Contents
A shield blocks attacks on your city. Put it up in advance, not when troops are inbound.
Free shields
The Sanctuary grants 7 eight-hour shields at levels 7, 9, 11, 12, 13, 15 and 17. A separate rechargeable shield holds 5 charges of 8 hours, one charge restoring every 7 days.
Prices
| Shield | Alliance coins | Diamonds |
|---|---|---|
| 8 hours | 7,500 (limit 7) | 1,500 |
| 12 hours | 9,900 (limit 2) | 2,500 |
| 24 hours | 19,800 (limit 3) | 5,000 |
| 3 days | none | 12,000 |
With alliance coins the long ones are cheaper per hour: 825 coins per hour for the daily against 937 for the eight-hour. Diamond shields have no purchase limit.
War Frenzy: the trap
Any military action triggers War Frenzy and blocks shields for 15 minutes. Scouting, reinforcing, deploying, attacking and sieging all count. One curious scout leaves your city open for a quarter of an hour.
The in-game text says the duration grows with Sanctuary level. In the client data it is the same 15 minutes for every level from 1 to 30.
In exchange, War Frenzy grants Troop ATK +5% from Sanctuary level 9.
Losses and wounded
The Clinic holds the wounded: three clinics hold 6,090, a fourth raises it to 8,120, and research plus the lord skill add 45% on top. The Watchtower gives 100% counter-scouting from level 5 and hides 5 report fields from level 9, with nothing beyond that.
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