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Royal City Scramble: rules, the King and rewards

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The Royal City Scramble is a weekly event on the kingdom map in which alliances fight for the Royal City at the center of the continent. It arrives on server day 27, and its window shows from Sanctuary level 15. The fight lasts eight hours, victory goes to the alliance that first holds the city for four hours, and the leader of the winning alliance becomes King. Two days after the scramble, on server day 29, the Monument feed announces the Kingdom War.

Who takes part and when

The event runs once a week. By the rules in the event window only alliances holding level 6 cities may take part, and once the Era of Rebirth begins that limit is lifted and every alliance of the kingdom joins the scramble. The window opens from Sanctuary level 15, and in the Monument feed the scramble stands on server day 27 whatever weekday the server opened on.

How the fight runs

The Royal City stands at the heart of the continent and is ringed by cursed lands. A territory moved there cannot raise a shield, and its Falcon Tower stops working and halts Falcon Quests. March speed across the cursed land is raised for the event, so reaching the city is quick.

While the city is contested, any participant can send troops to the city itself and to the turrets around it. If an alliance member already holds the structure, the arriving troops reinforce the garrison; otherwise a battle begins. The turrets work against the city: when the city and a turret are held by different alliances, the turret fires at the city after charging and deals heavy damage to the defenders, so holding the city without the turrets is hard. Garrison size is capped by the rally size of whoever took the structure. Losses in fights for the city and turrets are gentler than usual: 70% of the fallen go to the infirmary instead of dying.

The rules window states the victory condition this way: the alliance that first holds the objective for four hours wins, and if nobody manages that within eight hours, the alliance that controlled it the longest. The event notice also names a direct condition: an alliance holding the city for eight hours without a break wins outright.

The King and rewards

The leader of the winning alliance becomes King, and the alliance itself gains the special honor of the Royal City's owner. The King hands out supply chests to the kingdom's participants: such a chest arrives by mail with a note about distinction in the scramble. The other participants receive rewards for the honor points they gathered when the event ends, and the winning alliance opens the kingdom's road to the Kingdom War.

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