Contents
A squad is five heroes. On top of their own power two things matter: the faction composition bonus and skills that work on allies instead of the owner. Below all 169 911 possible five-hero squads are ranked, and the best ones are split into tiers.
How a squad works
A squad holds five heroes. They stand in a front and a back row: the front takes the hits, the back deals damage from behind, so a tank with nobody behind him is as useless as five shooters with no tank.
Every hero leads soldiers. How many is set by their command stat: the higher it is, the bigger the army and the longer the squad survives. Command grows with hero levels and is topped up by buildings.
Each hero belongs to a faction: warrior, warlock or ranger. The factions differ from one another: warrior beats warlock, warlock beats ranger, ranger beats warrior, 20% damage either way, so the squad is also picked against the enemy you expect.
A squad built from one faction gets a shared bonus: 3 heroes of one faction give +5% HP, ATK and DEF, 3 plus 2 give +10%, 4 of one faction +15%, all 5 of one faction +20%. It is the biggest multiplier that depends purely on the line-up.
A hero's role shows in what they grow into: tanks gain HP faster, damage heroes gain ATK. Skills are looked at separately: who heals allies, puts up shields and cuts their damage. Five tanks live long but kill nothing, five damage heroes delete the first target if they live that long.
The fifth skill only works while the hero is outside the main squad, so spare heroes are never idle: they sit on the bench and buff the team from there.
How this list is built
We add up the power ceiling of the five and multiply by the faction bonus. Then comes synergy: every squad-wide skill is compared with the best skill of the same kind in the game and adds up to 8% depending on how close it gets. Percentages of damage reduction cannot be added to percentages of healing, so each kind is compared within itself. Plus 5% for healing in the squad and minus 15% when there is no tank at all. The faction bonus is a game rule, the synergy weights are our estimate.
One important caveat. What is compared here are ceilings: every hero is assumed to be fully upgraded. That never happens for a live player, and two invested SSR heroes will beat five bare UR ones. So the list answers «what to invest in», not «who to play tonight»: if one hero in your squad is twice as upgraded as the rest, they will out-perform any starless tier S hero.
All squads
| Tier | Squad | Faction bonus | Roles | Total power | Squad-wide skills |
|---|---|---|---|---|---|
| S | Arthur, Stellar, Daskal, Harper, Billy | +10% | tank 2, bruiser 1, damage 2 | 4 705 972 | 6 |
| S | Arthur, Daskal, Billy, Ulfrid, Nicole | +10% | tank 3, bruiser 1, damage 1 | 5 044 200 | 5 |
| S | Arthur, Daskal, Harper, Zoya, Bell | +15% | tank 2, damage 3 | 4 869 348 | 5 |
| A | Arthur, Marlena, Daskal, Harper, Nicole | +15% | tank 2, damage 3 | 4 865 653 | 5 |
| B | Arthur, Daskal, Shadow, Louis, Bell | +10% | tank 4, damage 1 | 5 150 462 | 4 |
| B | Arthur, Marlena, Daskal, Zoya, Billy | +15% | tank 2, bruiser 1, damage 2 | 4 923 322 | 4 |
| B | Arthur, Stellar, Billy, Ulfrid, Annie | +15% | tank 2, bruiser 1, damage 2 | 4 678 343 | 4 |
| C | Arthur, Stellar, Billy, Joker, Nicole | +15% | tank 1, bruiser 1, damage 3 | 4 562 363 | 5 |
| C | Stellar, Daskal, Billy, Ulfrid, Joker | +15% | tank 2, bruiser 1, damage 2 | 4 680 271 | 3 |
| C | Stellar, Daskal, Billy, Annie, Nicole | +15% | tank 1, bruiser 1, damage 3 | 4 569 913 | 4 |
| C | Arthur, Stellar, Daskal, Zoya, Ulfrid | +10% | tank 3, damage 2 | 4 757 458 | 4 |
| C | Arthur, Lucius, Marlena, Daskal, Bell | +15% | tank 3, damage 2 | 4 723 322 | 4 |
| C | Arthur, Lucius, Daskal, Harper, Shadow | +15% | tank 4, damage 1 | 4 884 360 | 4 |
| C | Arthur, Harper, Zoya, Billy, Nicole | +10% | tank 1, bruiser 1, damage 3 | 4 792 402 | 5 |
| C | Arthur, Stellar, Bella, Marlena, Daskal | +15% | tank 3, damage 2 | 4 493 524 | 4 |
| C | Arthur, Bella, Daskal, Harper, Louis | +15% | tank 4, damage 1 | 4 848 056 | 4 |
Budget squads
The same for players without gacha luck: squads with no UR at all and squads with exactly one. The total power is lower, but the faction bonus and squad-wide skills work just the same.
