Contents
The building panel shows one limit, but the lab has nodes that add one more building each. With them the real caps are:
| Building | Total allowed |
|---|---|
| Farm | 5 |
| Lumberyard | 5 |
| Herb garden | 5 |
| Training ground | 4 |
| Infirmary | 4 |
| Barracks | 4 |
A fifth production building is a quarter more output and costs less than another level on the existing ones. It is easy to miss: the node hides in the research tree, not in the building panel.
Why herbs run dry in the mid game
The fourth farm and the fourth lumberyard open at Sanctuary level twelve, the fourth herb garden only at nineteen. For seven levels grain and wood are produced by four buildings while herbs are produced by three.
The feeling that herbs always run out first is correct, and it is baked into the unlock schedule.
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