Contents
The client carries a table of formulas the game uses for speed-up prices, resource rates, crit chance and other things players usually guess at.
Diamond speed-ups get cheaper the longer the job
| Duration | Diamonds | Per hour |
|---|---|---|
| 1 minute | 5 | 300 |
| 15 minutes | 55 | 220 |
| 1 hour | 187 | 187 |
| 8 hours | 1 194 | 149 |
| 1 day | 3 183 | 133 |
| 1 week | 18 072 | 108 |
Cost grows slower than time, so an hour of small top-ups costs three times an hour taken off a week-long job. Spending diamonds on small finishes is the worst rate.
Resources per diamond
One diamond buys grain: 1 000, timber: 1 000, stone: 600, ore: 50.
Small facts worth knowing
- Base crit chance is 5%, then your crit is added and the target's resistance subtracted.
- Alliance size starts at 50 and grows by five per level.
- Scouting costs 1,000 plus a hundred per target level.
- Morale is clamped between 1 and 2, so it can double a fight at most.
- Arena points depend on the rating gap: beating a stronger opponent pays more.
Related pages
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Pages that mention this one. The list is built from the markup, not filled by hand.
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