Contents
Tools
Research happens in the Research Lab and grants percentages that work permanently and are never lost with an army. The tree grows with the level of the lab and holds 348 nodes across eighteen categories, from economy to troops and heroes. Part of the tree is not released yet, and a few nodes act as locks that open content nothing else can.
What to know before investing
- Every node has a cap on its effect and a maximum level, and the cap matters more than the name. Caps vary a lot: the most generous node tops out at 64%, about fifteen sit at 50%, and the familiar 25% appears only in part of the tree.
- A node opens after its predecessor, and the tree allows no jumps across branches.
- Research buys Might about fifteen hundred times more expensively than hiring troops, though that Might does not die in battle, see Might.
Unreleased
69 of the 348 nodes are fully filled with numbers yet have no names in any language. All of them sit in three faction-tied categories. Those categories are not in the game yet, so planning around them makes little sense.
Nodes that unlock rather than boost
Most nodes hand out percentages, but a few act as locks, and without them an item stays out of reach.
- Soldier Lv. 10 unlocks tier ten troops: Training Ground 30 alone is not enough, and the node costs 973,834,000 resources in one indivisible step, see Troops.
- Super Reward and Best Reward in the Alliance Duel branch unlock reward tiers 4-6 and 7-9 for 100 and 450 Study Scrolls, pocket change next to neighboring nodes, yet without them the top rewards are never handed out.
Locks like these deserve priority over percentage nodes, because a percentage can be topped up later while a missed event reward does not come back.
Combat versus economy branches
Combat technologies give percentages to the entire army at once, which almost always beats climbing to the next troop tier per unit spent. Economic ones pay back slower, yet they work around the clock and are never lost in battle.
Related pages
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
- About the game: publisher, platforms, systems
- Contents: heroes, army, events and spending
- Alliance Technologies: general and resource
- Research: price of Might, branches and caps
- Building limits: why herbs run dry
- Sanctuary: hero cap, buildings and clinic
- Troops: tiers, tier ten and priorities
- Might: how it is counted, price and benchmarks
- All buildings
- Herb Garden: levels, cost and upgrades
- Lumberyard: levels, cost and upgrades
- Farm: levels, cost and upgrades
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