Skip to content
Last AsylumРус

Source of: All buildings

← All buildings

**All buildings** of the city, 46 of them, are gathered here in one table and sorted by purpose.
The Sanctuary sets the order of construction: every building has a Sanctuary level below which it
can neither be placed nor raised. Of the 46 buildings, 32 grow to level thirty and add
something at every step, while the other 14 are built once and only open access to their
own activity.

## What unlocks and when

The table lists the buildings by the Sanctuary level at which they appear in the city. Each row
shows how many of them fit on the territory, how far the building upgrades and which bonuses grow
with its level. At Sanctuary level one the city already holds 8 buildings, and the last
one to open is the third march queue, which waits for the main building to reach level twenty.

| | Building | Unlocks at | Count | Max level | What it gives |
|---|---|---|---|---|---|
| ![Sanctuary](/api/media/file/1001.webp) | [[building-sanctuary\|Sanctuary]] | Sanctuary level 1 | 1 | 30 | Hero Level Cap, Hero HP, Hero ATK, Hero DEF |
| ![Farm](/api/media/file/1016.webp) | [[building-farm\|Farm]] | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
| ![Lumberyard](/api/media/file/1017.webp) | [[building-lumberyard\|Lumberyard]] | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
| ![Herb Garden](/api/media/file/1019.webp) | [[building-herb-garden\|Herb Garden]] | Sanctuary level 1 | up to 4 | 30 | Output/Hour, Max Production Time |
| ![Residence](/api/media/file/5021.webp) | [[building-residence\|Residence]] | Sanctuary level 1 | 1 | 1 | - |
| ![Temple](/api/media/file/5053.webp) | [[building-temple\|Temple]] | Sanctuary level 1 | 1 | 1 | - |
| ![Hall of Honor](/api/media/file/5054.webp) | [[building-hall-of-honor\|Hall of Honor]] | Sanctuary level 1 | 1 | 1 | - |
| ![Soldier's Rest](/api/media/file/5055.webp) | [[building-soldier-s-rest\|Soldier's Rest]] | Sanctuary level 1 | 1 | 30 | Troop Reception Rate, Troop Reception Capacity, Rest Cooldown, Help Accepted |
| ![Granary](/api/media/file/5023.webp) | [[building-granary\|Granary]] | Sanctuary level 3 | 1 | 30 | Protected Resource |
| ![Lumber Depot](/api/media/file/5024.webp) | [[building-lumber-depot\|Lumber Depot]] | Sanctuary level 3 | 1 | 30 | Protected Resource |
| ![Herb Storage](/api/media/file/5025.webp) | [[building-herb-storage\|Herb Storage]] | Sanctuary level 3 | 1 | 30 | Protected Resource |
| ![Builder's Hut](/api/media/file/5031.webp) | [[building-builder-s-hut\|Builder's Hut]] | Sanctuary level 3 | 1 | 30 | Free Speedup Time |
| ![Walls](/api/media/file/1002.webp) | [[building-walls\|Walls]] | Sanctuary level 4 | 1 | 30 | City DEF, Wall DEF Decay Rate↓, Wall DEF Recovery Speed↑ |
| ![Gear Workshop](/api/media/file/1008.webp) | [[building-gear-workshop\|Gear Workshop]] | Sanctuary level 4 | 1 | 30 | - |
| ![Explorer's Camp](/api/media/file/5002.webp) | [[building-explorer-s-camp\|Explorer's Camp]] | Sanctuary level 4 | 1 | 1 | - |
| ![Tavern](/api/media/file/5008.webp) | [[building-tavern\|Tavern]] | Sanctuary level 4 | 1 | 30 | Free Hero Recruit CD, Free Survivor Recruit CD |
| ![Squad 1](/api/media/file/5013.webp) | [[building-squad-1\|Squad 1]] | Sanctuary level 4 | 1 | 30 | Squad March Speed↑ |
| ![Alliance Hall](/api/media/file/1010.webp) | [[building-alliance-hall\|Alliance Hall]] | Sanctuary level 5 | 1 | 30 | Alliance Help Count, Alliance Help Duration |
| ![Antitoxin Workshop](/api/media/file/1027.webp) | [[building-antitoxin-workshop\|Antitoxin Workshop]] | Sanctuary level 5 | up to 5 | 30 | Antitoxin Output/Hour, Max Production Time |
| ![Squad 4](/api/media/file/5016.webp) | [[building-squad-4\|Squad 4]] | Sanctuary level 5 | 1 | 30 | Squad March Speed↑ |
| ![Epigraph Workshop](/api/media/file/5035.webp) | [[building-epigraph-workshop\|Epigraph Workshop]] | Sanctuary level 5 | 1 | 30 | - |
| ![Smelting Workshop](/api/media/file/5042.webp) | [[building-smelting-workshop\|Smelting Workshop]] | Sanctuary level 5 | up to 5 | 30 | Gearstone Output/Hour, Max Production Time |
