Build a squad against a specific opponent. Pick the enemy five, then mark your heroes. Every candidate goes through a battle simulation: skill casts on their cooldowns, faction counters, damage-reduction windows, shields and healing. Hero stats use the same model as the squad builder.
Step 1. Enemy squad
selected: 0 of 5Exactly five heroes: the defense you see in the arena.
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Step 2. Your heroes
selected: 0Mark everyone you own: the builder finds the best five against this opponent.
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Best squads against this opponent
Assemble the enemy five first: exactly five heroes.
How the fight is calculated
Both sides act on their skill schedules: the first cast at its initial delay, then on cooldown, auto attacks on their own interval. Damage is multiplied by faction counters (a defender takes 20% less damage from the faction its own faction restrains) and reduced by whatever damage reduction is active at the moment of the hit. Shields and healing refill the pool. A side loses when its total health pool is exhausted. Row placement, troops and defense are outside the model: the server computes those.