Contents

Joker is a UR warlock who plays as DPS. Fully upgraded, he reaches 913,583 Might, rank 6 of 16 among the game's DPS heroes. Unlocking him takes 10 shards (
Joker Shard), and the shards become available once the
Warlock Statue reaches level 20. Joker does not appear in the hero list until server day 14.
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| Stat | Value |
|---|---|
| Faction | Warlock |
| Role | DPS |
| Rarity | UR |
| Max Might | 913,583 |
| Max stars | 50 |
| Attack speed | one hit every 0.83 s |
| Shards to unlock | Joker Shard × 10 |
| Faction building | Warlock Statue, level 20 |
| Skills | 5, full set |
| Trait | Steady |
| Faction advantage | Warlocks take 20% less damage from Rangers |
| Unlocks on the server | from server day 14 |
| Awakening opens | on day 71 of the season |
| Exclusive weapon | on day 162 of the season |
Awakening and the Exclusive Weapon follow their own schedules, unrelated to when the hero appears. The awakening tab appears on day 71 of the season: it opens for the fifteen UR heroes one at a time, one every two weeks, with the last tab on day 197. The Exclusive Weapon becomes available on day 162 of the season.
Why he matters
Role: A DPS who finishes off the wounded, since his auto attack and his ultimate both pick the lowest-HP enemies.
Joker Ace lands 5,047.5% of ATK, the largest figure of any DPS skill in the game.
Worth investing: Joker shares fifth place of sixteen DPS heroes by maximum Might with Red Lady, both at 913,583, sits in tier A and belongs to the best squad of the game. He opens up early, on server day 14, and he is worth levelling after Zoya, Annie and Cynthia, who stand higher by Might.
Skills
1.
Deal Cards

Auto Attack · Physical DMG
Throws a card, dealing 87.15% ATK Physical DMG to the lowest HP target.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★5 | Deals 40% extra damage. |
| ★25 | Extra damage increases to 100%. |
| ★50 | Extra damage increases to 200%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 87.15% | 103.75% | 124.5% | 249% |
| ★5 | 122.01% | 145.25% | 174.3% | 348.6% |
| ★25 | 174.3% | 207.5% | 249% | 498% |
| ★50 | 261.45% | 311.25% | 373.5% | 747% |
2.
Joker Ace

Ultimate Skill · Physical DMG · Cooldown 15s · Unlocks at: hero level 5
Throws 2 joker cards, dealing 706.65% ATK Physical DMG to 2 lowest-HP enemies.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★10 | Deals 40% extra damage. |
| ★30 | Extra damage increases to 150%. |
| ★50 | Attack Target +1 |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 706.65% | 841.25% | 1,009.5% | 2,019% |
| ★10 | 989.31% | 1,177.75% | 1,413.3% | 2,826.6% |
| ★30 | 1,766.62% | 2,103.12% | 2,523.75% | 5,047.5% |
| ★50 | 1,766.62% | 2,103.12% | 2,523.75% | 5,047.5% |
3.
Hearthunt Red Card

Active Skill · Physical DMG · Cooldown 5s · Unlocks at: hero level 10
Throws a heart card, dealing 283.5% ATK as Physical DMG to 2 random targets.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★15 | Deals 40% extra damage. |
| ★35 | Extra damage increases to 100%. |
| ★45 | Inflicts [Burn] on the target, dealing 400% Attack Damage per second for 3s. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 283.5% | 337.5% | 405% | 810% |
| ★15 | 396.9% | 472.5% | 567% | 1,134% |
| ★35 | 567% | 675% | 810% | 1,620% |
| ★45 | 567% | 675% | 810% | 1,620% |
4.
Frenzied Emotion

Passive Skill · Unlocks at: hero level 20
In combat, increases 8.2% Crit Rate.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★20 | Effect increases by 1.6%. |
| ★45 | Effect increases by 2.4%. |
| ★50 | Effect increases by 4%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 8.2% | 9% | 10% | 16% |
| ★20 | 9.8% | 10.6% | 11.6% | 17.6% |
| ★45 | 12.2% | 13% | 14% | 20% |
| ★50 | 16.2% | 17% | 18% | 24% |
5.
Tenacity

