Contents
A short daily list, sorted by how much you lose when you skip it.
Collect idle income
Idle income accumulates for eight hours, after which it stops. The window can be extended: survivors assigned to the Explorer Camp add time to it.
One detail matters: idle income grows with campaign progress, not with buildings. Before a long break it pays more to push the campaign than to finish another farm level.
Send covert operations
The main source of hero experience. The daily yield depends on the level of the operations centre and grows from about half a million at level one to roughly fifteen million at the top.
Take the free arena battles
Five battles in the lowest arena are up to 250,000 antidote, see Arenas.
Push the expedition
Each difficulty is three branches of twenty levels. Clearing a whole difficulty gives 780 medals for the first and 10,920 for the twelfth, a single branch is a third of that. Entry is gated by power: about 1.15 million for the first, 7 million for the twelfth, 16.9 million for the thirtieth.
Help the alliance
Rewards count for the first hundred helps a day, see Alliance.
Related pages
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
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