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Squads: best compositions

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A squad is five heroes. On top of their own power two things matter: the faction composition bonus and skills that work on allies instead of the owner. Below all 169 911 possible five-hero squads are ranked, and the best ones are split into tiers.

How a squad works

A squad holds five heroes. They stand in a front and a back row: the front takes the hits, the back deals damage from behind, so a tank with nobody behind him is as useless as five shooters with no tank.

Every hero leads soldiers. How many is set by their command stat: the higher it is, the bigger the army and the longer the squad survives. Command grows with hero levels and is topped up by buildings.

Each hero belongs to a faction: warrior, warlock or ranger. The factions differ from one another: warrior beats warlock, warlock beats ranger, ranger beats warrior, 20% damage either way, so the squad is also picked against the enemy you expect.

A squad built from one faction gets a shared bonus: 3 heroes of one faction give +5% HP, ATK and DEF, 3 plus 2 give +10%, 4 of one faction +15%, all 5 of one faction +20%. It is the biggest multiplier that depends purely on the line-up.

A hero's role shows in what they grow into: tanks gain HP faster, damage heroes gain ATK. Skills are looked at separately: who heals allies, puts up shields and cuts their damage. Five tanks live long but kill nothing, five damage heroes delete the first target if they live that long.

The fifth skill only works while the hero is outside the main squad, so spare heroes are never idle: they sit on the bench and buff the team from there.

How this list is built

We add up the power ceiling of the five and multiply by the faction bonus. Then comes synergy: every squad-wide skill is compared with the best skill of the same kind in the game and adds up to 8% depending on how close it gets. Percentages of damage reduction cannot be added to percentages of healing, so each kind is compared within itself. Plus 5% for healing in the squad and minus 15% when there is no tank at all. The faction bonus is a game rule, the synergy weights are our estimate.

One important caveat. What is compared here are ceilings: every hero is assumed to be fully upgraded. That never happens for a live player, and two invested SSR heroes will beat five bare UR ones. So the list answers «what to invest in», not «who to play tonight»: if one hero in your squad is twice as upgraded as the rest, they will out-perform any starless tier S hero.

All squads

TierSquadFaction bonusRolesTotal powerSquad-wide skills
S:hero-arthur: Arthur, :hero-stellar: Stellar, :hero-daskal: Daskal, :hero-harper: Harper, :hero-billy: Billy+10%tank 2, bruiser 1, damage 24 705 9726
S:hero-arthur: Arthur, :hero-daskal: Daskal, :hero-billy: Billy, :hero-ulfrid: Ulfrid, :hero-nicole: Nicole+10%tank 3, bruiser 1, damage 15 044 2005
S:hero-arthur: Arthur, :hero-daskal: Daskal, :hero-harper: Harper, :hero-zoya: Zoya, :hero-bell: Bell+15%tank 2, damage 34 869 3485
A:hero-arthur: Arthur, :hero-marlena: Marlena, :hero-daskal: Daskal, :hero-harper: Harper, :hero-nicole: Nicole+15%tank 2, damage 34 865 6535
B:hero-arthur: Arthur, :hero-daskal: Daskal, :hero-shadow: Shadow, :hero-louis: Louis, :hero-bell: Bell+10%tank 4, damage 15 150 4624
B:hero-arthur: Arthur, :hero-marlena: Marlena, :hero-daskal: Daskal, :hero-zoya: Zoya, :hero-billy: Billy+15%tank 2, bruiser 1, damage 24 923 3224
B:hero-arthur: Arthur, :hero-stellar: Stellar, :hero-billy: Billy, :hero-ulfrid: Ulfrid, :hero-annie: Annie+15%tank 2, bruiser 1, damage 24 678 3434
C:hero-arthur: Arthur, :hero-stellar: Stellar, :hero-billy: Billy, :hero-joker: Joker, :hero-nicole: Nicole+15%tank 1, bruiser 1, damage 34 562 3635
C:hero-stellar: Stellar, :hero-daskal: Daskal, :hero-billy: Billy, :hero-ulfrid: Ulfrid, :hero-joker: Joker+15%tank 2, bruiser 1, damage 24 680 2713
C:hero-stellar: Stellar, :hero-daskal: Daskal, :hero-billy: Billy, :hero-annie: Annie, :hero-nicole: Nicole+15%tank 1, bruiser 1, damage 34 569 9134
C:hero-arthur: Arthur, :hero-stellar: Stellar, :hero-daskal: Daskal, :hero-zoya: Zoya, :hero-ulfrid: Ulfrid+10%tank 3, damage 24 757 4584
C:hero-arthur: Arthur, :hero-lucius: Lucius, :hero-marlena: Marlena, :hero-daskal: Daskal, :hero-bell: Bell+15%tank 3, damage 24 723 3224
C:hero-arthur: Arthur, :hero-lucius: Lucius, :hero-daskal: Daskal, :hero-harper: Harper, :hero-shadow: Shadow+15%tank 4, damage 14 884 3604
C:hero-arthur: Arthur, :hero-harper: Harper, :hero-zoya: Zoya, :hero-billy: Billy, :hero-nicole: Nicole+10%tank 1, bruiser 1, damage 34 792 4025
C:hero-arthur: Arthur, :hero-stellar: Stellar, :hero-bella: Bella, :hero-marlena: Marlena, :hero-daskal: Daskal+15%tank 3, damage 24 493 5244
C:hero-arthur: Arthur, :hero-bella: Bella, :hero-daskal: Daskal, :hero-harper: Harper, :hero-louis: Louis+15%tank 4, damage 14 848 0564

