Skip to content
Last AsylumРус

Build Calculator

Set the levels of your buildings and research: the calculator builds an upgrade queue and shows where to spend speedups. The model targets balanced growth: the Sanctuary chain, military and utility buildings kept in step, and production that pays back, with no spending and no events.

Buildings

Core 9 of 9 built

SanctuarySanct. 1
WallsSanct. 4
Research LabSanct. 7
Alliance HallSanct. 5 · Falcon Tower 1
GranarySanct. 3 · Farm 2
Lumber DepotSanct. 3 · Lumberyard 2
Herb StorageSanct. 3 · Herb Garden 2
Builder's HutSanct. 3
Falcon TowerSanct. 6

Production 3 of 3 built

Farm (5 copies)
Farm #1Sanct. 1
Farm #2Sanct. 4
Farm #3Sanct. 8
Farm #4Sanct. 12
Farm #5Sanct. 12 + node
Lumberyard (4 copies)
Lumberyard #1Sanct. 1
Lumberyard #2Sanct. 4
Lumberyard #3Sanct. 8
Lumberyard #4Sanct. 12
Herb Garden (4 copies)
Herb Garden #1Sanct. 1
Herb Garden #2Sanct. 4
Herb Garden #3Sanct. 17
Herb Garden #4Sanct. 19

Military 7 of 9 built

Barracks (3 copies)
Barracks #1Sanct. 6
Barracks #2Sanct. 15
Barracks #3Sanct. 20
Infirmary (3 copies)
Infirmary #1Sanct. 7
Infirmary #2Sanct. 13
Infirmary #3Sanct. 18
Training Grounds (3 copies)
Training Grounds #1Sanct. 6 · Barracks 1
Training Grounds #2Sanct. 10 · Barracks 1
Training Grounds #3Sanct. 17 · Barracks 1
Soldier's RestSanct. 15 · from season 1
Squad 1Sanct. 4 · Explorer's Camp 1
Squad 2Sanct. 8
Squad 3Sanct. 20
Squad 4Sanct. 5
Scout Squad (3 copies)
Scout Squad #1Sanct. 6
Scout Squad #2Sanct. 11
Scout Squad #3Sanct. 19

Statues in the Temple 3 of 3 built

The Warrior, Warlock and Ranger statues are upgraded inside the Temple, the Temple itself has no levels; all three matter.

Warrior Statuenot in the build menu
Warlock Statuenot in the build menu
Ranger Statuenot in the build menu

Forging and materials 7 of 8 built

Gear WorkshopSanct. 4
Raven WorkshopSanct. 15
Raven NestSanct. 7
Epigraph WorkshopSanct. 5 · server day 78
2nd Workbenchnot in the build menu · Research Lab 1
Antitoxin Workshop (5 copies)
Antitoxin Workshop #1Sanct. 5
Antitoxin Workshop #2Sanct. 10
Antitoxin Workshop #3Sanct. 13
Antitoxin Workshop #4Sanct. 16
Antitoxin Workshop #5Sanct. 16
Smelting Workshop (5 copies)
Smelting Workshop #1Sanct. 5
Smelting Workshop #2Sanct. 10
Smelting Workshop #3Sanct. 14
Smelting Workshop #4Sanct. 16
Smelting Workshop #5Sanct. 20
Weaving Workshop (5 copies)
Weaving Workshop #1Sanct. 5
Weaving Workshop #2Sanct. 11
Weaving Workshop #3Sanct. 14
Weaving Workshop #4Sanct. 18
Weaving Workshop #5Sanct. 21

Other 11 of 13 built

Explorer's CampSanct. 4
TavernSanct. 4
ArenaSanct. 7 · Squad 1 1
Residencenot in the build menu
Black OpsSanct. 9
MonumentSanct. 9
Curio HallSanct. 8
Nomad TraderSanct. 6
WatchtowerSanct. 8
Private StableSanct. 11
Alliance StableSanct. 11
Hall of HonorSanct. 1
Lord StatueSanct. 10 · from season 1

Research in the Lab

Build speed +9%Build cost −3%Grain output +14%wood +14%herbs +14%Research speed +10%Copies above the limit 1