Support Skill · Unlocks at: hero level 30, ★40
ATK, HP, and DEF +20%; skill cooldown speed +10%.
Support skill: active while the hero is outside the main squad.
Compared to other heroes
Below, Joker is compared with the other heroes of the same role, of which the game has 16 in total. Skill numbers are taken at the final star threshold and the maximum skill level.
Stats
The twelve strongest heroes of the role by Might. Growth is the personal multiplier applied to the stat gain per level, so a higher one means more from the same upgrades.
| Hero | Faction | Rarity | Max Might | HP growth | ATK growth | DEF growth |
|---|---|---|---|---|---|---|
| Zoya | Warrior | UR | 918,563 | 0.55 | 1.57 | 0.89 |
| Annie | Warlock | UR | 916,394 | 0.57 | 1.52 | 0.9 |
| Cynthia | Ranger | UR | 916,153 | 0.64 | 1.39 | 0.92 |
| Marlena | Warrior | UR | 914,868 | 0.58 | 1.49 | 0.91 |
| Red Lady | Ranger | UR | 913,583 | 0.6 | 1.45 | 0.91 |
| Joker | Warlock | UR | 913,583 | 0.6 | 1.45 | 0.91 |
| Grenwald | Warlock | SSR | 690,773 | 0.35 | 1.09 | 0.59 |
| Kesso | Warrior | SSR | 686,515 | 0.42 | 0.94 | 0.61 |
| Ash | Ranger | SSR | 685,873 | 0.43 | 0.92 | 0.61 |
| Bestar | Ranger | SSR | 685,793 | 0.4 | 0.97 | 0.61 |
| Sivir | Warrior | SSR | 685,150 | 0.41 | 0.95 | 0.61 |
| Claire | Warrior | SSR | 685,150 | 0.41 | 0.95 | 0.61 |
Skill numbers
Deal Cards · damage multiplier · rank 7 of 16
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
Claire | Warrior | Holy Banner (advanced) | Auto Attack | 810% | single target |
Marlena | Warrior | Skybreaker Slash | Auto Attack | 783% | single target |
Zoya | Warrior | Dagger | Auto Attack | 747% | single target |
Cynthia | Ranger | Moon Blade | Auto Attack | 747% | single target |
Joker | Warlock | Deal Cards | Auto Attack | 747% | single target |
Stronger:
Claire,
Holy Banner (advanced) hits for 810% of ATK on a single target.
Joker Ace · damage multiplier · rank 1 of 15
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
Joker | Warlock | Joker Ace | Ultimate Skill | 5,047.5% | single target |
Red Lady | Ranger | Crimson Rose | Ultimate Skill | 4,550.4% | single target |
Zoya | Warrior | Forest Hunter | Ultimate Skill | 3,669.6% | single target |
Annie | Warlock | Candy Jar | Ultimate Skill | 3,553.2% | single target |
Claire | Warrior | Celestial Judgment (advanced) | Ultimate Skill | 3,486.6% | area |
Closest counterpart:
Red Lady,
Crimson Rose hits for 4,550.4% of ATK on a single target.
Hearthunt Red Card · damage multiplier · rank 5 of 15
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
Red Lady | Ranger | Bloodthirsty Slaughter | Active Skill | 2,934% | single target |
Sivir | Warrior | Shield Strike | Active Skill | 1,887.6% | single target |
Grenwald | Warlock | Heartbreaker Spell | Active Skill | 1,841.4% | single target |
Cynthia | Ranger | Lunar Hunt | Active Skill | 1,800% | single target |
Joker | Warlock | Hearthunt Red Card | Active Skill | 1,620% | single target |
Stronger:
Red Lady,
Bloodthirsty Slaughter hits for 2,934% of ATK on a single target.
Upgrade order
Skill priority: Joker Ace comes first as the largest number among DPS skills. Hearthunt Red Card is next, striking two targets and returning every 5 seconds while the ultimate recharges. Frenzied Emotion follows, and the auto attack
Deal Cards comes last with the support skill: 747% at 50 stars against 5,047.5% from the ultimate.
What stars and levels unlock
Every threshold of the hero in one list, from the first level to the last stars, together with the skills and upgrades they unlock.
| Condition | Unlocks |
|---|---|
| from the start | Deal Cards |
| hero level 5 | Joker Ace |
| hero level 10 | Hearthunt Red Card |
| hero level 20 | Frenzied Emotion |
| ★5 | Deal Cards: Deals 40% extra damage. |
| ★10 | Joker Ace: Deals 40% extra damage. |
| ★15 | Hearthunt Red Card: Deals 40% extra damage. |
| ★20 | Frenzied Emotion: Effect increases by 1.6%. |
| ★25 | Deal Cards: Extra damage increases to 100%. |
| ★30 | Joker Ace: Extra damage increases to 150%. |
| ★35 | Hearthunt Red Card: Extra damage increases to 100%. |
| hero level 30, ★40 | Tenacity |
| ★45 | Hearthunt Red Card: Inflicts [Burn] on the target, dealing 400% Attack Damage per second for 3s. |
| ★45 | Frenzied Emotion: Effect increases by 2.4%. |
| ★50 | Deal Cards: Extra damage increases to 200%. |
| ★50 | Joker Ace: Attack Target +1 |
| ★50 | Frenzied Emotion: Effect increases by 4%. |
Progression
Hero levels
The hero has 150 levels, and reaching the last one costs
Antitoxin 5,248,471,500. The table shows the stats at reference levels:
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 3,208 | 57 | 36 |
| 50 | 96,849 | 1,669 | 1,047 |
| 100 | 438,349 | 7,569 | 4,750 |
| 150 | 1,043,647 | 18,014 | 11,305 |
Stars
Reaching 50 stars takes 975 shards (
Joker Shard). Besides stats, stars unlock stronger versions of the skills, which makes them matter more than levels:
| Stars | HP | ATK | DEF | Cost |
|---|---|---|---|---|
| 10 | 36,136 | 621 | 390 | 3 |
| 25 | 106,786 | 1,841 | 1,155 | 8 |
| 40 | 207,793 | 3,590 | 2,253 | 35 |
| 50 | 298,135 | 5,144 | 3,228 | 60 |
Skill levels
Every skill goes up to level 40 with
Skill Badge: one skill costs 436,700 of them. The higher the level, the more hero stars it requires:
| Skill level | Stars | Amount |
|---|---|---|
| 5 | 20 | 300 |
| 10 | 30 | 1,200 |
| 20 | 40 | 6,900 |
| 30 | 50 | 18,400 |
| 40 | 50 | 33,400 |
Awakening
40 levels, 2,870 awakening shards in total (Joker Awaken Shard). At max it adds:
- HP +425,119, ATK +12,119, DEF +3,812
- DMG RES +5%
Exclusive Weapon
“Illusion Card”, upgraded to 50 stars. At max it adds:
- HP +1,251,000, ATK +8,750, DEF +8,750
- Hero DEF +10%
- Hero HP +10%
- Hero ATK +10%
- Hero Energy DMG Taken +10%
- Hero Physical DMG Taken +10%
- Hero DMG Dealt +10%
Might at full progression
Gains from each progression system on its own. They show where to invest first:
| System | HP | ATK | DEF |
|---|---|---|---|
| Hero levels | 1,043,647 | 18,014 | 11,305 |
| Stars | 298,135 | 5,144 | 3,228 |
| Awakening | 425,119 | 12,119 | 3,812 |
| Exclusive Weapon | 1,251,000 | 8,750 | 8,750 |
| Total | 3,017,900 | 44,027 | 27,096 |
How to play
Joker and Red Lady share fifth place with the same 913,583 Might, and both fall 4,980 short of Zoya. In the strength of a single blow Joker leads everyone: Joker Ace lands 5,047.5% of ATK against 4,550.4% for Crimson Rose. It takes 15 seconds to recharge, and the short Hearthunt Red Card at 1,620% works in between.
Joker does not appear in the hero list until server day 14, alongside Annie and ahead of every other UR warlock. His shards open with the Warlock Statue at level 20, and hiring him takes 10 of them. Awakening comes on season day 71 while the Exclusive Weapon waits until day 162, which leaves stars as the early investment.
The largest single addition comes from Awakening: 2,870 shards give 12,119 ATK, more than twice the 5,144 that all fifty stars bring. The Exclusive Weapon adds another 1,251,000 HP and 8,750 ATK, while levels contribute 1,043,647 HP. Stars are still needed first: the full 5,047.5% arrives with the thirtieth, while the fiftieth adds a third target.
The only squad with Joker in the squad review, which is also the best line-up in the game, is built around Billy and Ulfrid. The strongest of them, alongside Arthur, Harper and Annie, withstands 119.8M damage. Billy removes 36% of the energy damage from the three highest-attack allies, and Joker falls inside that trio, so he survives to a second cast of his ultimate.
Related pages
Best partners
The three best fives with Joker by efficiency. Mark your own heroes and the picks will come only from them.
No heroes of yours marked yet: the squads are picked from every hero in the game.
My heroes: 0 marked
Survivability x damage: the balanced default for most fights.





