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Hunt Battle: Blight waves, difficulties and alliance rewards

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Hunt Battle pits an alliance against waves of Wandering Blight on its own territory. An R4 or R5 can start it when the alliance has more than 20 members, only once per event, and the difficulty is chosen for the whole battle at once. The reward depends on how many Blights the alliance manages to destroy within the time allowed after each wave appears. The facts come from the event rules and were checked against the game itself on 10 September 2026.

How the battle runs

A five-minute preparation follows the launch: Blight spawn points appear across the alliance territory. When the preparation ends, five waves arrive one after another, each stronger than the last. A wave holds 30 ordinary Blights and one boss; an ordinary Blight shows 500 Alliance Coins as its reward, the boss 2,500.

March and return in the event take a fixed 15 seconds regardless of distance, so members whose territory sits far from the alliance territory can still take part. Troops come back quickly, and one squad manages several targets per wave.

Difficulties and wave rewards

There are nine difficulties, each with the same five waves. Every wave pays the alliance a chest of Gearstones and resources, and its contents grow with the wave number and the difficulty. The table lists the stones by wave and the resources of the first and fifth wave.

DifficultyGearstones for waves 1-5Grain and wood per waveHerb per waveGearstones for all five waves
1600 / 720 / 800 / 880 / 1,0001,275,000 to 2,125,000405,000 to 675,0004,000
2750 / 900 / 1,000 / 1,100 / 1,2502,025,000 to 3,375,000600,000 to 1,000,0005,000
3900 / 1,100 / 1,200 / 1,300 / 1,5002,325,000 to 3,875,000915,000 to 1,525,0006,000
41,000 / 1,200 / 1,300 / 1,500 / 1,7002,700,000 to 4,500,0001,350,000 to 2,250,0006,700
51,100 / 1,400 / 1,500 / 1,700 / 1,9003,150,000 to 5,250,0001,650,000 to 2,750,0007,600
61,300 / 1,500 / 1,700 / 1,900 / 2,1003,600,000 to 6,000,0002,250,000 to 3,750,0008,500
71,400 / 1,700 / 1,900 / 2,000 / 2,3004,050,000 to 6,750,0002,670,000 to 4,450,0009,300
81,500 / 1,800 / 2,000 / 2,200 / 2,6004,500,000 to 7,500,0003,075,000 to 5,125,00010,100
91,700 / 2,000 / 2,200 / 2,400 / 2,8005,100,000 to 8,500,0003,285,000 to 5,475,00011,100

The gap between difficulty one and nine is almost threefold in stones and more than fourfold in grain, so an alliance does best on the highest difficulty it can clear completely: an unfinished wave cuts the reward harder than a low difficulty does.

Worth remembering

  • The battle starts once per event, so it pays to wait for the hour when most members are online.
  • One difficulty covers all five waves and cannot be changed midway.
  • The wave boss pays five times the Alliance Coins of an ordinary Blight and is best finished together.
  • Gearstones from the chests go into strengthening hero gear.

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