Contents
The territory runs on four resources:
grain,
wood,
herbs
and
antidote, which doubles as hero experience.
Output at maximum
| Building | Per hour at level 30 | How many you can place |
|---|---|---|
| Farm | 34,158 | up to 4 |
| Lumberyard | 34,158 | up to 4 |
| Herb garden | 21,912 | up to 4 |
| Antidote workshop | 259,666 | up to 5 |
Stalling
A production building does not stockpile forever: for the farm, lumberyard and herb garden that is three and a half hours at level one and twelve hours at level thirty, while the antidote workshop has its own window. After that it simply stops, and everything it would have made is lost.
Raid protection
Warehouses shield part of the stock, the rest is taken in full.
| Warehouse | Protected at level 30 |
|---|---|
| Grain | 225,000,000 |
| Wood | 225,000,000 |
| Herbs | 75,000,000 |
| Antidote | no warehouse exists |
Antidote is protected by nothing at all, so stockpiling it is the riskiest habit you can have.
Worth remembering
Herbs are produced 36% slower than grain and wood and their warehouse protects three times less, so research runs out of herbs first. Construction, however, eats wood above all: it is the largest share of the total build cost.
Taking a farm to level thirty costs around 981 million resources. As an investment in production alone it never pays back: those levels are taken for power and for level requirements.
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