Source of: Bosses: Abyss, weekend and alliance boss
← Bosses: Abyss, weekend and alliance boss
**Bosses** come in three kinds and work in different ways. The Abyss boss and the weekend boss
reward a matching faction, so the squad is chosen for the boss, while the alliance boss counts
the damage of everyone who joins.
## Abyss boss
Each Abyss boss buffs one faction, which settles the choice of squad: a mismatched faction loses
half its damage. The table lists the bonus of each boss and the attempts it allows.
| Bonus | Attempts |
|---|---|
| Ranger Hero DMG +50% | 10 |
| Warlock Hero DMG +50% | 10 |
| Warrior Hero DMG +50% | 10 |
## Weekend boss
Same faction bonuses, but only 3 attacks instead of ten.
## Alliance boss
Faction plays no part against the alliance boss; the combined damage of the members does. There
are 12 levels, opened by server age: level three on day 7, level four on day 14,
then one a week. Personal damage decides how many reward pulls a player collects, and the table
shows the thresholds.
| Damage | Reward slots |
|---|---|
| 1 | 1 |
| 2,000,000 | 2 |
| 4,000,000 | 3 |
| 6,000,000 | 4 |
| 8,000,000 | 5 |
| 10,000,000 | 6 |
The first threshold is nominal and every later step comes after another two million damage.
Hitting the boss is therefore worth doing even with a weak squad, since one reward pull follows
from any hit at all and the rest is a question of investment.
## Hunt War
A separate alliance event: 5 monster waves plus a boss, across 9 difficulty levels.
The key detail about difficulty: **the reward is identical on all nine levels**. Both the shown payout
(500 alliance coins per wave, 2,500 for the boss) and the hidden drop set match; only monster damage
grows, from 10,000 to 30,000. There is therefore no reason to pick a harder level than the alliance can
clear with confidence.
## Related pages
- [[hero-road|Hero Road]]
- [[hero-factions|Hero factions]]
- [[hunting|Hunting the Blight]]
- [[alliance|Alliance]]