| Access | Squad | Faction bonus | Roles | Total power | Squad-wide skills |
|---|---|---|---|---|---|
| no UR | Kesso, Celia, Lucius, Stellar, Bella | +15% | tank 2, damage 3 | 3 625 420 | 1 |
| no UR | Lucius, Stellar, Sivir, Bella, Claire | +15% | tank 2, damage 3 | 3 617 550 | 1 |
| no UR | Lucius, Stellar, Bella, Grenwald, Hastar | +10% | tank 3, damage 2 | 3 688 070 | 1 |
| no UR | Celia, Lucius, Stellar, Sivir, Durant | +15% | tank 2, damage 3 | 3 446 781 | 1 |
| no UR | Celia, Lucius, Stellar, Claire, Hastar | +10% | tank 2, damage 3 | 3 600 602 | 1 |
| one UR | Celia, Lucius, Stellar, Bella, Arthur | +15% | tank 3, damage 2 | 3 991 358 | 3 |
| one UR | Lucius, Stellar, Grenwald, Hastar, Billy | +15% | tank 2, bruiser 1, damage 2 | 3 894 816 | 2 |
| one UR | Stellar, Griffith, Bestar, Ash, Shadow | +15% | tank 2, damage 3 | 3 907 346 | 1 |
Tier S
Arthur, Stellar, Daskal, Harper, Billy
Faction bonus +10% · tank 2, bruiser 1, damage 2 · total power 4 705 972
Arthur: tank, Warrior
Stellar: damage, Warlock
Daskal: tank, Warrior
Harper: damage, Warrior
Billy: bruiser, Warlock
Why it works. Incoming damage is cut by 4 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Billy: Truth and Lies hits for 2 916% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.
Strengths
- 4 sources of damage reduction (36%, 35%, 20%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- power is spread evenly: losing one hero does not collapse the squad
Works on the squad
Final Starlight (Stellar): healing 1 320%
Bloodshed Defense (Daskal): shield 792% of DEF
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Daskal, Billy, Ulfrid, Nicole
Faction bonus +10% · tank 3, bruiser 1, damage 1 · total power 5 044 200
Arthur: tank, Warrior
Daskal: tank, Warrior
Billy: bruiser, Warlock
Ulfrid: tank, Warlock
Nicole: damage, Warlock
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Nicole: Inferno Array hits for 3 150% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warlock faction.
Strengths
- 3 tanks up front: the squad survives long fights
- 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- all damage sits on one hero (Nicole): take them out and the squad stops killing
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Heartwarming Flame (Nicole): healing 241.8%
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Daskal, Harper, Zoya, Bell
Faction bonus +15% · tank 2, damage 3 · total power 4 869 348
Arthur: tank, Warrior
Daskal: tank, Warrior
Harper: damage, Warrior
Zoya: damage, Warrior
Bell: damage, Ranger
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Healing Sound (Bell): healing 540%
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Tier A
Arthur, Marlena, Daskal, Harper, Nicole
Faction bonus +15% · tank 2, damage 3 · total power 4 865 653
Arthur: tank, Warrior
Marlena: damage, Warrior
Daskal: tank, Warrior
Harper: damage, Warrior
Nicole: damage, Warlock
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Heartwarming Flame (Nicole): healing 241.8%
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Tier B
Arthur, Daskal, Shadow, Louis, Bell
Faction bonus +10% · tank 4, damage 1 · total power 5 150 462
Arthur: tank, Warrior
Daskal: tank, Warrior
Shadow: tank, Ranger
Louis: tank, Ranger
Bell: damage, Ranger
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Arthur: Earthshattering hits for 1 689% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Ranger faction.