Squad stats with faction bonus
Synergy
- Faction bonus +15% to HP, ATK and DEF: 4 warlocks + 1 warrior.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Billy 29%, Ulfrid 14%. The sum hits the model's 75% cap.
- Shields and healing add 9.7M survivability: Arthur.
- Roles: 3 tanks + 2 damage heroes.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Billy, Fate's Thread (every 5s): −36% damage taken by the squad for 4s
Ulfrid, Throat Bite (every 7s): −27% damage taken by the squad for 4s
Ulfrid, Sharp Claw (auto attack): 996% ATK damage
Annie, Candy (auto attack): 747% ATK damage
Joker, Deal Cards (auto attack): 747% ATK damage
Why this is the best combination available
- Arthur's main contribution: 32% squad damage reduction, 8.4M of shields per fight. The best substitute among your heroes, Louis, does not match it: without Arthur the squad's result drops by 36%.
- Ulfrid's main contribution: 14% squad damage reduction. The best substitute among your heroes, Harper, does not match it: without Ulfrid the squad's result drops by 16%.
- Billy's main contribution: 29% squad damage reduction. The best substitute among your heroes, Louis, does not match it: without Billy the squad's result drops by 16%.
When to use it
- The best squad on the "Survivability" tab differs by the swap Joker, Billy, Ulfrid, Annie → Marlena, Daskal, Harper, Louis: it gains 15% more survivability but loses 2% effectiveness. Trade only when survivability is what matters.
- The best squad on the "Max damage" tab differs by the swap Arthur → Red Lady: it gains 13% more damage per second but loses 68% effectiveness. Trade only when damage per second is what matters.
- The best squad on the "Max power" tab differs by the swap Joker, Billy, Annie → Daskal, Shadow, Louis: it gains 7% more power but loses 32% effectiveness. Trade only when power is what matters. Power is a storefront sum that ignores synergy; it decides less in a real fight.





