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Bell: skills, upgrades and Might

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Bell hero card
Bell

Bell is a UR ranger who plays as support. Fully upgraded, she reaches 920,570 Might, rank 2 of 5 among the game's support heroes. Unlocking her takes 10 shards (:item-shard-bell: Bell Shard), and the shards become available once the :building-ranger-statue: Ranger Statue reaches level 20. Bell does not appear in the hero list until server day 70.

StatValue
FactionRanger
Rolesupport
RarityUR
Max Might920,570
Max stars50
Attack speedone hit every 0.83 s
Shards to unlock:item-shard-bell: Bell Shard × 10
Faction building:building-ranger-statue: Ranger Statue, level 20
Skills5, full set
TraitDiligent
Faction advantageRangers take 20% less damage from Warriors
Unlocks on the serverfrom server day 70
Awakening openson day 197 of the season
Exclusive weaponon day 120 of the season

Awakening and the Exclusive Weapon follow their own schedules, unrelated to when the hero appears. The awakening tab appears on day 197 of the season: it opens for the fifteen UR heroes one at a time, one every two weeks, with the last tab on day 197. The Exclusive Weapon becomes available on day 120 of the season.

Why she matters

Role: A healing support for a ranger squad, whose :skill-bell-3: Healing Sound restores 540% of ATK to the lowest-HP ally. The heal lands every 5 seconds, and the ultimate :skill-bell-2: Inspiration raises the attack of the three strongest allies by 55%, more than any other support provides.

Worth investing: Bell reaches exactly the same maximum Might as Harper and Nicole (920,570), all three sit in tier A and differ only in their skills. She arrives late, on server day 70, and the game's best squad manages without her, so she comes after Harper in the investment queue.

Skills

1. :skill-bell-1: Musical Note

“Musical Note” skill icon
Musical Note

Auto Attack · Physical DMG

Waves a bell to release musical notes, dealing 87.15% ATK Physical DMG to a single target.

Hero stars strengthen the skill, and each threshold changes its effect.

StarsWhat changes
no stars-
★5Deals 40% extra damage.
★25Extra damage increases to 100%.
★50Extra damage increases to 200%.

Value growth by skill level

StarsSkill level 1Skill level 5Skill level 10Skill level 40
no stars87.15%103.75%124.5%249%
★5122.01%145.25%174.3%348.6%
★25174.3%207.5%249%498%
★50261.45%311.25%373.5%747%

2. :skill-bell-2: Inspiration

“Inspiration” skill icon
Inspiration

Ultimate Skill · Cooldown 14s · Unlocks at: hero level 5

Inspires the 2 highest-ATK allies, increasing their ATK by 25.62% for 5s.

Hero stars strengthen the skill, and each threshold changes its effect.

StarsWhat changes
no stars-
★10Effect increases by 5%.
★30Effect Duration +2s
★50Target +1

Value growth by skill level

StarsSkill level 1Skill level 5Skill level 10Skill level 40
no stars25.62%28.12%31.25%50%
★1030.62%33.12%36.25%55%
★3030.62%33.12%36.25%55%
★5030.62%33.12%36.25%55%

3. :skill-bell-3: Healing Sound

“Healing Sound” skill icon
Healing Sound

Active Skill · Cooldown 5s · Unlocks at: hero level 10

Heals the lowest-HP ally for 63% ATK.

Hero stars strengthen the skill, and each threshold changes its effect.

StarsWhat changes
no stars-
★15Restores 40% extra HP.
★35Extra HP recovery increases to 100%.
★45Extra HP recovery increases to 200%.

Value growth by skill level

StarsSkill level 1Skill level 5Skill level 10Skill level 40
no stars63%75%90%180%
★1588.2%105%126%252%
★35126%150%180%360%
★45189%225%270%540%

4. :skill-bell-4: Battle Anthem

“Battle Anthem” skill icon
Battle Anthem

Passive Skill · Unlocks at: hero level 20

During battle, increases ATK of all allied Ranger Heroes by 6.15%.

Hero stars strengthen the skill, and each threshold changes its effect.

StarsWhat changes
no stars-
★20Effect increases by 1.2%.
★45Effect increases by 1.8%.
★50Effect increases by 3%.

