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Walls: levels, cost and upgrades

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Walls
Walls

Walls protect the city with defense strength an attacker has to break through, and hold the defending troop. The squad assigned there meets the assault. The strength recovers on its own, and diamonds repair it faster. The building unlocks after Sanctuary level 4 and goes up to level 30. Only one can be built. Levels raise: city DEF, wall DEF Decay Rate↓, wall DEF Recovery Speed↑.

StatValue
Unlocks atSanctuary level 4
How many can be built1
Max level30
What it givesCity DEF, Wall DEF Decay Rate↓, Wall DEF Recovery Speed↑

Levels and cost

Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.

LevelCity DEFWall DEF Decay Rate↓Wall DEF Recovery Speed↑MightCostTime
110,0001%1%400:res-grain: Grain 9, :res-wood: Timber 29under a minute
510,0005%5%3,000:res-grain: Grain 6,848, :res-wood: Timber 20,14010m
1010,00010%10%7,300:res-grain: Grain 253,200, :res-wood: Timber 759,700, :res-herb: Herb 163,3005h 35m
1510,00015%15%20,100:res-grain: Grain 2,204,000, :res-wood: Timber 6,516,000, :res-herb: Herb 1,520,00022h 15m
2010,00020%20%54,000:res-grain: Grain 20,020,000, :res-wood: Timber 60,050,000, :res-herb: Herb 12,970,0004d 23h
2510,00025%25%133,300:res-grain: Grain 96,280,000, :res-wood: Timber 290,800,000, :res-herb: Herb 64,600,00022d 3h
3010,00030%30%313,300:res-grain: Grain 499,700,000, :res-wood: Timber 1,457,000,000, :res-herb: Herb 312,400,000102d 14h

Full upgrade

Taking the building from level 1 to 30 costs :res-grain: Grain 1,736,723,381, :res-wood: Timber 5,145,448,295, :res-herb: Herb 1,094,668,300. Pure build time without speed-ups: 398d 20h, that is, more than a year.

Durability and repair

Base wall durability is 10,000, raised by building and research bonuses. Diamond repair costs 20 diamonds per 2,000 durability, so a full wall from zero runs about a hundred diamonds. Setting a wall on fire costs 100 diamonds. After a lost defense the wall keeps a quarter of its durability.

How to use it

The Walls take 398 days and 20 hours, as long as the Sanctuary: the slowest pair in the city. City DEF stays at 10,000 across all thirty levels, and no level adds to it.

Two percentages do grow: wall defense decays more slowly and recovers faster, one point per level, from 1% at level 1 to 30% at level 30. Level 15 gives 15% and arrives in 3 days and 10 hours, under one percent of the full term. Level 20 is reached in 17 days and 15 hours and gives 20%, while the remaining ten points cost 381 days and 5 hours.

Level 30 brings both rates to 30 percent, and there the difference between an upper wall and a lower one ends. Those rates work after a lost defense: the strength drops to a quarter, and the wall regrows 7,500 of its 10,000 on its own, the faster the higher its level. The city holds a single Wall, and the squad assigned to it gains nothing from its level: 10,000 City DEF and two growing percentages are all the wall brings to a fight.

Timber runs to 5,145,448,295, more than any other building in the city spends, and the Walls carry 313,300 Might, the most at Sanctuary level 4: the Tavern holds 309,500 and the Gear Workshop 277,600. They are raised for that Might and for Sanctuary requirements; an assault is turned away more reliably by a shield.

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