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Tavern opens hero and survivor recruiting, including the free recruit that returns on a cooldown. Recruiting and shards are the two ways a roster grows, which is why the Tavern goes up among the first buildings. The building unlocks after Sanctuary level 4 and goes up to level 30. Only one can be built. Levels raise: free Hero Recruit CD, free Survivor Recruit CD.
| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 4 |
| How many can be built | 1 |
| Max level | 30 |
| What it gives | Free Hero Recruit CD, Free Survivor Recruit CD |
Levels and cost
Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.
| Level | Free Hero Recruit CD | Free Survivor Recruit CD | Might | Cost | Time |
|---|---|---|---|---|---|
| 1 | 259,200 | 259,200 | 500 | Grain 29, Timber 9 | under a minute |
| 5 | 244,800 | 244,800 | 3,400 | Grain 19,990, Timber 6,796 | 10m |
| 10 | 226,800 | 226,800 | 7,800 | Grain 662,700, Timber 224,300, Herb 214,700 | 5h 6m |
| 15 | 208,800 | 208,800 | 20,400 | Grain 6,190,000, Timber 2,063,000, Herb 1,846,000 | 19h 28m |
| 20 | 190,800 | 190,800 | 54,000 | Grain 54,020,000, Timber 17,660,000, Herb 16,400,000 | 4d 8h |
| 25 | 181,800 | 181,800 | 131,600 | Grain 244,000,000, Timber 81,990,000, Herb 80,260,000 | 19d 8h |
| 30 | 172,800 | 172,800 | 309,500 | Grain 1,255,000,000, Timber 405,400,000, Herb 404,400,000 | 89d 19h |
Full upgrade
Taking the building from level 1 to 30 costs
Grain 4,425,793,103,
Timber 1,458,974,241,
Herb 1,426,017,400. Pure build time without speed-ups: 349d, that is, about 12 months.
How to use it
The Tavern costs 7,310,784,744 resources and 349 days of construction, the second bill at Sanctuary level 4 after the Walls and their 7,976,839,976. Grain alone runs to 4,425,793,103, more than any other building of that level asks for, and Herb to 1,426,017,400, the third largest herb spend in the city.
The free recruit cooldown falls from 259,200 seconds, or 72 hours, to 172,800, or 48. It falls unevenly: every level up to the twentieth takes off an hour, and from the twenty-first each takes off half an hour. Level 20 is reached in 15 days and 11 hours and gives 190,800 seconds, nineteen of the twenty-four saved hours.
Counted across an era the gap shows better. Over 56 days a 72-hour cooldown yields 18 free hero recruits and a 48-hour one yields 28. The free survivor recruit returns as often: both of the Tavern cooldowns run on exactly the same figures.
Level 1 costs 29 Grain and 9 Timber and finishes in under a minute, so the Tavern goes up on the day Sanctuary level 4 opens. From there it is taken to level 20 and 54,000 Might, while the last ten levels and their 309,500 Might wait alongside the Gear Workshop.
Related pages
- All buildings
- Build calculator: an upgrade queue from building levels
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