Value growth by skill level

StarsSkill level 1Skill level 5Skill level 10Skill level 40
no stars6.15%6.75%7.5%12%
★207.35%7.95%8.7%13.2%
★459.15%9.75%10.5%15%
★5012.15%12.75%13.5%18%

5. :skill-bell-5: Tenacity

“Tenacity” skill icon
Tenacity

Support Skill · Unlocks at: hero level 30, ★40

ATK, HP, and DEF +20%; skill cooldown speed +10%.

Support skill: active while the hero is outside the main squad.

Compared to other heroes

Below, Bell is compared with the other heroes of the same role, of which the game has 5 in total. Skill numbers are taken at the final star threshold and the maximum skill level.

Stats

The twelve strongest heroes of the role by Might. Growth is the personal multiplier applied to the stat gain per level, so a higher one means more from the same upgrades.

HeroFactionRarityMax MightHP growthATK growthDEF growth
HarperWarriorUR920,5700.71.30.94
BellRangerUR920,5700.71.30.94
NicoleWarlockUR920,5700.71.30.94
StellarWarlockSSR695,5110.520.80.64
CeliaWarriorSSR691,6550.50.820.63

Skill numbers

Musical Note · damage multiplier · rank 2 of 5

HeroFactionSkillSkill typeDMG, % of ATKArea
:hero-harper: HarperWarrior:skill-harper-1: BubbleAuto Attack747%single target
:hero-bell: BellRanger:skill-bell-1: Musical NoteAuto Attack747%single target
:hero-nicole: NicoleWarlock:skill-nicole-1: Ember DustAuto Attack747%single target
:hero-stellar: StellarWarlock:skill-stellar-1: MeteoriteAuto Attack594%single target
:hero-celia: CeliaWarrior:skill-celia-1: Flying BladeAuto Attack297%single target

Stronger: :hero-harper: Harper, :skill-harper-1: Bubble hits for 747% of ATK on a single target.

Healing Sound · healing · rank 2 of 3

HeroFactionSkillSkill typeHealing, %Heals
:hero-stellar: StellarWarlock:skill-stellar-4: Final StarlightPassive Skill1,320%for allies
:hero-bell: BellRanger:skill-bell-3: Healing SoundActive Skill540%for allies
:hero-nicole: NicoleWarlock:skill-nicole-3: Heartwarming FlameActive Skill241.8%for allies

Stronger: :hero-stellar: Stellar, :skill-stellar-4: Final Starlight heals for 1,320% for allies.

Upgrade order

Skill priority: Healing Sound comes first, since healing is the reason Bell holds a place in the squad. Inspiration is next, as an attack bonus for the three strongest allies pays off faster than Bell's own damage. Battle Anthem follows, and the auto attack :skill-bell-1: Musical Note comes last with the support skill: 747% at 50 stars and no healing at all.

What stars and levels unlock

Every threshold of the hero in one list, from the first level to the last stars, together with the skills and upgrades they unlock.

ConditionUnlocks
from the start:skill-bell-1: Musical Note
hero level 5:skill-bell-2: Inspiration
hero level 10:skill-bell-3: Healing Sound
hero level 20:skill-bell-4: Battle Anthem
★5:skill-bell-1: Musical Note: Deals 40% extra damage.
★10:skill-bell-2: Inspiration: Effect increases by 5%.
★15:skill-bell-3: Healing Sound: Restores 40% extra HP.
★20:skill-bell-4: Battle Anthem: Effect increases by 1.2%.
★25:skill-bell-1: Musical Note: Extra damage increases to 100%.
★30:skill-bell-2: Inspiration: Effect Duration +2s
★35:skill-bell-3: Healing Sound: Extra HP recovery increases to 100%.
hero level 30, ★40:skill-bell-5: Tenacity
★45:skill-bell-3: Healing Sound: Extra HP recovery increases to 200%.
★45:skill-bell-4: Battle Anthem: Effect increases by 1.8%.
★50:skill-bell-1: Musical Note: Extra damage increases to 200%.
★50:skill-bell-2: Inspiration: Target +1
★50:skill-bell-4: Battle Anthem: Effect increases by 3%.