| ![Weaving Workshop](/api/media/file/5043.webp) | [[building-weaving-workshop\|Weaving Workshop]] | Sanctuary level 5 | up to 5 | 30 | Cloth Output/Hour, Max Production Time |
| ![Falcon Tower](/api/media/file/1006.webp) | [[building-falcon-tower\|Falcon Tower]] | Sanctuary level 6 | 1 | 1 | - |
| ![Training Grounds](/api/media/file/1020.webp) | [[building-training-grounds\|Training Grounds]] | Sanctuary level 6 | up to 3 | 30 | Training Capacity, Soldier Training Level |
| ![Barracks](/api/media/file/5006.webp) | [[building-barracks\|Barracks]] | Sanctuary level 6 | up to 3 | 30 | Troop Capacity |
| ![Scout Squad](/api/media/file/5033.webp) | [[building-scout-squad\|Scout Squad]] | Sanctuary level 6 | up to 3 | 30 | Scout Squad Movement Speed |
| ![Nomad Trader](/api/media/file/5040.webp) | [[building-nomad-trader\|Nomad Trader]] | Sanctuary level 6 | 1 | 1 | - |
| ![Infirmary](/api/media/file/1004.webp) | [[building-infirmary\|Infirmary]] | Sanctuary level 7 | up to 3 | 30 | Infirmary Capacity |
| ![Research Lab](/api/media/file/1007.webp) | [[building-research-lab\|Research Lab]] | Sanctuary level 7 | 1 | 30 | Research Speed |
| ![Arena](/api/media/file/5010.webp) | [[building-arena\|Arena]] | Sanctuary level 7 | 1 | 1 | - |
| ![Raven Nest](/api/media/file/5036.webp) | [[building-raven-nest\|Raven Nest]] | Sanctuary level 7 | 1 | 1 | - |
| ![Warrior Statue](/api/media/file/5044.webp) | [[building-warrior-statue\|Warrior Statue]] | Sanctuary level 7 | 1 | 30 | Warrior Hero CMD, Warrior Hero HP, Warrior Hero ATK, Warrior Hero DEF |
| ![Squad 2](/api/media/file/5014.webp) | [[building-squad-2\|Squad 2]] | Sanctuary level 8 | 1 | 30 | Squad March Speed↑ |
| ![Curio Hall](/api/media/file/5039.webp) | [[building-curio-hall\|Curio Hall]] | Sanctuary level 8 | 1 | 1 | - |
| ![Watchtower](/api/media/file/5049.webp) | [[building-watchtower\|Watchtower]] | Sanctuary level 8 | 1 | 30 | Anti-Scout Chance, Anti-Scout Hidden Intel, Scout Level |
| ![Black Ops](/api/media/file/5029.webp) | [[building-black-ops\|Black Ops]] | Sanctuary level 9 | 1 | 1 | - |
| ![Monument](/api/media/file/5038.webp) | [[building-monument\|Monument]] | Sanctuary level 9 | 1 | 1 | - |
| ![2nd Workbench](/api/media/file/5047.webp) | [[building-2nd-workbench\|2nd Workbench]] | Sanctuary level 9 | 1 | 30 | Research Speed |
| ![Lord Statue](/api/media/file/5056.webp) | [[building-lord-statue\|Lord Statue]] | Sanctuary level 10 | 1 | 1 | - |
| ![Warlock Statue](/api/media/file/5045.webp) | [[building-warlock-statue\|Warlock Statue]] | Sanctuary level 11 | 1 | 30 | Warlock Hero CMD, Warlock Hero HP, Warlock Hero ATK, Warlock Hero DEF |
| ![Private Stable](/api/media/file/5051.webp) | [[building-private-stable\|Private Stable]] | Sanctuary level 11 | 1 | 1 | - |
| ![Alliance Stable](/api/media/file/5052.webp) | [[building-alliance-stable\|Alliance Stable]] | Sanctuary level 11 | 1 | 1 | - |
| ![Ranger Statue](/api/media/file/5046.webp) | [[building-ranger-statue\|Ranger Statue]] | Sanctuary level 12 | 1 | 30 | Ranger Hero CMD, Ranger Hero HP, Ranger Hero ATK, Ranger Hero DEF |
| ![Raven Workshop](/api/media/file/5034.webp) | [[building-raven-workshop\|Raven Workshop]] | Sanctuary level 15 | 1 | 30 | Raven Gear Chest Production Time, Max Production Time |
| ![Squad 3](/api/media/file/5015.webp) | [[building-squad-3\|Squad 3]] | Sanctuary level 20 | 1 | 30 | Squad March Speed↑ |

## Production

Fields and workshops run without the player and pile up output up to a limit that also grows with
level: each of them has an hourly output and a maximum production time. The Farm, the Lumberyard
and the Herb Garden are placed four at a time, the Antitoxin Workshop, the Smelting Workshop and
the Weaving Workshop five at a time, so together they take up most of the plots in the city. The
Gear Workshop and the Epigraph Workshop craft items to order, while the Raven Workshop stores
Raven gear chests and stops accumulating after a day.

