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There are three kinds of boss and they work differently: one rewards a matching faction, another is an alliance-wide damage race.
Abyss boss
Each abyss boss buffs one faction, and that is the whole point: bring the matching squad or lose half your damage.
| Bonus | Attempts |
|---|---|
| Ranger Hero DMG +50% | 10 |
| Warlock Hero DMG +50% | 10 |
| Warrior Hero DMG +50% | 10 |
Weekend boss
Same faction bonuses, but only 3 attacks instead of ten.
Alliance boss
Faction does not matter here, total alliance damage does. There are 12 levels unlocked by server age: level three on day 7, level four on day 14, then weekly. Personal damage decides how many reward pulls you get.
| Damage | Reward slots |
|---|---|
| 1 | 1 |
| 2 000 000 | 2 |
| 4 000 000 | 3 |
| 6 000 000 | 4 |
| 8 000 000 | 5 |
| 10 000 000 | 6 |
The first threshold is nominal and later steps come every two million damage, so hitting the boss is worth it even with a weak squad: one reward pull is guaranteed by any hit.
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