Progression

Hero levels

The hero has 150 levels, and reaching the last one costs :res-antidote: Antitoxin 5,248,471,500. The table shows the stats at reference levels:

LevelHPATKDEF
13,7435137
50112,9901,4961,082
100511,4076,7864,907
1501,217,58816,15011,678

Stars

Reaching 50 stars takes 975 shards (:item-shard-bell: Bell Shard). Besides stats, stars unlock stronger versions of the skills, which makes them matter more than levels:

StarsHPATKDEFCost
1042,1595574033
25124,5831,6501,1938
40242,4253,2192,32735
50347,8244,6123,33560

Skill levels

Every skill goes up to level 40 with :item-skill-badge: Skill Badge: one skill costs 436,700 of them. The higher the level, the more hero stars it requires:

Skill levelStarsAmount
520300
10301,200
20406,900
305018,400
405033,400

Awakening

40 levels, 2,870 awakening shards in total (Bell Awaken Shard). At max it adds:

  • HP +425,119, ATK +12,119, DEF +3,812
  • DMG RES +5%

Exclusive Weapon

“Tiny Drum”, upgraded to 50 stars. At max it adds:

  • HP +1,251,000, ATK +8,750, DEF +8,750
  • Hero DEF +10%
  • Hero HP +10%
  • Hero ATK +10%
  • Hero Energy DMG Taken +10%
  • Hero Physical DMG Taken +10%
  • Hero DMG Dealt +10%

Might at full progression

Gains from each progression system on its own. They show where to invest first:

SystemHPATKDEF
Hero levels1,217,58816,15011,678
Stars347,8244,6123,335
Awakening425,11912,1193,812
Exclusive Weapon1,251,0008,7508,750
Total3,241,53041,63127,575

How to play

Bell, Harper and Nicole all reach the same maximum Might of 920,570, and only their skills separate them. Bell's Healing Sound returns 540% of ATK to an ally every 5 seconds, while Nicole's Heartwarming Flame heals two allies for 330,000 plus 241.8% of ATK and Harper does not heal at all. The ultimate Inspiration raises the attack of the three strongest allies by 55% against 34.5% for Harper, whose bonus reaches all five instead.

Bell arrives on server day 70, later than Harper on day 21. Her shards open with the Ranger Statue at level 20, and hiring her takes 10 of them. The Exclusive Weapon comes on season day 120, and Awakening opens last of all fifteen UR heroes, on day 197, so Bell reaches her full ceiling later than anyone.

Stars and Awakening are the expensive part of the queue. 975 shards give 347,824 HP and 4,612 ATK, while 2,870 awakening shards add 425,119 HP and 12,119 ATK. Healing Sound reaches 540% at 45 stars, and below that threshold the heal is noticeably weaker.

Bell stands once in the squad review, in a tier B line-up: with Arthur, Louis, Red Lady and Ulfrid the five withstand 125.2M damage at a +5% bonus. Her passive Battle Anthem raises attack by 18% for rangers alone, and there are three of them there, Louis, Red Lady and Bell herself, so a full ranger squad gets more out of her.

Best partners

The three best fives with Bell by efficiency. Mark your own heroes and the picks will come only from them.

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UR 15

SSR 12

SR 4

Survivability x damage: the balanced default for most fights.

Squad 181.4 out of 100, where 100 is the game's best squad
Bellsupport
Arthurtank
Daskaltank
Harpersupport
Louistank

Squad stats with faction bonus

22.5 M HP203,674 ATK157,461 DEF147.2 M survivability2.3 M damage/s5.0 M power

Synergy

  • Faction bonus +10% to HP, ATK and DEF: 3 warriors + 2 rangers.
  • Incoming damage reduced by 75% for the squad: Arthur 32%, Harper 16%, Louis 29%. The sum hits the model's 75% cap.
  • Shields and healing add 14.3M survivability: Bell, Arthur, Daskal.
  • Roles: 3 tanks + 2 supports.

Key skills

  • Bell, Healing Sound (every 5s): 540% ATK healing
  • Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
  • Arthur, Strong Will (passive): −9% damage taken by tanks
  • Daskal, Bloodshed Defense (every 6.4s): 792% DEF shield
  • Daskal, Resolute Fight (passive): 22.5% HP shield
  • Harper, Vitality Bubble (every 5s): −20% damage taken by the squad for 4s
  • Louis, Force Link (every 5s): −36% damage taken by the squad for 4s
  • Louis, Shackles (auto attack): 996% ATK damage
  • Daskal, Battle Will (auto attack): 996% ATK damage
  • Bell, Musical Note (auto attack): 747% ATK damage

Why this is the best combination available

  • Arthur's main contribution: 32% squad damage reduction, 8.4M of shields per fight. The best substitute among your heroes, Billy, does not match it: without Arthur the squad's result drops by 40%.
  • Harper's main contribution: 16% squad damage reduction. The best substitute among your heroes, Ulfrid, does not match it: without Harper the squad's result drops by 9%.
  • Louis's main contribution: 29% squad damage reduction. The best substitute among your heroes, Billy, does not match it: without Louis the squad's result drops by 9%.