Development I 14 of 18 researched

Rapid Construction ILab 1
Infirmary Expansion ILab 5
Training Grounds Expansion ILab 5
Research Upgrade ILab 3
Quick Bandage ILab 5
Training Specialization ILab 5
Construction MasterLab 6
Rapid Construction IILab 8
Infirmary Expansion IILab 10
Training Grounds Expansion IILab 10
Research Upgrade IILab 12
Quick Bandage IILab 11
Training Specialization IILab 11
Extra Training GroundsLab 13
Barracks Expansion ILab 5
Barracks Expansion IILab 10
Quick Bandage IIILab 12
Training Specialization IIILab 12

Economy I 13 of 23 researched

Grain Output ILab 1
Timber Output ILab 1
Herb Output ILab 1
Grain Gathering ILab 5
Timber Gathering ILab 5
Herb Gathering ILab 5
Additional FarmlandLab 9
Grain Output IILab 9
Timber Output IILab 9
Herb Output IILab 9
Grain Gathering IILab 10
Timber Gathering IILab 10
Herb Gathering IILab 10
Extra LumberyardLab 12
Grain Output IIILab 12
Timber Output IIILab 12
Herb Output IIILab 12
Grain Gathering IIILab 12
Timber Gathering IIILab 12
Herb Gathering IIILab 12
Grain Protection ILab 13
Protected Timber ILab 13
Herb Protection ILab 13

Development II 0 of 15 researched

Rapid Construction IIILab 13
Infirmary Expansion IIILab 13
Training Grounds Expansion IIILab 13
Research Upgrade IIILab 14
Quick Bandage IVLab 14
Training Specialization IVLab 14
Fast HealingLab 14
Rapid Construction IVLab 15
Infirmary Expansion IVLab 15
Training Grounds Expansion IVLab 15
Research Upgrade IVLab 16
Quick Bandage VLab 16
Training Specialization VLab 16
Barracks Expansion IIILab 13
Barracks Expansion IVLab 15

Economy II 0 of 10 researched

Grain Output IVLab 12
Timber Output IVLab 12
Herb Output IVLab 12
Grain Gathering IVLab 13
Timber Gathering IVLab 13
Herb Gathering IVLab 13
Extra Herb GardenLab 15
Grain Output VLab 15
Timber Output VLab 15
Herb Output VLab 15

Offensive Tactics 0 of 7 researched

Heavy Duty 1Lab 21
Bloody Battle ILab 21
Rapid Assault ILab 21
High Alert ILab 21
Extra BarracksLab 23
Training Grounds Expansion ILab 23
Training Specialization ILab 23

Defensive Tactics 0 of 4 researched

Extra InfirmariesLab 20
Burn the Boats ILab 20
Counterattack ILab 20
Defensive Stance ILab 20

Upgrades

The queue follows the two frames above: buildings set what unlocks and when, research gives speed, cost, output and copy limits.

Sanctuary 12To Sanctuary 13:Research Lab 11 → 12Alliance Hall 7 → 11

chainrequired by the Sanctuarybalanceutility and military buildings in stepoutputinvestment that pays backcard to spend speedups on

