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Scout Squad: levels, cost and upgrades

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Scout Squad
Scout Squad

Scout Squad speeds up scouts, who read an enemy city's garrison and stores before an attack is launched. Movement speed grows with level up to 30%, and the scouting report itself shows the price of a fight in advance. The building unlocks after Sanctuary level 6 and goes up to level 30. Up to 3 can be built. Levels raise: scout Squad Movement Speed.

StatValue
Unlocks atSanctuary level 6
How many can be builtup to 3
Max level30
What it givesScout Squad Movement Speed

Levels and cost

Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.

LevelScout Squad Movement SpeedMightCostTime
11%300:res-grain: Grain 29, :res-wood: Timber 29under a minute
55%1,400:res-grain: Grain 7,126, :res-wood: Timber 7,12610m
1010%4,000:res-grain: Grain 196,500, :res-wood: Timber 196,500, :res-herb: Herb 29,7504h 10m
1515%11,700:res-grain: Grain 1,724,000, :res-wood: Timber 1,724,000, :res-herb: Herb 274,00016h 41m
2020%31,600:res-grain: Grain 15,400,000, :res-wood: Timber 15,400,000, :res-herb: Herb 2,327,0003d 17h
2525%77,600:res-grain: Grain 72,750,000, :res-wood: Timber 72,750,000, :res-herb: Herb 12,380,00016d 14h
3030%182,000:res-grain: Grain 367,400,000, :res-wood: Timber 367,400,000, :res-herb: Herb 60,270,00076d 23h

Full upgrade

Taking the building from level 1 to 30 costs :res-grain: Grain 1,274,715,571, :res-wood: Timber 1,274,715,571, :res-herb: Herb 205,300,840. Pure build time without speed-ups: 299d 3h, that is, about 10 months.

How to use it

The Scout Squad adds movement speed for scouts and nothing else, and the gain is even: 1% at level 1, 10% at level 10, 20% at level 20, 30% at level 30. Level 10 arrives after 11 hours 33 minutes of pure build time, level 20 after 13 days 5 hours, and the last ten percentage points cost 286 days.

In resources it is the lightest of the long buildings at Sanctuary level 6: 2,754,731,982 against 6,085,820,074 for the Training Grounds. The gap in Herb is the widest, 205,300,840 against 1,053,646,000, a fifth as much. Build time, though, is the same 299 days for both, and that holds for all three Scout Squads in the queue.

The squad brings the least Might of its neighbors: 182,000 at level 30 against 229,600 for the Barracks and 280,200 for the Training Grounds. It gives neither Troop Capacity nor troop tiers, so it stands last in the level 6 queue.

The sensible stopping point sits lower here than for its neighbors. Level 10 hands over a third of the whole gain in half a day and 1,169,362 resources, level 20 two thirds in a fortnight and 94,165,982 resources, and the Scout Squad reaches level 30 when the rest of the city does: for the 182,000 Might rather than for the scouting speed.

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