Contents
The raven takes the sixth slot in the squad next to five heroes and is upgraded separately. In combat it strikes the two enemies with the highest HP, on a 13 second cooldown.
Skill and stars
Skill stars open at levels 30, 50, 70, 90 and 110. The damage multiplier grows from 1,184% to 1,894% of ATK, but three stars out of five work on vulnerability rather than damage: the target takes more damage from everyone for a few seconds. The raven buffs the whole squad.
Four tracks
| Track | What it is |
|---|---|
| Level | up to 250, normal levels for fruit, milestones for essence |
| Evolution | a separate 900-level scale, fed with low-rank epigraphs |
| Gear | six slots with twelve levels each |
| Epigraphs | four sockets by skill type, ranks from generic to faction-bound |
Three gear slots buff heroes (HP, DEF and ATK up to +30%), three buff the raven itself. Gear economy is threefold: each level costs three items of the previous one, so a full slot to level twelve needs 177,147 level-one crates.
Where to stop
March power from the raven caps at 1,004,000 on level 110 and never grows again. The final skill star opens there too. Everything above gives stats and conversion but no march power, which makes 110 a natural breathing point.
Do this early
- Unlock the raven as soon as the Raven Nest is built.
- Collect the Raven Workshop daily: it stops accumulating after a day and the rest is lost.
- Remember that the raven passes part of its stats to heroes, from about 10% at level one to roughly 23% at the top, with HP converting slightly better than ATK and DEF.
Related pages
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
No approved comments yet.