Queue 160 steps

Research Lab11 → 12chain7.5 h 2,8M 2,8M 834KSpeed this up: holds Sanctuary 13
Granary10 → 11balance4.9 h 454K 1,4M 420K
Granary11 → 12balance6.4 h 798K 2,4M 740K
Herb Storage10 → 11balance4.9 h 938K 938K 436K
Herb Storage11 → 12balance6.4 h 1,6M 1,6M 726K
Warlock Statue10 → 11balance4.9 h 454K 1,4M 292K
Ranger Statue10 → 11balance4.9 h 450K 1,3M 290K
Builder's Hut9 → 10balance2.6 h 122K 375K 39K
Gear Workshop7 → 8balance2.5 h 106K 329K
2nd Workbench7 → 8balance2.3 h 340K 340K
Alliance Hall7 → 8chain1.4 h 177K 61K
Alliance Hall8 → 9chain1.9 h 301K 97K 101K
Alliance Hall9 → 10chain2.6 h 372K 121K 119K
Alliance Hall10 → 11chain3.2 h 929K 310K 304K
Sanctuary12 → 13chain11.1 h 3,4M 3,4M 1,0M
Infirmarynew buildingbalanceFree 14 4
Infirmary1 → 2balanceFree 221 71
Infirmary2 → 3balanceFree 954 327
Infirmary3 → 4balanceFree 2K 811
Antitoxin Workshopnew buildingbalanceFree 9 9
Infirmary4 → 5balance5 min 19K 6K
Antitoxin Workshop1 → 2balanceFree 144 144
Infirmary5 → 6balance30 min 86K 28K
Antitoxin Workshop2 → 3balanceFree 657 657
Infirmary6 → 7balance1.0 h 182K 62K
Antitoxin Workshop3 → 4balanceFree 2K 2K
Infirmary7 → 8balance2.1 h 278K 93K
Antitoxin Workshop4 → 5balanceFree 3K 3K
Infirmary8 → 9balance3.0 h 448K 152K 112K
Antitoxin Workshop5 → 6balance2 min 10K 10K
Infirmary9 → 10balance3.7 h 538K 183K 147K
Antitoxin Workshop6 → 7balance5 min 20K 20K
Granary12 → 13balance8.3 h 868K 2,6M 792K
Herb Storage12 → 13balance8.3 h 1,7M 1,7M 799K
Smelting Workshop7 → 8balance41 min 62K 62K
Lumber Depot10 → 11balance4.9 h 1,3M 452K 430K
Smelting Workshop7 → 8balance41 min 62K 62K
Weaving Workshop7 → 8balance41 min 64K 64K
Weaving Workshop7 → 8balance41 min 64K 64K
Epigraph Workshop7 → 8balance38 min 63K 63K
Research Lab12 → 13chain9.7 h 3,1M 3,1M 944K
Warlock Statue11 → 12balance6.4 h 779K 2,4M 472K
Ranger Statue11 → 12balance6.4 h 771K 2,3M 497K
Gear Workshop8 → 9balance3.5 h 182K 545K 55K
2nd Workbench8 → 9balance3.5 h 530K 530K 169K
Builder's Hut10 → 11balance3.2 h 311K 932K 99K
Smelting Workshop8 → 9balance57 min 97K 97K 48K
Smelting Workshop8 → 9balance57 min 97K 97K 48K
Weaving Workshop8 → 9balance56 min 101K 101K 51K
Weaving Workshop8 → 9balance56 min 101K 101K 51K
Epigraph Workshop8 → 9balance54 min 97K 97K 49K
Warrior Statue4 → 5chain12 min 10K 29K
Warrior Statue5 → 6chain29 min 28K 85K
Warrior Statue6 → 7chain1.0 h 57K 167K
Warrior Statue7 → 8chain2.1 h 96K 287K
Warrior Statue8 → 9chain2.9 h 158K 466K 97K
Warrior Statue9 → 10chain3.9 h 182K 535K 115K
Warrior Statue10 → 11chain4.9 h 474K 1,4M 281K
Warrior Statue11 → 12chain6.4 h 766K 2,3M 481K
Sanctuary13 → 14chain14.5 h 4,8M 4,8M 1,6M

