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Source of: Hunt Battle: Blight waves, difficulties and alliance rewards

Hunt Battle: Blight waves, difficulties and alliance rewards

**Hunt Battle** pits an alliance against waves of Wandering Blight on its own territory. An R4 or
R5 can start it when the alliance has more than 20 members, only once per event, and the difficulty
is chosen for the whole battle at once. The reward depends on how many Blights the alliance manages
to destroy within the time allowed after each wave appears. The facts come from the event rules and
were checked against the game itself on 10 September 2026.

## How the battle runs

A five-minute preparation follows the launch: Blight spawn points appear across the alliance
territory. When the preparation ends, five waves arrive one after another, each stronger than the
last. A wave holds 30 ordinary Blights and one boss; an ordinary Blight shows 500 Alliance Coins
as its reward, the boss 2,500.

March and return in the event take a fixed 15 seconds regardless of distance, so members whose
territory sits far from the alliance territory can still take part. Troops come back quickly, and
one squad manages several targets per wave.

## Difficulties and wave rewards

There are nine difficulties, each with the same five waves. Every wave pays the alliance a chest
of Gearstones and resources, and its contents grow with the wave number and the difficulty. The
table lists the stones by wave and the resources of the first and fifth wave.

| Difficulty | Gearstones for waves 1-5 | Grain and wood per wave | Herb per wave | Gearstones for all five waves |
|---|---|---|---|---|
| 1 | 600 / 720 / 800 / 880 / 1,000 | 1,275,000 to 2,125,000 | 405,000 to 675,000 | 4,000 |
| 2 | 750 / 900 / 1,000 / 1,100 / 1,250 | 2,025,000 to 3,375,000 | 600,000 to 1,000,000 | 5,000 |
| 3 | 900 / 1,100 / 1,200 / 1,300 / 1,500 | 2,325,000 to 3,875,000 | 915,000 to 1,525,000 | 6,000 |
| 4 | 1,000 / 1,200 / 1,300 / 1,500 / 1,700 | 2,700,000 to 4,500,000 | 1,350,000 to 2,250,000 | 6,700 |
| 5 | 1,100 / 1,400 / 1,500 / 1,700 / 1,900 | 3,150,000 to 5,250,000 | 1,650,000 to 2,750,000 | 7,600 |
| 6 | 1,300 / 1,500 / 1,700 / 1,900 / 2,100 | 3,600,000 to 6,000,000 | 2,250,000 to 3,750,000 | 8,500 |
| 7 | 1,400 / 1,700 / 1,900 / 2,000 / 2,300 | 4,050,000 to 6,750,000 | 2,670,000 to 4,450,000 | 9,300 |
| 8 | 1,500 / 1,800 / 2,000 / 2,200 / 2,600 | 4,500,000 to 7,500,000 | 3,075,000 to 5,125,000 | 10,100 |
| 9 | 1,700 / 2,000 / 2,200 / 2,400 / 2,800 | 5,100,000 to 8,500,000 | 3,285,000 to 5,475,000 | 11,100 |

The gap between difficulty one and nine is almost threefold in stones and more than fourfold in
grain, so an alliance does best on the highest difficulty it can clear completely: an unfinished
wave cuts the reward harder than a low difficulty does.

## Worth remembering

- The battle starts once per event, so it pays to wait for the hour when most members are online.
- One difficulty covers all five waves and cannot be changed midway.
- The wave boss pays five times the Alliance Coins of an ordinary Blight and is best finished together.
- Gearstones from the chests go into [[hero-gear|strengthening hero gear]].

## Related pages

- [[wandering-phantom|Wandering Phantom]]
- [[alliance|Alliance]]
- [[hero-gear|Hero gear]]
- [[events|Events]]