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Infirmary takes in severely wounded soldiers instead of losing them, which decides what a lost battle costs. Healing a soldier runs at 30% of recruiting a new one. A research node opens a fourth Infirmary. The building unlocks after Sanctuary level 7 and goes up to level 30. Up to 3 can be built. Levels raise: infirmary Capacity.
| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 7 |
| How many can be built | up to 3 |
| Max level | 30 |
| What it gives | Infirmary Capacity |
Levels and cost
Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.
| Level | Infirmary Capacity | Might | Cost | Time |
|---|---|---|---|---|
| 1 | 677 | 500 | Grain 14, Timber 4 | under a minute |
| 5 | 891 | 3,400 | Grain 19,280, Timber 6,556 | 10m |
| 10 | 1,131 | 7,400 | Grain 554,700, Timber 188,200, Herb 151,700 | 4h 10m |
| 15 | 1,374 | 18,900 | Grain 5,096,000, Timber 1,699,000, Herb 1,422,000 | 16h 41m |
| 20 | 1,639 | 49,200 | Grain 45,300,000, Timber 15,100,000, Herb 12,270,000 | 3d 17h |
| 25 | 1,835 | 119,600 | Grain 216,500,000, Timber 70,870,000, Herb 57,220,000 | 16d 14h |
| 30 | 2,030 | 280,500 | Grain 1,104,000,000, Timber 361,500,000, Herb 296,900,000 | 76d 23h |
Full upgrade
Taking the building from level 1 to 30 costs
Grain 3,870,994,192,
Timber 1,282,411,776,
Herb 1,043,371,300. Pure build time without speed-ups: 299d 4h, that is, about 10 months.
How to use it
The Infirmary decides what a lost battle costs: healing a soldier runs at 30% of recruiting a new one, and everything that does not fit inside is gone for good. Capacity of one Infirmary grows from 677 to 2,030 places, and of three to 6,090.
It grows unevenly. Level 20 gives 1,639 places for 13 days 6 hours of pure build time, level 30 gives 2,030 for 299 days 4 hours: the last ten levels add 391 places and take 286 days. Three Infirmaries at level 20 gather 4,917 places in under 40 days, four fifths of the top capacity for one percent of the total time.
The Infirmary asks for three times more Grain than Timber: 3,870,994,192 against 1,282,411,776. The Research Lab at the same Sanctuary level 7 takes 4,475,751,165 of each, so Farms and Lumberyards carry uneven loads here.
Level 10 costs 2,411,368 resources and 12 hours and already holds 1,131 places, so the first days after Sanctuary level 7 opens are closed almost for free.
A research node opens a fourth Infirmary, and the same fork applies to it: level 20 comes in a fortnight, while level 30 asks for another 286 days in return for 391 places and 231,300 Might. A finished Infirmary brings 280,500 Might, slightly more than the 280,200 of the Training Grounds, and three of them come to 841,500 between them.
Related pages
- All buildings
- Build calculator: an upgrade queue from building levels
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