Source of: Royal City Scramble: rules, the King and rewards
← Royal City Scramble: rules, the King and rewards
**The Royal City Scramble** is a weekly event on the kingdom map in which alliances fight for the
Royal City at the center of the continent. It arrives on server day 27, and its window shows from
Sanctuary level 15. The fight lasts eight hours, victory goes to the alliance that first holds the
city for four hours, and the leader of the winning alliance becomes King. Two days after the
scramble, on server day 29, the Monument feed announces the [[kingdom-war|Kingdom War]].
## Who takes part and when
The event runs once a week. By the rules in the event window only alliances holding level 6
[[cities|cities]] may take part, and once the Era of Rebirth begins that limit is lifted and every
alliance of the kingdom joins the scramble. The window opens from Sanctuary level 15, and in the
Monument feed the scramble stands on server day 27 whatever weekday the server opened on.
## How the fight runs
The Royal City stands at the heart of the continent and is ringed by cursed lands. A territory moved
there cannot raise a [[shields|shield]], and its [[building-falcon-tower|Falcon Tower]] stops working
and halts Falcon Quests. March speed across the cursed land is raised for the event, so reaching the
city is quick.
While the city is contested, any participant can send troops to the city itself and to the turrets
around it. If an alliance member already holds the structure, the arriving troops reinforce the
garrison; otherwise a battle begins. The turrets work against the city: when the city and a turret
are held by different alliances, the turret fires at the city after charging and deals heavy damage to
the defenders, so holding the city without the turrets is hard. Garrison size is capped by the rally
size of whoever took the structure. Losses in fights for the city and turrets are gentler than usual:
70% of the fallen go to the infirmary instead of dying.
The rules window states the victory condition this way: the alliance that first holds the objective
for four hours wins, and if nobody manages that within eight hours, the alliance that controlled it
the longest. The event notice also names a direct condition: an alliance holding the city for eight
hours without a break wins outright.
## The King and rewards
The leader of the winning alliance becomes King, and the alliance itself gains the special honor of
the Royal City's owner. The King hands out supply chests to the kingdom's participants: such a chest
arrives by mail with a note about distinction in the scramble. The other participants receive rewards
for the honor points they gathered when the event ends, and the winning alliance opens the kingdom's
road to the [[kingdom-war|Kingdom War]].
## Related pages
- [[kingdom-war|Kingdom War]]
- [[cities|Cities]]
- [[elixir-race|Elixir Race]]
- [[alliance|Alliance]]
- [[season-era|Era]]