Queue 2not unlocked

Full order as a table
#WhatLevelClassWhyGrainWoodHerbsTimeQueue
1Research Lab11 → 12chainneeded for Sanctuary 132 763 5302 763 530834 2007.5 h1
2Granary10 → 11balancestock above warehouse protection454 3481 353 150419 5254.9 h1
3Granary11 → 12balancestock above warehouse protection797 6312 423 060740 2076.4 h1
4Herb Storage10 → 11balancestock above warehouse protection938 281938 281436 3064.9 h1
5Herb Storage11 → 12balancestock above warehouse protection1 581 1001 581 100725 5606.4 h1
6Warlock Statue10 → 11balancebalance: no more than 2 behind454 4451 354 120292 1644.9 h1
7Ranger Statue10 → 11balancebalance: no more than 2 behind449 9831 340 540290 0304.9 h1
8Builder's Hut9 → 10balancebalance: no more than 3 behind121 735375 19639 0332.6 h1
9Gear Workshop7 → 8balancebalance: no more than 5 behind106 312328 73302.5 h1
102nd Workbench7 → 8balancebalance: no more than 5 behind340 276340 27602.3 h1
11Alliance Hall7 → 8chainneeded for Sanctuary 13177 31660 66401.4 h1
12Alliance Hall8 → 9chainneeded for Sanctuary 13300 79797 000101 3651.9 h1
13Alliance Hall9 → 10chainneeded for Sanctuary 13371 704120 571119 1162.6 h1
14Alliance Hall10 → 11chainneeded for Sanctuary 13928 775309 624304 1923.2 h1
15Sanctuary12 → 13chainneeded for Sanctuary 133 413 4303 413 4301 049 54011.1 h1
16Infirmarynewbalancebalance: no more than 2 behind1440free1
17Infirmary1 → 2balancebalance: no more than 2 behind221710free1
18Infirmary2 → 3balancebalance: no more than 2 behind9543270free1
19Infirmary3 → 4balancebalance: no more than 2 behind2 4028110free1
20Antitoxin Workshopnewbalancebalance: no more than 5 behind990free1
21Infirmary4 → 5balancebalance: no more than 2 behind18 7026 35905 min1
22Antitoxin Workshop1 → 2balancebalance: no more than 5 behind1441440free1
23Infirmary5 → 6balancebalance: no more than 2 behind86 24328 431030 min1
24Antitoxin Workshop2 → 3balancebalance: no more than 5 behind6576570free1
25Infirmary6 → 7balancebalance: no more than 2 behind182 16661 73101.0 h1
26Antitoxin Workshop3 → 4balancebalance: no more than 5 behind1 5791 5790free1
27Infirmary7 → 8balancebalance: no more than 2 behind277 61492 84802.1 h1
28Antitoxin Workshop4 → 5balancebalance: no more than 5 behind3 4483 4480free1
29Infirmary8 → 9balancebalance: no more than 2 behind447 752152 387112 2293.0 h1
30Antitoxin Workshop5 → 6balancebalance: no more than 5 behind10 17510 17502 min1
31Infirmary9 → 10balancebalance: no more than 2 behind538 059182 554147 1493.7 h1
32Antitoxin Workshop6 → 7balancebalance: no more than 5 behind20 31220 31205 min1
33Granary12 → 13balancestock above warehouse protection867 5682 592 810792 4908.3 h1
34Herb Storage12 → 13balancestock above warehouse protection1 676 1601 676 160798 8928.3 h1
35Smelting Workshop7 → 8balancebalance: no more than 5 behind62 42962 429041 min1
36Lumber Depot10 → 11balancestock above warehouse protection1 345 390451 826430 1954.9 h1
37Smelting Workshop7 → 8balancebalance: no more than 5 behind62 42962 429041 min1
38Weaving Workshop7 → 8balancebalance: no more than 5 behind64 47664 476041 min1
39Weaving Workshop7 → 8balancebalance: no more than 5 behind64 47664 476041 min1
40Epigraph Workshop7 → 8balancebalance: no more than 5 behind63 05063 050038 min1
41Research Lab12 → 13chainneeded for Sanctuary 143 056 4703 056 470943 5199.7 h1
42Warlock Statue11 → 12balancebalance: no more than 2 behind779 0072 366 800472 1966.4 h1
43Ranger Statue11 → 12balancebalance: no more than 2 behind770 5682 340 610496 8346.4 h1
44Gear Workshop8 → 9balancebalance: no more than 5 behind181 584544 84954 5143.5 h1
452nd Workbench8 → 9balancebalance: no more than 5 behind529 523529 523169 2653.5 h1
46Builder's Hut10 → 11balancebalance: no more than 3 behind310 788932 46199 3283.2 h1
47Smelting Workshop8 → 9balancebalance: no more than 5 behind97 09797 09748 28757 min1
48Smelting Workshop8 → 9balancebalance: no more than 5 behind97 09797 09748 28757 min1
49Weaving Workshop8 → 9balancebalance: no more than 5 behind100 783100 78350 59556 min1
50Weaving Workshop8 → 9balancebalance: no more than 5 behind100 783100 78350 59556 min1
51Epigraph Workshop8 → 9balancebalance: no more than 5 behind97 00097 00048 50054 min1
52Warrior Statue4 → 5chainneeded for Sanctuary 149 55528 664012 min1
53Warrior Statue5 → 6chainneeded for Sanctuary 1428 06285 127029 min1
54Warrior Statue6 → 7chainneeded for Sanctuary 1456 629167 13101.0 h1
55Warrior Statue7 → 8chainneeded for Sanctuary 1495 982286 92602.1 h1
56Warrior Statue8 → 9chainneeded for Sanctuary 14158 498465 60096 7092.9 h1
57Warrior Statue9 → 10chainneeded for Sanctuary 14181 681535 343115 1393.9 h1
58Warrior Statue10 → 11chainneeded for Sanctuary 14473 8451 411 350281 1064.9 h1
59Warrior Statue11 → 12chainneeded for Sanctuary 14766 0092 327 030480 7326.4 h1
60Sanctuary13 → 14chainneeded for Sanctuary 144 765 6104 765 6101 595 65014.5 h1

