Contents
VIP is a separate track fed by VIP points, which come inside paid bundles. There are twenty levels, and the value is spread very unevenly across them: most of the convenience arrives by level five, combat percentages wait until level twelve, and the upper half of the scale costs out of all proportion to what it adds.
What each level gives
Privileges accumulate from level to level, and the table shows where each new bonus switches on.
| Privilege | VIP 1 | VIP 3 | VIP 5 | VIP 8 | VIP 12 | VIP 20 |
|---|---|---|---|---|---|---|
| Hero HP↑ | - | - | - | - | +4% | +13% |
| Hero ATK↑ | - | - | - | - | +4% | +13% |
| Hero DEF↑ | - | - | - | - | +4% | +13% |
| Overall March Speed↑ | - | - | +5% | +8% | +13% | +20% |
| Grain Output↑ | +3% | +8% | +13% | +20% | +25% | +25% |
| Timber Output↑ | - | +8% | +13% | +20% | +25% | +25% |
| Herb Output↑ | - | +8% | +13% | +20% | +25% | +25% |
| Building Construction Speed↑ | - | +10% | +15% | +30% | +50% | +50% |
| Research Speed↑ | - | - | - | +8% | +18% | +25% |
| Training Speed↑ | - | - | - | - | - | +15% |
| Increases soldier capacity in barracks | - | - | - | +5% | +5% | +10% |
| Increases Healing Speed | - | - | - | - | +10% | +30% |
| Hero Gear Crafting Speedup | - | - | +25% | +25% | +30% | +50% |
| Quick Collect (permanently activated with Lv.20 Sanctuary) | yes | yes | yes | yes | yes | yes |
| Enable auto dispatch for Covert Operation | - | - | yes | yes | yes | yes |
| Activate super mode for Covert Operation | - | - | - | - | yes | yes |
| Unlock Expedition Battle Quick Challenge | - | - | - | yes | yes | yes |
| Display VIP level during chat | - | yes | yes | yes | yes | yes |
Points needed
The price of a level climbs much faster than the list of privileges, and the table shows where the gap opens up.
| VIP | Points needed |
|---|---|
| 1 | 0 |
| 3 | 1,050 |
| 5 | 11,000 |
| 8 | 55,000 |
| 12 | 550,000 |
| 20 | 50,000,000 |
Level five costs 11,000 points and is the cheapest meaningful stop. VIP 5 turns on auto-dispatch for covert operations, so the game stops demanding a manual visit every day, and it adds +13% to all three productions, +15% build speed and +25% gear forging speed.
Combat percentages, meaning hero HP, ATK and DEF, do not appear at all until VIP 12. For anyone not planning to spend heavily, level five is a sensible place to stop.
VIP for diamonds
VIP status itself is extended with diamonds regardless of level: 30 days cost 10,000 diamonds and 7 days 3,000, there is no purchase cap, and a month works out a quarter cheaper than four weeks. Players who buy no bundles keep VIP running this way and call it the best use of diamonds, because the build and research speed applies to every project. The monthly card from the shop, for comparison, brings the same 30 days of status and four card bonuses on top of 2,500 diamonds and 2,500 VIP points.
Level gifts
Every VIP level pays out a one-time gift. Only one thing in it carries real value, universal hero fragments, while the rest is level supplies, one pack of each kind per level. Across all twenty levels the gifts add up to this.
| Item | Total |
|---|---|
| Universal hero fragment UR | 27 |
| Universal hero fragment SSR | 12 |
| Universal hero fragment SR | 3 |
| Level supplies of each kind | 210 |
The first UR fragment sits at level ten, which already costs 155,000 points. From level sixteen to twenty the gift stops growing in fragments at all, staying at three UR everywhere. The gifts are therefore no reason to chase the top levels, since they only pay off in the middle.
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