Budget squads

The same for players without gacha luck: squads with no UR at all and squads with exactly one. The total power is lower, but the faction bonus and squad-wide skills work just the same.

AccessSquadFaction bonusRolesTotal powerSquad-wide skills
no UR:hero-kesso: Kesso, :hero-celia: Celia, :hero-lucius: Lucius, :hero-stellar: Stellar, :hero-bella: Bella+15%tank 2, damage 33 625 4201
no UR:hero-lucius: Lucius, :hero-stellar: Stellar, :hero-sivir: Sivir, :hero-bella: Bella, :hero-claire: Claire+15%tank 2, damage 33 617 5501
no UR:hero-lucius: Lucius, :hero-stellar: Stellar, :hero-bella: Bella, :hero-grenwald: Grenwald, :hero-hastar: Hastar+10%tank 3, damage 23 688 0701
no UR:hero-celia: Celia, :hero-lucius: Lucius, :hero-stellar: Stellar, :hero-sivir: Sivir, :hero-durant: Durant+15%tank 2, damage 33 446 7811
no UR:hero-celia: Celia, :hero-lucius: Lucius, :hero-stellar: Stellar, :hero-claire: Claire, :hero-hastar: Hastar+10%tank 2, damage 33 600 6021
one UR:hero-celia: Celia, :hero-lucius: Lucius, :hero-stellar: Stellar, :hero-bella: Bella, :hero-arthur: Arthur+15%tank 3, damage 23 991 3583
one UR:hero-lucius: Lucius, :hero-stellar: Stellar, :hero-grenwald: Grenwald, :hero-hastar: Hastar, :hero-billy: Billy+15%tank 2, bruiser 1, damage 23 894 8162
one UR:hero-stellar: Stellar, :hero-griffith: Griffith, :hero-bestar: Bestar, :hero-ash: Ash, :hero-shadow: Shadow+15%tank 2, damage 33 907 3461

Tier S

Arthur, Stellar, Daskal, Harper, Billy

Faction bonus +10% · tank 2, bruiser 1, damage 2 · total power 4 705 972

Why it works. Incoming damage is cut by 4 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Billy: Truth and Lies hits for 2 916% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.

Strengths

  • 4 sources of damage reduction (36%, 35%, 20%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • power is spread evenly: losing one hero does not collapse the squad

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Daskal, Billy, Ulfrid, Nicole

Faction bonus +10% · tank 3, bruiser 1, damage 1 · total power 5 044 200

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Nicole: Inferno Array hits for 3 150% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warlock faction.