How to use the calculator

Mark your buildings: a tap on a tile turns it on, the list under the tile sets the level. Buildings with copies get their own row, each copy with its own level. The fastest start is the “Fill a typical city at Sanctuary” field: it sets the levels a player without spending usually has, and you adjust the differences.

Research from the Lab is marked on the right. It changes the maths: build speed and cost, grain, wood and herb output, research speed and copy limits. The bonus line above the tree shows the totals.

Below, the upgrade queue is laid out in lanes, one per build queue. A card names the building, the level step, the class of the step, the time and the cost in the three basic resources. Everything is stored in your browser, no account needed.

What the model computes

The model follows the game client’s rules: the condition graph of every level, copy limits by Sanctuary level and Lab nodes, the Builder’s Hut free window. Three classes of steps set the order. “Chain” covers the buildings the next Sanctuary level requires, they go first by urgency. “Balance” keeps military and utility buildings in step: Training Grounds, Infirmary, Barracks, warehouses, Temple statues, forging and materials, each with its own allowed lag behind the Sanctuary. “Output” is farms, lumberyards and herb gardens, which enter the queue only when they pay back before the Sanctuary chain runs out of resources.

Income is computed for three sessions a day, morning, noon and evening, with each producer’s buffer and survivor bonuses taken into account. Spending, events, chests and map gathering are not part of the model: it shows the lower bound, a real player moves faster.

How to read the queue

Each lane is one build queue, cards run left to right in start order. The card with the speedup icon is the longest first card among the open queues: that is where speedups go. The “Free” mark means the upgrade is shorter than the Hut window and finishes without items. The full order table below the lanes gives the reason for every step: which Sanctuary level needs it, what lag it keeps or how many hours it saves.

Frequently asked questions

How many build queues are there and how do you unlock them?

One queue is available from the start; extra queues come from separate items. The calculator plans for one to four queues: the “Add queue” button shows how the order of upgrades changes. A new queue does not speed anything up, it runs one more build in parallel, and over a long stretch that is worth more than speedups because it works every day.

What is required for the next Sanctuary level?

The “To Sanctuary N” line above the queue lists the missing buildings with their levels. The general rule: from level 12 on, the Research Lab stays one level below the target, the second building changes from level to level, and clinic stars are collected in advance, from 17 at level 3 to 326 at level 28.

Where should construction speedups go?

Into the longest first card among the open queues: it is marked with the speedup icon. A speedup removes time from a job already running, so spending it on short builds makes no sense, and anything shorter than the Builder’s Hut free window finishes without items anyway.

How many Training Grounds, Infirmaries and Barracks can you build?

The Sanctuary unlocks three copies of each: Training Grounds at levels 6, 10 and 17, Infirmary at 7, 13 and 18, Barracks at 6, 15 and 20. The fourth copy comes from the Lab nodes “Additional Training Grounds” (Lab 13), “Additional Infirmaries” (Lab 20) and “Additional Barracks” (Lab 23). Farms, Lumberyards and Herb Gardens get their fifth copy the same way, through the “Additional Farms”, “Additional Lumberyard” and “Additional Herb Garden” nodes.

Why does the queue include a building my server does not have?

Some buildings unlock by server age or season rather than by Sanctuary level: the Epigraph Workshop appears in the build menu from server day 78, the Soldier’s Rest and the Lord Statue from the first season. The footnote on the tile shows this condition. If your server does not have the building yet, the “not on my server” button on the tile drops it from the queue entirely.

Related pages