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Unlocks

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Nearly everything in the game unlocks by the level of a specific building rather than by time or story. Until the building reaches the level required, the feature is simply absent, and it appears on its own once the level is there. The table below gathers every such condition and shows which levels deserve to come first.

RequirementUnlocks
Sanctuary level 1Building menu
Sanctuary level 1Dawn breakout
Sanctuary level 1Heroes
Sanctuary level 1King appointments
Sanctuary level 1Quiz
Sanctuary level 1Survivors
Sanctuary level 3Castle skins
Sanctuary level 3Match-three
Sanctuary level 4Alliance
Sanctuary level 4Bag
Sanctuary level 4Campaign
Sanctuary level 4First purchase
Sanctuary level 4Gift shop
Sanctuary level 4Mail
Sanctuary level 4Main missions
Sanctuary level 4VIP
Sanctuary level 5Daily missions
Sanctuary level 5Online reward
Sanctuary level 8Daily to-do list
Sanctuary level 8Leaderboards
Sanctuary level 10Alliance escort
Sanctuary level 10Escort
Sanctuary level 10Presents
Sanctuary level 15Raven gear
Alliance Hall level 1Alliance
Black Ops level 1Covert ops
Black Ops level 1Covert ops raiding
Epigraph Workshop level 1Raven evolution
Falcon Tower level 1Chat
Falcon Tower level 1World map
Raven Nest level 1Raven gear
Research Lab level 1Research
Residence level 1Daily reward
Squad 1 level 1Idle income
Squad 4 level 1Card build queue
Tavern level 1Hero recruit
Watchtower level 1March alarm

When a feature is listed twice, both conditions apply at once: raven gear needs the Raven Nest and the fifteenth Sanctuary level together.

That is why the first Sanctuary levels are worth rushing: there is no campaign, no alliance and no bag until level 4, which is half the game. Leaderboards arrive at 8, escort at 10, raven gear at 15.

Idle income stands apart. It hangs off Squad 1 rather than the Sanctuary and works from that squad's first level.

The Sanctuary level that unlocks each building copy is labelled on the tiles of the build calculator.

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