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Caravans haul cargo for resources and event points, and they are one of the few incomes that depend on attention rather than buildings. A player owns 4 of them, the list holds 12 runs at a time, and it refreshes for free 1 time per day. Quality decides the payout far more than the number of runs does.
Caravans have quality: the higher it is, the bigger the load. Low levels roll the lowest quality most often, and the spread shifts upward as the level grows.
Load by quality (level 25)
The load of each quality at this level looks like this, and the bottom rows trail the top ones badly.
| Quality | Resources per caravan |
|---|---|
| 1 | 2,203,740 |
| 2 | 3,524,400 |
| 3 | 4,405,500 |
| 4 | 5,286,600 |
| 5 | 6,609,240 |
| 6 | 13,216,500 |
The gap between the lowest and the highest quality is 6.0x, which is why quality is worth chasing more than run count.
Robbery
Caravans can be robbed in both directions, under hard limits. A player robs 4 times a day, an ordinary caravan can be robbed 2 times, the top-quality one only 1, and an alliance caravan 3.
Alliance caravan
Besides personal caravans the alliance runs its own, and they work differently: an alliance has two such caravans of six carriages each, up to 20 members board every one, boarding stays open for four hours, and the caravan then travels two hours to its destination. It is led by a coachman appointed by R4 and R5, and only the coachman's squads guard it, while everyone else rides as a passenger and picks a reward from the load of their carriage. Boarding is open to members who have been in the alliance for at least a day.
The quality of an alliance caravan is raised with tickets: one refresh costs 5 tickets, and after the fifth refresh the caravan turns golden, meaning every carriage is of the top quality, so further refreshes only change the load. A golden caravan therefore costs 25 tickets. An alliance caravan can be robbed 3 times, and each robbery takes three rewards away. The coachman can be set at any time of day, and the four-hour boarding window is best placed so that players from different time zones catch it.
Caravan research branch
Caravans have their own lab branch, paid in Study Scrolls rather than resources: nine technologies for 81,950 scrolls. The table lists what each one gives.
| Technology | At maximum | Scrolls |
|---|---|---|
| Raid Mastery | +15% hero HP, attack and defense when raiding | 9,400 |
| Defense Mastery | +15% to the same when defending a caravan | 9,400 |
| Plunder | 50% chance at an extra crate on a win | 5,000 |
| Luck | 50% chance to save a crate on a loss | 5,000 |
| Swift Caravan | +25% movement speed | 4,400 |
| Caravan Expansion | +25% cargo | 3,750 |
| Extra Caravan | one more daily run | 5,000 |
| Countermeasures | one player may raid at most 3 times | 20,000 |
| Pumpkin Carriage | unlocks the Golden Caravan | 20,000 |
The last two take nearly half the branch on their own. The scrolls are the same ones the Alliance Duel branch wants, so the choice is caravans or event points.
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