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Research priorities

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Price of power by category

Resources per point of power, taking the whole category:

CategoryResources per point
Development794
Economy2,640
Soldier12,152
Hero18,065

A twentyfold gap. The early Development and Economy branches pay back fastest and go first.

Two squad branches duplicate two others

Squad 1 and Squad 4 give exactly the same bonuses and caps as Squad 2 and Squad 3, but cost far less: about 310M resources and 38 days of queue against billions of resources and thousands of days for the second pair.

Max the first two, leave the other two alone while anything else is worth buying.

The branch that costs no resources

The category tied to the Alliance Duel needs no grain, wood or herbs: it is paid with training scrolls that only the event itself awards. Its node gates the elite troop branch, and with it the tenth tier.

Economy caps

Each resource output up to +60%, gathering speed up to +25%, construction speed up to +25%, research speed up to +50%, protected resource limit up to +50%. Beyond those numbers the lab does not push economy any further.

Worth remembering

Power and bonus values in the tables are cumulative: a row shows the total at that level, not the increment. Levels must not be summed.

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