats, each for its own faction; until a statue is built, the Temple stands in its place. The Arena opens one-on-one fights, the Curio Hall shows collection progress, and the Hall of Honor stays a monument and takes no part in hero growth.
- Residence
- Temple
- Hall of Honor
- Explorer's Camp
- Tavern
- Arena
- Raven Nest
- Warrior Statue
- Curio Hall
- Black Ops
- Warlock Statue
- Ranger Statue
Utility buildings
The remaining buildings serve the growth of the city itself. The Sanctuary caps the level of every other building, the Builder's Hut shortens small upgrades with a free window and opens paid construction queues, and the Research Lab together with the 2nd Workbench run the technology tree on two nodes at once. The Alliance Hall covers help from allies, the Private Stable and the Alliance Stable the caravans, the Nomad Trader the currency exchange, the Falcon Tower opens the world map and Falcon Quests, the Monument collects development milestones, and the Lord Statue the lord specialization.
- Sanctuary
- Builder's Hut
- Alliance Hall
- Falcon Tower
- Nomad Trader
- Research Lab
- Monument
- 2nd Workbench
- Lord Statue
- Private Stable
- Alliance Stable
What the whole city costs
A full upgrade of all 46 buildings, one copy of each, costs
Grain 68,128,313,537,
Timber 74,887,345,982,
Herb 22,445,567,800. Pure build time without
speed-ups adds up to 7,928d 9h, about 22 years, which is why the city is never finished
in full: resources and speed-ups go into the buildings that are needed right now. Filling all
75 plots, since 10 buildings can be placed in several copies, raises the bill to
Grain 100,649,385,308,
Timber 98,902,765,797,
Herb 33,514,326,980 and 11,568d 12h.
The build calculator assembles an upgrade queue for a given set of buildings.
Related pages
- The Sanctuary and its caps
- Building limits
- Resources and output
- Research
- Troops
- Survivors
- Speed-ups and queues
- Unlocks
- Where to start
- Build calculator
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
- About the game: publisher, platforms, systems
- Unlocks
- Level Supplies
- Contents: heroes, army, events and spending
- Hero gear: rarities, slots and Might
- The Clinic: how it works, progress and doctor
- Building limits: why herbs run dry
- Sanctuary: hero cap, buildings and clinic
- Speed-ups and queues: free time and help
- Survivors: the Residence, zones and stars
- Alliance: help, ranks and chests
- Research: unreleased, nodes and branches
- Curios: upgrading, cost and repeated bonuses
- Resources: output, workshops and raids
- Might: how it is counted, price and benchmarks
- Lord Statue: levels, cost and upgrades
- Soldier's Rest: levels, cost and upgrades
- Hall of Honor: levels, cost and upgrades
- Temple: levels, cost and upgrades
- Alliance Stable: levels, cost and upgrades
- Private Stable: levels, cost and upgrades
- Watchtower: levels, cost and upgrades
- 2nd Workbench: levels, cost and upgrades
- Weaving Workshop: levels, cost and upgrades
- Smelting Workshop: levels, cost and upgrades
- Nomad Trader: levels, cost and upgrades
- Curio Hall: levels, cost and upgrades
- Monument: levels, cost and upgrades
- Raven Nest: levels, cost and upgrades
- Epigraph Workshop: levels, cost and upgrades
- Raven Workshop: levels, cost and upgrades
- Scout Squad: levels, cost and upgrades
- Builder's Hut: levels, cost and upgrades
- Black Ops: levels, cost and upgrades
- Herb Storage: levels, cost and upgrades
- Lumber Depot: levels, cost and upgrades
- Granary: levels, cost and upgrades
- Residence: levels, cost and upgrades
- Squad 4: levels, cost and upgrades
- Squad 3: levels, cost and upgrades
- Squad 2: levels, cost and upgrades
- Squad 1: levels, cost and upgrades
- Arena: levels, cost and upgrades
- Tavern: levels, cost and upgrades
- Barracks: levels, cost and upgrades
- Explorer's Camp: levels, cost and upgrades
- Antitoxin Workshop: levels, cost and upgrades
- Training Grounds: levels, cost and upgrades
- Herb Garden: levels, cost and upgrades
- Lumberyard: levels, cost and upgrades
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