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Herb Garden produces Herb, the resource research burns through, and it comes in 36% slower than Grain and Timber. A fourth Herb Garden opens seven Sanctuary levels later than a fourth Farm, which is why Herb runs short first. The building is available from the start of the game and goes up to level 30. Up to 4 can be built. Levels raise: output/Hour, max Production Time.
| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 1 |
| How many can be built | up to 4 |
| Max level | 30 |
| What it gives | Output/Hour, Max Production Time |
Levels and cost
Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.
| Level | Output/Hour | Max Production Time | Might | Cost | Time |
|---|---|---|---|---|---|
| 1 | 72 | 3h 30m | 600 | Grain 8, Timber 8 | under a minute |
| 5 | 3,669 | 8h 40m | 2,900 | Grain 3,469, Timber 3,469 | 3m |
| 10 | 7,319 | 9h 20m | 5,900 | Grain 62,390, Timber 62,390, Herb 19,170 | 45m |
| 15 | 10,960 | 10h | 10,600 | Grain 572,600, Timber 572,600, Herb 172,400 | 2h 46m |
| 20 | 14,613 | 10h 40m | 22,900 | Grain 5,050,000, Timber 5,050,000, Herb 1,531,000 | 14h 57m |
| 25 | 18,263 | 11h 20m | 50,800 | Grain 22,830,000, Timber 22,830,000, Herb 7,328,000 | 2d 18h |
| 30 | 21,912 | 12h | 114,900 | Grain 121,200,000, Timber 121,200,000, Herb 38,510,000 | 12d 19h |
Full upgrade
Taking the building from level 1 to 30 costs
Grain 422,532,117,
Timber 422,532,117,
Herb 134,839,230. Pure build time without speed-ups: 49d 20h.
How to use it
A Herb Garden gathers 72 Herb an hour at level 1 and 21,912 at level 30, against the 34,158 of a Farm at the same level. Its store follows the shape shared by all gathering buildings, 3 hours 30 minutes at the start and 12 hours at level 30, and the building occupies the queue for 49 days 20 hours.
The schedule widens that gap. A fourth Herb Garden opens at Sanctuary level 19, seven levels later than a fourth Farm, and throughout that stretch three buildings supply Herb: 1,577,664 a day against the 3,279,168 Grain of four Farms.
The Herb stock is therefore exposed twice over. Even four gardens give 2,103,552 Herb a day, while the Herb Storage shields 75,000,118, a third of what the Granary keeps. The protected line is crossed after 36 days of accumulation against 69 days for Grain, and everything above it goes to the attacker.
A full upgrade costs 422,532,117 Grain, the same amount of Timber and 134,839,230 Herb, and 121,200,000 Grain of that falls on level 30 alone, which takes 12 days 20 hours to raise. Might at level 30 comes to 114,900, close to the Farm and the Lumberyard, so Might never decides between gathering buildings. A fifth garden is opened by a research node and adds a quarter to output.
Related pages
- All buildings
- Build calculator: an upgrade queue from building levels
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