Contents
The campaign is not a story mode, it is your passive income. Every level cleared permanently raises idle output, and it grows by multiples.
| Campaign level | Hero experience per hour |
|---|---|
| 1 | 2,376 |
| 138 | 107,600 |
| 300 | 594,000 |
| 550 and above | 1,188,000 |
Resources scale the same way: from 3,688
grain per hour at level one to 316,800 at the cap.
The main currency here is hero experience
Idle resources are nice, but experience decides: it goes straight into hero levels, which give power and open arenas. Campaign progress competes with hero upgrades, not with buildings.
In practice
Before a long break, push the campaign first and then log off: the gap between collecting at level two hundred and at four hundred is immediate. The bank is still capped though, see the daily routine.
Related pages
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
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