Contents
Power is the single number the game folds everything into: what you built, hired and upgraded. It comes from fourteen sources: soldiers, hero levels, buildings, relics, gear, skills, stars, the raven, technologies, survivors and awakening.
How it is counted
Some sources store a ready number, others convert stats into power at a fixed rate:
| Stat | Power per point |
|---|---|
| Hero ATK | 12.5 |
| Hero DEF | 7 |
| Hero HP | 0.15 |
Only three groups of percentages convert into power, but they convert expensively: damage taken reduction and damage resistance at roughly a million per point, crit chance at a third of that, damage dealt at half again less.
Percentages to hero and soldier ATK, HP and DEF do not convert at all: their factor is zero. Most squad-wide and situational percentages weigh nothing either.
The price of one point of power
This is the number that matters. The same resource spent on different things buys very different power:
| Spent on | Resources per point of power |
|---|---|
| Hiring troops | 8 |
| Research | 12,572 |
| Buildings | 21,805 |
| Sanctuary, the whole way to level 30 | 30,354 |
| The last Sanctuary step, 29 to 30 | 53,446 |
That is a fifteen-hundred-fold gap against research and a twenty-five-hundred-fold gap against buildings. The rate for troops is nearly flat: tier one and tier ten cost about the same per point.
The catch
Power from troops dies with the soldiers. A number built by hiring is wiped by one lost battle, while power from buildings and research stays forever. Hiring is a way to pull the number up before an event, not a way to get stronger for good.
Benchmarks
The game keeps a reference total per Sanctuary level: 85,000 at level one and 94,620,000 at level thirty. At thirty, over a third of it is soldiers and about as much is hero levels.
Related pages
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