Squad stats with faction bonus
Synergy
- Faction bonus +10% to HP, ATK and DEF: 3 warriors + 2 warlocks.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Harper 16%, Billy 29%. The sum hits the model's 75% cap.
- Shields and healing add 12.8M survivability: Arthur, Daskal.
- Roles: 3 tanks + 1 damage hero + 1 support.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Daskal, Bloodshed Defense (every 6.4s): 792% DEF shield
Daskal, Resolute Fight (passive): 22.5% HP shield
Harper, Vitality Bubble (every 5s): −20% damage taken by the squad for 4s
Billy, Fate's Thread (every 5s): −36% damage taken by the squad for 4s
Daskal, Battle Will (auto attack): 996% ATK damage
Joker, Deal Cards (auto attack): 747% ATK damage
Harper, Bubble (auto attack): 747% ATK damage





Squad stats with faction bonus
Synergy
- No faction bonus: fewer than three heroes share a faction. Three of one faction grants +5%.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Louis 29%, Ulfrid 14%. The sum hits the model's 75% cap.
- Shields and healing add 11.6M survivability: Arthur, Daskal.
- Roles: 4 tanks + 1 damage hero.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Daskal, Bloodshed Defense (every 6.4s): 792% DEF shield
Daskal, Resolute Fight (passive): 22.5% HP shield
Louis, Force Link (every 5s): −36% damage taken by the squad for 4s
Ulfrid, Throat Bite (every 7s): −27% damage taken by the squad for 4s
Ulfrid, Sharp Claw (auto attack): 996% ATK damage
Louis, Shackles (auto attack): 996% ATK damage
Daskal, Battle Will (auto attack): 996% ATK damage
Open in the builderAdd Joker to my roster
How this is calculated
Stats are taken at full investment (level and star template, personal growth ratio, awakening and exclusive gear). Over a 30-second fight every skill casts on its cooldown, the first cast at its initial delay. Survivability = (HP + shields + healing) / (1 − damage reduction, capped at 75%). Defense and troops are computed server-side and are outside the model. Index 100 = the best squad built from all heroes in the game.
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It's showtime! Hold the power of life and death in your hands.
Marlena
Skybreaker Slash
Zoya
Dagger
Cynthia
Moon Blade
Forest Hunter
Annie
Candy Jar
Celestial Judgment (advanced)
Sivir
Shield Strike
Grenwald
Heartbreaker Spell
Lunar Hunt