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Research

Contents

The tech tree lives in the Research Lab and grows with its level. There are 348 nodes across eighteen categories: economy, troops, heroes.

What to know before investing

  • Every node has a cap on its effect and a maximum level. Read the cap, not the name. Caps vary a lot: the most generous node tops out at 64%, about fifteen sit at 50%, and the familiar 25% appears only in part of the tree.
  • A node opens after its predecessor, you cannot skip across branches.
  • Research buys power about fifteen hundred times more expensively than hiring troops, but that power does not die in battle, see Power.

Unreleased

69 of the 348 nodes are fully filled with numbers yet have no names in any language. They belong to three faction-tied categories. They are not in the game yet, so do not plan around them.

Combat versus economy branches

Combat technologies give percentages to the entire army at once, which almost always beats climbing to the next troop tier per unit spent. Economic ones pay back slower, but they work around the clock and are never lost in battle.

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