Skip to content
Last AsylumРус

The Raven: skill, four tracks and equipment

Contents

The raven takes the sixth place in the squad next to five heroes and is upgraded separately from them. In combat it strikes the two enemies with the highest HP on a 13 second cooldown. Four independent tracks feed it, and part of what it gains is passed on to the heroes, so the investment pays back beyond the raven's own damage.

Skill and stars

Skill stars open at levels 30, 50, 70, 90 and 110, though that holds only after the first evolution: before it the thresholds sit one level higher, at 31, 51, 71, 91 and 111. The damage multiplier grows from 1,184% to 1,894% of ATK, yet three stars out of five work on vulnerability rather than damage, leaving the target taking more damage from everyone for a few seconds. The raven therefore buffs the whole squad rather than itself alone.

Four tracks

Upgrades run along four independent tracks, each fed by its own resource. The table shows what feeds them and how far each one goes.

TrackWhat it is
Levelup to 250, normal levels for fruit, milestones for essence
Evolutiona separate 900-level scale, fed with low-rank epigraphs
Gearsix slots with twelve levels each
Epigraphsfour sockets by skill type, ranks from generic to faction-bound

Three gear slots buff the heroes, raising their HP, DEF and ATK by up to +30%, while the other three buff the raven itself. Gear economy is threefold: each level costs three items of the previous one, so a single slot taken to level twelve needs 177,147 level-one crates.

How the raven unlocks

The raven does not arrive together with the nest: unlocking is split into five steps, and a new step becomes available once every 24 hours after the nest is built. Each step consumes one part and pays supplies, so a daily visit keeps the queue moving.

Six equipment slots

Every slot holds its own part with its own main stat and its own percentage, and all six run to level twelve at quality six. Three of them feed the heroes and three feed the raven, and the table collects what they give at maximum.

SlotAt maximum
Heart of WisdomRaven HP 8,995,299, incoming crit chance -5%
Feather of NightHero HP 4,997,388 and +30% hero HP
Sharp BeakHero DEF 35,731 and +30% hero DEF
Wind TailRaven DEF 64,315, crit chance +10%
Attack ClawRaven ATK 64,316, crit damage +20%
Eye of PerceptionHero ATK 35,731, +30% hero ATK, hero damage dealt +15%

The percentages weigh more than the flat numbers, because crit and damage dealt convert into Might at a high rate. The Eye of Perception stands out as the only slot granting three bonuses at once.

Two sets

Two twelve-level sets stack on top of the slots, splitting the defensive and offensive bonuses between them.

SetAt level twelve
Night Raven MaskRaven HP 720,000, hero HP 400,000, hero DEF 2,860
Raven Feather CloakRaven ATK 5,150, raven DEF 5,150, hero ATK 2,860

Where to stop

Raven skill Might caps at 1,004,000 on level 110, or on 111 if the first evolution has not happened yet, and never grows again. The final skill star opens there too. Everything gained above that point adds stats and conversion but no march Might, which makes level 110 a natural breathing point.

Do this early

  • Unlock the raven as soon as the Raven Nest is built.
  • Collect the Raven Workshop daily: it stops accumulating after a day and the rest is lost.
  • Remember that the raven passes part of its stats to heroes, from about 10% at level one to roughly 23% at the top, with HP converting slightly better than ATK and DEF.

No approved comments yet.

Sign in to leave a comment.

↑ Back to top