- [[building-farm|Farm]]
- [[building-lumberyard|Lumberyard]]
- [[building-herb-garden|Herb Garden]]
- [[building-gear-workshop|Gear Workshop]]
- [[building-antitoxin-workshop|Antitoxin Workshop]]
- [[building-epigraph-workshop|Epigraph Workshop]]
- [[building-smelting-workshop|Smelting Workshop]]
- [[building-weaving-workshop|Weaving Workshop]]
- [[building-raven-workshop|Raven Workshop]]

## Storage

A depot does not raise the resource stock, it hides part of it from raids: the level sets the
amount that stays in the city after a lost defense, and everything above that goes to the
attacker. Grain, timber and herbs each have their own depot, and all three unlock at Sanctuary
level three.

- [[building-granary|Granary]]
- [[building-lumber-depot|Lumber Depot]]
- [[building-herb-storage|Herb Storage]]

## Military buildings

The military side of the city covers the army, the defense and the marches. The Barracks sets the
troop limit, the Training Grounds the soldier training level, the Infirmary the wounded capacity,
and the Soldier's Rest returns part of the fallen to the ranks; the first three are placed three
at a time, the Rest and the Walls one each. The Walls hold the city defense, the Watchtower hides
information from enemy scouts, and the Scout Squad speeds up the player's own scouts. The four march
queues open out of order: Squad 1 at Sanctuary level four, Squad 4 at five, Squad 2 at eight, and
Squad 3 only at twenty.

- [[building-soldier-s-rest|Soldier's Rest]]
- [[building-walls|Walls]]
- [[building-squad-1|Squad 1]]
- [[building-squad-4|Squad 4]]
- [[building-training-grounds|Training Grounds]]
- [[building-barracks|Barracks]]
- [[building-scout-squad|Scout Squad]]
- [[building-infirmary|Infirmary]]
- [[building-squad-2|Squad 2]]
- [[building-watchtower|Watchtower]]
- [[building-squad-3|Squad 3]]

## Heroes and survivors

Everything about the squad roster runs through these buildings. The Tavern opens recruiting for
heroes and survivors, the Residence the survivor panel, and the Raven Nest the sixth fighter of
the squad. Heroes earn experience in the Explorer's Camp and in Black Ops, while the three faction
statues raise leadership and stats, each for its own faction; until a statue is built, the Temple
stands in its place. The Arena opens one-on-one fights, the Curio Hall shows collection progress,
and the Hall of Honor stays a monument and takes no part in hero growth.

- [[building-residence|Residence]]
- [[building-temple|Temple]]
- [[building-hall-of-honor|Hall of Honor]]
- [[building-explorer-s-camp|Explorer's Camp]]
- [[building-tavern|Tavern]]
- [[building-arena|Arena]]
- [[building-raven-nest|Raven Nest]]
- [[building-warrior-statue|Warrior Statue]]
- [[building-curio-hall|Curio Hall]]
- [[building-black-ops|Black Ops]]
- [[building-warlock-statue|Warlock Statue]]
- [[building-ranger-statue|Ranger Statue]]

## Utility buildings

The remaining buildings serve the growth of the city itself. The Sanctuary caps the level of every
other building, the Builder's Hut shortens small upgrades with a free window and opens paid
construction queues, and the Research Lab together with the 2nd Workbench run the technology tree
on two nodes at once. The Alliance Hall covers help from allies, the Private Stable and the
Alliance Stable the caravans, the Nomad Trader the currency exchange, the Falcon Tower opens the
world map and Falcon Quests, the Monument collects development milestones, and the Lord Statue the
lord specialization.

- [[building-sanctuary|Sanctuary]]
- [[building-builder-s-hut|Builder's Hut]]
- [[building-alliance-hall|Alliance Hall]]
- [[building-falcon-tower|Falcon Tower]]
- [[building-nomad-trader|Nomad Trader]]
- [[building-research-lab|Research Lab]]
- [[building-monument|Monument]]
- [[building-2nd-workbench|2nd Workbench]]
- [[building-lord-statue|Lord Statue]]
- [[building-private-stable|Private Stable]]
- [[building-alliance-stable|Alliance Stable]]

## What the whole city costs

A full upgrade of all 46 buildings, one copy of each, costs :res-grain: Grain 68,128,313,537, :res-wood: Timber 74,887,345,982, :res-herb: Herb 22,445,567,800. Pure build time without
speed-ups adds up to 7,928d 9h, about 22 years, which is why the city is never finished
in full: resources and speed-ups go into the buildings that are needed right now. Filling all
75 plots, since 10 buildings can be placed in several copies, raises the bill to
:res-grain: Grain 100,649,385,308, :res-wood: Timber 98,902,765,797, :res-herb: Herb 33,514,326,980 and 11,568d 12h.

The [build calculator](/en/wiki/build-calc) assembles an upgrade queue for a given set of buildings.

## Related pages

- [[sanctuary|The Sanctuary and its caps]]
- [[building-limits|Building limits]]
- [[economy|Resources and output]]
- [[research|Research]]
- [[troops|Troops]]
- [[survivors|Survivors]]
- [[time-and-queues|Speed-ups and queues]]
- [[unlocks|Unlocks]]
- [[first-days|Where to start]]
- [Build calculator](/en/wiki/build-calc)