Strengths
- 4 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- all damage sits on one hero (Bell): take them out and the squad stops killing
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Healing Sound (Bell): healing 540%
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Marlena, Daskal, Zoya, Billy
Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 923 322
Arthur: tank, Warrior
Marlena: damage, Warrior
Daskal: tank, Warrior
Zoya: damage, Warrior
Billy: bruiser, Warlock
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- no healing: losses are only restored outside combat
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Stellar, Billy, Ulfrid, Annie
Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 678 343
Arthur: tank, Warrior
Stellar: damage, Warlock
Billy: bruiser, Warlock
Ulfrid: tank, Warlock
Annie: damage, Warlock
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Annie: Candy Jar hits for 3 553.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.
Strengths
- 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Tier C
Arthur, Stellar, Billy, Joker, Nicole
Faction bonus +15% · tank 1, bruiser 1, damage 3 · total power 4 562 363
Arthur: tank, Warrior
Stellar: damage, Warlock
Billy: bruiser, Warlock
Joker: damage, Warlock
Nicole: damage, Warlock
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Joker: Joker Ace hits for 5 047.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.
Strengths
- 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
Heartwarming Flame (Nicole): healing 241.8%
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Stellar, Daskal, Billy, Ulfrid, Joker
Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 680 271
Stellar: damage, Warlock
Daskal: tank, Warrior
Billy: bruiser, Warlock
Ulfrid: tank, Warlock
Joker: damage, Warlock
Why it works. Incoming damage is cut by 1 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Joker: Joker Ace hits for 5 047.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.
Strengths
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
Bloodshed Defense (Daskal): shield 792% of DEF
Fate's Thread (Billy): 36% less damage taken
Stellar, Daskal, Billy, Annie, Nicole
Faction bonus +15% · tank 1, bruiser 1, damage 3 · total power 4 569 913
Stellar: damage, Warlock
Daskal: tank, Warrior
Billy: bruiser, Warlock
Annie: damage, Warlock
Nicole: damage, Warlock
Why it works. Incoming damage is cut by 1 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Annie: Candy Jar hits for 3 553.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.
Strengths
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
Bloodshed Defense (Daskal): shield 792% of DEF
Heartwarming Flame (Nicole): healing 241.8%
Fate's Thread (Billy): 36% less damage taken
Arthur, Stellar, Daskal, Zoya, Ulfrid
Faction bonus +10% · tank 3, damage 2 · total power 4 757 458
Arthur: tank, Warrior
Stellar: damage, Warlock
Daskal: tank, Warrior
Zoya: damage, Warrior
Ulfrid: tank, Warlock
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.
Strengths
- 3 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- power is spread evenly: losing one hero does not collapse the squad
Works on the squad
Final Starlight (Stellar): healing 1 320%
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Lucius, Marlena, Daskal, Bell
Faction bonus +15% · tank 3, damage 2 · total power 4 723 322
Arthur: tank, Warrior
Lucius: tank, Warrior
Marlena: damage, Warrior
Daskal: tank, Warrior
Bell: damage, Ranger
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Healing Sound (Bell): healing 540%
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Lucius, Daskal, Harper, Shadow
Faction bonus +15% · tank 4, damage 1 · total power 4 884 360
Arthur: tank, Warrior
Lucius: tank, Warrior
Daskal: tank, Warrior
Harper: damage, Warrior
Shadow: tank, Ranger
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Lucius: Whirlwind Cut hits for 2 029.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 4 tanks up front: the squad survives long fights
- 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- no healing: losses are only restored outside combat
- all damage sits on one hero (Harper): take them out and the squad stops killing
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Harper, Zoya, Billy, Nicole
Faction bonus +10% · tank 1, bruiser 1, damage 3 · total power 4 792 402
Arthur: tank, Warrior
Harper: damage, Warrior
Zoya: damage, Warrior
Billy: bruiser, Warlock
Nicole: damage, Warlock
Why it works. Incoming damage is cut by 4 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.
