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The clinic from day one

Sanctuary levels require clinic stars, and stars accumulate slowly. Postpone the clinic and you will hit a wall on flat ground.

Keep the lab one step ahead

From level eleven the Sanctuary requires the Research Lab exactly one level below the target. Keeping it ahead is cheaper than waiting for it later.

The first research node

The game itself marks a recommended first node, and it is construction speed: cheap and applied to everything you build afterwards. Then come the early Development and Economy branches, which buy power an order of magnitude cheaper than the rest, see priorities.

The scale of the road

Getting to Sanctuary level seventeen is roughly 250 million resources and 425 hours of pure construction on a single queue. Hence the value of extra queues and alliance help, see speed-ups and queues.

The hero cap

Hero level is capped by the Sanctuary: five hero levels per Sanctuary level. Experience banks up in the meantime, so pushing the campaign is worth it even when heroes sit at the cap.

Where not to rush

Top levels of production buildings never pay back through production alone: they are taken for power and requirements. And hiring troops buys power cheaply, but that power dies with the soldiers, see Power.

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