Strengths

  • 3 tanks up front: the squad survives long fights
  • 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • all damage sits on one hero (Nicole): take them out and the squad stops killing

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-nicole-3: Heartwarming Flame (Nicole): healing 241.8%
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Daskal, Harper, Zoya, Bell

Faction bonus +15% · tank 2, damage 3 · total power 4 869 348

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-bell-3: Healing Sound (Bell): healing 540%
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Tier A

Arthur, Marlena, Daskal, Harper, Nicole

Faction bonus +15% · tank 2, damage 3 · total power 4 865 653

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-nicole-3: Heartwarming Flame (Nicole): healing 241.8%
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Tier B

Arthur, Daskal, Shadow, Louis, Bell

Faction bonus +10% · tank 4, damage 1 · total power 5 150 462

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Arthur: Earthshattering hits for 1 689% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Ranger faction.

Strengths

  • 4 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • all damage sits on one hero (Bell): take them out and the squad stops killing

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-bell-3: Healing Sound (Bell): healing 540%
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Marlena, Daskal, Zoya, Billy

Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 923 322

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • no healing: losses are only restored outside combat
  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Stellar, Billy, Ulfrid, Annie

Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 678 343

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Annie: Candy Jar hits for 3 553.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.

Strengths

  • 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Tier C

Arthur, Stellar, Billy, Joker, Nicole

Faction bonus +15% · tank 1, bruiser 1, damage 3 · total power 4 562 363

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Joker: Joker Ace hits for 5 047.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.

Strengths

  • 3 sources of damage reduction (36%, 35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-nicole-3: Heartwarming Flame (Nicole): healing 241.8%
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Stellar, Daskal, Billy, Ulfrid, Joker

Faction bonus +15% · tank 2, bruiser 1, damage 2 · total power 4 680 271

Why it works. Incoming damage is cut by 1 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Joker: Joker Ace hits for 5 047.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.

Strengths

  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken

Stellar, Daskal, Billy, Annie, Nicole

Faction bonus +15% · tank 1, bruiser 1, damage 3 · total power 4 569 913

Why it works. Incoming damage is cut by 1 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Annie: Candy Jar hits for 3 553.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warlock faction.

Strengths

  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warlock): against Ranger this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-nicole-3: Heartwarming Flame (Nicole): healing 241.8%
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken

Arthur, Stellar, Daskal, Zoya, Ulfrid

Faction bonus +10% · tank 3, damage 2 · total power 4 757 458

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.

Strengths

  • 3 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • power is spread evenly: losing one hero does not collapse the squad

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Lucius, Marlena, Daskal, Bell

Faction bonus +15% · tank 3, damage 2 · total power 4 723 322

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Bell heals allies with Healing Sound for 540%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-bell-3: Healing Sound (Bell): healing 540%
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Lucius, Daskal, Harper, Shadow

Faction bonus +15% · tank 4, damage 1 · total power 4 884 360

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Lucius: Whirlwind Cut hits for 2 029.2% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 4 tanks up front: the squad survives long fights
  • 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • no healing: losses are only restored outside combat
  • all damage sits on one hero (Harper): take them out and the squad stops killing
  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Harper, Zoya, Billy, Nicole

Faction bonus +10% · tank 1, bruiser 1, damage 3 · total power 4 792 402

Why it works. Incoming damage is cut by 4 skills at once, the biggest one from Billy: Fate's Thread takes 36% off the whole squad. Nicole heals allies with Heartwarming Flame for 241.8%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.

