Skip to content
Last AsylumРус

Arena Team Builder

Build an arena squad in Last Asylum: Plague against a specific opponent. Pick the enemy five, then mark your heroes. Every candidate goes through a battle simulation: skill casts on their cooldowns, faction counters, damage-reduction windows, shields and healing. Hero stats use the same model as the squad builder.

The comparison assumes equal and complete development: levels, stars, gear and awakening are taken at the cap on both sides. If the opponent has higher levels and stars, no lineup makes up for that, but the direction, who to field and who to swap, the tool shows correctly.

Sign in so your roster is saved across devices.

Step 1. Enemy squad

selected: 0 of 5

Exactly five heroes: the defense you see in the arena.

UR

SSR

SR

Step 2. Your heroes

selected: 0

Mark everyone you own: the builder finds the best five against this opponent.

UR

SSR

SR

Best squads against this opponent

Assemble the enemy five first: exactly five heroes.

How the fight is calculated

Both sides act on their skill schedules: the first cast at its initial delay, then on cooldown, auto attacks on their own interval. Damage is multiplied by faction counters (a defender takes 20% less damage from the faction its own faction restrains) and reduced by whatever damage reduction is active at the moment of the hit. Shields and healing refill the pool. A side loses when its total health pool is exhausted. Row placement, troops and defense are outside the model: the server computes those.

How to use the picker

Step one: the opponent’s squad, exactly the five heroes in their arena defence. Step two: your heroes, and the more you mark, the more line-ups the simulation runs through. The result shows the best five, the outcome of the fight and a breakdown of who carries the result and who can be swapped. The best squad from the squad builder lands here through the “Open in the arena” button, and your heroes are stored in the browser.

Frequently asked questions

How do I pick a squad against an arena opponent?

Choose exactly the five heroes standing in the opponent’s defence, then mark your own. Every candidate goes through a battle simulation: skill casts on their cooldowns, faction counters, damage-reduction windows, shields and healing. The picker shows the five with the best outcome and which of your heroes to swap. Row placement, troops and defence are not part of the model: the game server handles those.

Why does the pick not guarantee a win?

The comparison runs at equal and full upgrade: levels, stars, gear and awakening on both sides are taken at the maximum. If the opponent’s heroes are higher in level and stars, the pick will not make up for that. The direction of the build, who to field and who to swap, it shows correctly.

How do faction counters work in the arena?

Warrior beats Sorcerer, Sorcerer beats Ranger, Ranger beats Warrior: the defender takes 20% less damage from the faction its own faction counters. The line-up bonus works separately: three heroes of one faction give +5% health, attack and defence, all five of one faction +20%.

How many arena fights are free and what do they pay?

The junior arena gives five free fights a day, the senior ones ten each, the separate arena without purchases thirty. A win in the junior arena pays 50,000 antidote, a loss 25,000, so five fights bring up to 250,000 antidote a day. The opponent list refreshes free three times a day; extra fights cost 100, 200, 300, 400 diamonds and then 500 each.

How much might does an arena rank need?

Ranks are also held by bots with fixed might, and they show the threshold: first place 4,372,700, tenth 2,926,300, hundredth 2,265,290, three-hundredth 1,325,315, thousandth 509,524. Between the hundredth and the three-hundredth place might almost halves, so climbing from the third hundred into the first costs about a million might.

Related pages