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Private Stable: levels, cost and upgrades

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Private Stable
Private Stable

Private Stable sends out personal caravans with resources, where cart quality matters more than the number of runs. The gap between the first and sixth quality is sixfold. A single foreign caravan can be robbed twice at most. The building unlocks after Sanctuary level 11 and goes up to level 1. Only one can be built.

StatValue
Unlocks atSanctuary level 11
How many can be built1
Max level1

Levels and cost

Reference levels of the building: what it gives, how much Might it brings and what the next step costs.

LevelMightCostTime
1500:res-grain: Grain 10under a minute

Full upgrade

Taking the building from level 1 to 1 costs :res-grain: Grain 10. Pure build time without speed-ups: under a minute.

This building gives no stat bonus: it unlocks an option rather than percentages.

How to use it

The Private Stable costs 10 Grain and asks for neither Timber nor Herb: no other building in the city is priced like that. For those ten units it gives 500 Might and opens instantly, while the Warlock Statue from the same Sanctuary level 11 collects its 272,600 Might over 299 days.

The personal caravan hauls resources for a player's own construction, and the load depends on cart quality far more than on the number of runs: the gap between the first and the sixth quality is sixfold. Someone else's personal caravan can be robbed twice at most, an alliance one three times, so personal runs are not only cheaper but safer.

Together with the Alliance Stable the two cost 22 Grain and 9 Timber and bring 1,000 Might between them. Building both in one go right after Sanctuary level 11 makes sense, leaving resources and queue time to the faction statue, which alone carries more Might than every instant building in the city combined.

No other building in the city returns as much Might per unit of resource: 500 for ten Grain against 100 for the 840 that the Monument costs. In the city total that is still small change, yet the stable is the one structure that goes up with an almost empty storehouse, which usually puts it first in the hours after Sanctuary level 11. The stable has one level, and once built it asks for nothing further, neither resources nor builder time.

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