Strengths

  • 4 sources of damage reduction (36%, 35%, 20%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • power is spread evenly: losing one hero does not collapse the squad

Works on the squad

  • :skill-nicole-3: Heartwarming Flame (Nicole): healing 241.8%
  • :skill-billy-3: Fate's Thread (Billy): 36% less damage taken
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Stellar, Bella, Marlena, Daskal

Faction bonus +15% · tank 3, damage 2 · total power 4 493 524

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Marlena: Peerless Blade hits for 3 382.5% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Arthur, Bella, Daskal, Harper, Louis

Faction bonus +15% · tank 4, damage 1 · total power 4 848 056

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 4 tanks up front: the squad survives long fights
  • 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • no healing: losses are only restored outside combat
  • all damage sits on one hero (Harper): take them out and the squad stops killing
  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

If you have no UR heroes

The squads above are built from the strongest heroes in the game, and nearly all of them are UR. Without them a squad is put together from SSR and SR: a lower ceiling, but the same rules, and the faction bonus and squad-wide skills work for any rarity.

Best squad with no UR at all

Kesso, Celia, Lucius, Stellar, Bella

Faction bonus +15% · tank 2, damage 3 · total power 3 625 420

Why it works. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%

One UR and four cheaper heroes

Celia, Lucius, Stellar, Bella, Arthur

Faction bonus +15% · tank 3, damage 2 · total power 3 991 358

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Stellar heals allies with Final Starlight for 1 320%. The damage comes from Bella: Bloody Requiem hits for 2 886.84% of ATK. The line-up grants +15% HP, ATK and DEF: 4 heroes of the Warrior faction.

Strengths

  • 3 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • healing during the fight, no trip back to the city after every skirmish
  • +15% HP, ATK and DEF for the whole squad from the faction bonus

Weaknesses

  • 4 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage
  • almost everything rests on Arthur: 26% of the squad's power

Works on the squad

  • :skill-stellar-4: Final Starlight (Stellar): healing 1 320%
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Ready-made shapes

One faction all the way

Arthur, Marlena, Daskal, Harper, Zoya

Faction bonus +20% · tank 2, damage 3 · total power 4 863 646

Why it works. Incoming damage is cut by 3 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Zoya: Forest Hunter hits for 3 669.6% of ATK. The line-up grants +20% HP, ATK and DEF: 5 heroes of the Warrior faction.

Strengths

  • 3 sources of damage reduction (35%, 20%, 9%): the team is covered nearly all the time
  • +20% HP, ATK and DEF for the whole squad from the faction bonus
  • power is spread evenly: losing one hero does not collapse the squad

Weaknesses

  • no healing: losses are only restored outside combat
  • 5 heroes of one faction (Warrior): against Warlock this squad takes 20% more damage

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-harper-3: Vitality Bubble (Harper): 20% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Five tanks

Arthur, Lucius, Daskal, Shadow, Louis

Faction bonus +10% · tank 5 · total power 5 008 131

Why it works. Incoming damage is cut by 2 skills at once, the biggest one from Arthur: Earthshattering takes 35% off the whole squad. Daskal covers the team with Bloodshed Defense, a shield worth 792%. The damage comes from Lucius: Whirlwind Cut hits for 2 029.2% of ATK. The line-up grants +10% HP, ATK and DEF: 3 heroes of the Warrior faction.

Strengths

  • 5 tanks up front: the squad survives long fights
  • 2 sources of damage reduction (35%, 9%): the team is covered nearly all the time
  • power is spread evenly: losing one hero does not collapse the squad
  • no dedicated damage hero, yet the damage is there: Lucius hits for 2 029.2% of ATK with the ultimate, above the game's median

Weaknesses

  • no healing: losses are only restored outside combat

Works on the squad

  • :skill-daskal-2: Bloodshed Defense (Daskal): shield 792% of DEF
  • :skill-arthur-2: Earthshattering (Arthur): 35% less damage taken
  • :skill-arthur-4: Strong Will (Arthur): 9% less damage taken (tanks only)

Who to keep on the bench

The fifth skill works while the hero is outside the main squad. For UR heroes it is +20% ATK, HP and DEF for the whole team and +10% skill cooldown speed, for SSR +10%, for SR +5%. It unlocks at 40 stars and level 30. Spare UR heroes are therefore never idle: they sit on the bench for that bonus. Heroes with such a skill: 31 of 31.

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