Strengths
- 4 sources of damage reduction (36%, 35%, 20%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- power is spread evenly: losing one hero does not collapse the squad
Works on the squad
Heartwarming Flame (Nicole): healing 241.8%
Fate's Thread (Billy): 36% less damage taken
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Stellar, Bella, Marlena, Daskal
Faction bonus +15% · tank 3, damage 2 · total power 4 493 524
Arthur: tank, Warrior
Stellar: damage, Warlock
Bella: tank, Warrior
Marlena: damage, Warrior
Daskal: tank, Warrior
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Arthur, Bella, Daskal, Harper, Louis
Faction bonus +15% · tank 4, damage 1 · total power 4 848 056
Arthur: tank, Warrior
Bella: tank, Warrior
Daskal: tank, Warrior
Harper: damage, Warrior
Louis: tank, Ranger
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 4 tanks up front: the squad survives long fights
- 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- no healing: losses are only restored outside combat
- all damage sits on one hero (Harper): take them out and the squad stops killing
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
If you have no UR heroes
The squads above are built from the strongest heroes in the game, and nearly all of them are UR. Without them a squad is put together from SSR and SR: a lower ceiling, but the same rules, and the faction bonus and squad-wide skills work for any rarity.
Best squad with no UR at all
Kesso, Celia, Lucius, Stellar, Bella
Faction bonus +15% · tank 2, damage 3 · total power 3 625 420
Kesso: damage, Warrior
Celia: damage, Warrior
Lucius: tank, Warrior
Stellar: damage, Warlock
Bella: tank, Warrior
Why it works. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Final Starlight (Stellar): healing 1 320%
One UR and four cheaper heroes
Celia, Lucius, Stellar, Bella, Arthur
Faction bonus +15% · tank 3, damage 2 · total power 3 991 358
Celia: damage, Warrior
Lucius: tank, Warrior
Stellar: damage, Warlock
Bella: tank, Warrior
Arthur: tank, Warrior
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.
Strengths
- 3 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- healing during the fight, no trip back to the city after every skirmish
- +15% HP, ATK and DEF for the whole squad from the faction bonus
Weaknesses
- 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
- almost everything rests on Arthur: 26% of the squad's power
Works on the squad
Final Starlight (Stellar): healing 1 320%
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Ready-made shapes
One faction all the way
Arthur, Marlena, Daskal, Harper, Zoya
Faction bonus +20% · tank 2, damage 3 · total power 4 863 646
Arthur: tank, Warrior
Marlena: damage, Warrior
Daskal: tank, Warrior
Harper: damage, Warrior
Zoya: damage, Warrior
Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +20% HP, ATK and DEF: 5 heroes of the Warrior faction.
Strengths
- 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
- +20% HP, ATK and DEF for the whole squad from the faction bonus
- power is spread evenly: losing one hero does not collapse the squad
Weaknesses
- no healing: losses are only restored outside combat
- 5 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Vitality Bubble (Harper): 20% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Five tanks
Arthur, Lucius, Daskal, Shadow, Louis
Faction bonus +10% · tank 5 · total power 5 008 131
Arthur: tank, Warrior
Lucius: tank, Warrior
Daskal: tank, Warrior
Shadow: tank, Ranger
Louis: tank, Ranger
Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Lucius: Whirlwind Cut hits for 2 029.2% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.
Strengths
- 5 tanks up front: the squad survives long fights
- 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
- power is spread evenly: losing one hero does not collapse the squad
- no dedicated damage hero, yet the damage is there: Lucius hits for 2 029.2% of ATK with the ultimate, above the game's median
Weaknesses
- no healing: losses are only restored outside combat
Works on the squad
Bloodshed Defense (Daskal): shield 792% of DEF
Earthshattering (Arthur): 35% less damage taken
Strong Will (Arthur): 9% less damage taken (tanks only)
Who to keep on the bench
The fifth skill works while the hero is outside the main squad. For UR heroes it is +20% ATK, HP and DEF for the whole team and +10% skill cooldown speed, for SSR +10%, for SR +5%. It unlocks at 40 stars and level 30. Spare UR heroes are therefore never idle: they sit on the bench for that bonus. Heroes with such a skill: 31 of 31.
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