When to use it

  • The best squad on the "Effectiveness" tab differs by the swap Bell, Daskal, Harper, Louis → Billy, Ulfrid, Annie, Joker: it gains 23% more effectiveness but loses 0% effectiveness. Trade only when effectiveness is what matters.
  • The best squad on the "Survivability" tab differs by the swap Bell → Marlena: it gains 2% more survivability but loses 0% effectiveness. Trade only when survivability is what matters.
  • The best squad on the "Max damage" tab differs by the swap Bell, Arthur, Daskal, Harper, Louis → Red Lady, Billy, Ulfrid, Annie, Joker: it gains 56% more damage per second but loses 60% effectiveness. Trade only when damage per second is what matters.
  • The best squad on the "Max power" tab differs by the swap Bell, Harper → Shadow, Ulfrid: it gains 5% more power but loses 16% effectiveness. Trade only when power is what matters. Power is a storefront sum that ignores synergy; it decides less in a real fight.
Squad 280.0 out of 100, where 100 is the game's best squad
Bellsupport
Arthurtank
Louistank
Red Ladydamage
Ulfridtank

Squad stats with faction bonus

21.1 M HP197,602 ATK149,632 DEF125.2 M survivability2.7 M damage/s5.0 M power

Synergy

  • Faction bonus +5% to HP, ATK and DEF: 3 rangers + 1 warrior + 1 warlock.
  • Incoming damage reduced by 75% for the squad: Arthur 32%, Louis 29%, Ulfrid 14%. The sum hits the model's 75% cap.
  • Shields and healing add 10.2M survivability: Bell, Arthur.
  • Roles: 3 tanks + 1 damage hero + 1 support.

Key skills

  • Bell, Healing Sound (every 5s): 540% ATK healing
  • Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
  • Arthur, Strong Will (passive): −9% damage taken by tanks
  • Louis, Force Link (every 5s): −36% damage taken by the squad for 4s
  • Ulfrid, Throat Bite (every 7s): −27% damage taken by the squad for 4s
  • Ulfrid, Sharp Claw (auto attack): 996% ATK damage
  • Louis, Shackles (auto attack): 996% ATK damage
  • Red Lady, Blood Blade (auto attack): 747% ATK damage
Squad 378.1 out of 100, where 100 is the game's best squad
Bellsupport
Arthurtank
Billytank
Ulfridtank
Anniedamage

Squad stats with faction bonus

21.3 M HP201,685 ATK164,258 DEF126.3 M survivability2.6 M damage/s4.9 M power

Synergy

  • Faction bonus +5% to HP, ATK and DEF: 3 warlocks + 1 warrior + 1 ranger.
  • Incoming damage reduced by 75% for the squad: Arthur 32%, Billy 29%, Ulfrid 14%. The sum hits the model's 75% cap.
  • Shields and healing add 10.2M survivability: Bell, Arthur.
  • Roles: 3 tanks + 1 damage hero + 1 support.

Key skills

  • Bell, Healing Sound (every 5s): 540% ATK healing
  • Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
  • Arthur, Strong Will (passive): −9% damage taken by tanks
  • Billy, Fate's Thread (every 5s): −36% damage taken by the squad for 4s
  • Ulfrid, Throat Bite (every 7s): −27% damage taken by the squad for 4s
  • Ulfrid, Sharp Claw (auto attack): 996% ATK damage
  • Annie, Candy (auto attack): 747% ATK damage
  • Bell, Musical Note (auto attack): 747% ATK damage

Open in the builderAdd Bell to my roster

How this is calculated

Stats are taken at full investment (level and star template, personal growth ratio, awakening and exclusive gear). Over a 30-second fight every skill casts on its cooldown, the first cast at its initial delay. Survivability = (HP + shields + healing) / (1 − damage reduction, capped at 75%). Defense and troops are computed server-side and are outside the model. Index 100 = the best squad built from all heroes in the game.

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