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William is an SR warrior who plays as DPS. Fully upgraded, he reaches 524,421 Might, rank 14 of 16 among the game's DPS heroes. Unlocking him takes 10 shards (
William Shard), and the shards become available once the
Warrior Statue reaches level 20.
| Stat | Value |
|---|---|
| Faction | Warrior |
| Role | DPS |
| Rarity | SR |
| Max Might | 524,421 |
| Max stars | 50 |
| Attack speed | one hit every 0.87 s |
| Shards to unlock | William Shard × 10 |
| Faction building | Warrior Statue, level 20 |
| Skills | 4 instead of five: no passive skill |
| Trait | Diligent |
| Faction advantage | Warriors take 20% less damage from Warlocks |
Why he matters
Role: A starting warrior DPS with four skills, no passive and a ceiling below that of any SSR hero of the role.
Whirlwind Blade lands 1,111.5% across an area once every 10 seconds, while
Twin Wind lands 711% every five, so it gives more damage per second.
Worth investing: William ranks fourteenth of sixteen DPS heroes by maximum Might (524,421) and sits in tier C. He helps out in the first days and then gives way to the SSR and UR heroes, and his support skill contributes just 5% from the bench.
Skills
This hero has 4 skills instead of five: there is no passive skill, so in combat he brings one constant effect less than heroes with the full set.
1.
Sword Gale

Auto Attack · Physical DMG
Unleashes a sword wind, dealing 73.5% ATK Physical DMG to a single target.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★5 | Deals 15% extra damage. |
| ★25 | Extra damage increases to 40%. |
| ★50 | Extra damage increases to 80%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 30 |
|---|---|---|---|---|
| no stars | 73.5% | 87.5% | 105% | 175% |
| ★5 | 84.53% | 100.62% | 120.75% | 201.25% |
| ★25 | 102.9% | 122.5% | 147% | 245% |
| ★50 | 132.3% | 157.5% | 189% | 315% |
2.
Whirlwind Blade

Ultimate Skill · Physical DMG · Cooldown 10s · Unlocks at: hero level 5
Swings a sword wind forward, dealing 259.35% ATK Physical DMG to enemies in range.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★10 | Deals 15% extra damage. |
| ★30 | Extra damage increases to 40%. |
| ★50 | Extra damage increases to 80%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 30 |
|---|---|---|---|---|
| no stars | 259.35% | 308.75% | 370.5% | 617.5% |
| ★10 | 298.25% | 355.06% | 426.07% | 710.12% |
| ★30 | 363.09% | 432.25% | 518.7% | 864.5% |
| ★50 | 466.83% | 555.75% | 666.9% | 1,111.5% |
3.
Twin Wind

Active Skill · Physical DMG · Cooldown 5s · Unlocks at: hero level 10
Swiftly unleashes 2 sword winds, striking the target twice, each dealing 30% ATK Physical DMG.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★15 | Deals 15% extra damage. |
| ★35 | Extra damage increases to 40%. |
| ★50 | Extra damage increases to 80%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 30 |
|---|---|---|---|---|
| no stars | 165.9% | 197.5% | 237% | 395% |
| ★15 | 190.78% | 227.12% | 272.55% | 454.25% |
| ★35 | 232.26% | 276.5% | 331.8% | 553% |
| ★50 | 298.62% | 355.5% | 426.6% | 711% |
4.
Unyielding

Support Skill · Unlocks at: hero level 30, ★40
ATK, HP, and DEF +5%
Support skill: active while the hero is outside the main squad.
Compared to other heroes
Below, William is compared with the other heroes of the same role, of which the game has 16 in total. Skill numbers are taken at the final star threshold and the maximum skill level.
Stats
The twelve strongest heroes of the role by Might. Growth is the personal multiplier applied to the stat gain per level, so a higher one means more from the same upgrades.
| Hero | Faction | Rarity | Max Might | HP growth | ATK growth | DEF growth |
|---|---|---|---|---|---|---|
| Zoya | Warrior | UR | 918,563 | 0.55 | 1.57 | 0.89 |
| Annie | Warlock | UR | 916,394 | 0.57 | 1.52 | 0.9 |
| Cynthia | Ranger | UR | 916,153 | 0.64 | 1.39 | 0.92 |
| Marlena | Warrior | UR | 914,868 | 0.58 | 1.49 | 0.91 |
| Red Lady | Ranger | UR | 913,583 | 0.6 | 1.45 | 0.91 |
| Joker | Warlock | UR | 913,583 | 0.6 | 1.45 | 0.91 |
| Grenwald | Warlock | SSR | 690,773 | 0.35 | 1.09 | 0.59 |
| Kesso | Warrior | SSR | 686,515 | 0.42 | 0.94 | 0.61 |
| Ash | Ranger | SSR | 685,873 | 0.43 | 0.92 | 0.61 |
| Bestar | Ranger | SSR | 685,793 | 0.4 | 0.97 | 0.61 |
| Sivir | Warrior | SSR | 685,150 | 0.41 | 0.95 | 0.61 |
| Claire | Warrior | SSR | 685,150 | 0.41 | 0.95 | 0.61 |
Skill numbers
Sword Gale · damage multiplier · rank 14 of 16
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
Claire | Warrior | Holy Banner (advanced) | Auto Attack | 810% | single target |
Marlena | Warrior | Skybreaker Slash | Auto Attack | 783% | single target |
Zoya | Warrior | Dagger | Auto Attack | 747% | single target |
Cynthia | Ranger | Moon Blade | Auto Attack | 747% | single target |
William | Warrior | Sword Gale | Auto Attack | 315% | single target |
Stronger:
Claire,
Holy Banner (advanced) hits for 810% of ATK on a single target.
Whirlwind Blade · damage multiplier · rank 14 of 15
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
Joker | Warlock | Joker Ace | Ultimate Skill | 5,047.5% | single target |
Red Lady | Ranger | Crimson Rose | Ultimate Skill | 4,550.4% | single target |
Zoya | Warrior | Forest Hunter | Ultimate Skill | 3,669.6% | single target |
Annie | Warlock | Candy Jar | Ultimate Skill | 3,553.2% | single target |
William | Warrior | Whirlwind Blade | Ultimate Skill | 1,111.5% | area |
Stronger:
Joker,
Joker Ace hits for 5,047.5% of ATK on a single target.
Upgrade order
Skill priority: Whirlwind Blade comes first as William's only substantial hit. Twin Wind is next, returning every 5 seconds and filling the gaps between ultimates. The auto attack
Sword Gale and the support skill come last, with a ceiling of 315% at 50 stars.
What stars and levels unlock
Every threshold of the hero in one list, from the first level to the last stars, together with the skills and upgrades they unlock.
| Condition | Unlocks |
|---|---|
| from the start | Sword Gale |
| hero level 5 | Whirlwind Blade |
| hero level 10 | Twin Wind |
| ★5 | Sword Gale: Deals 15% extra damage. |
| ★10 | Whirlwind Blade: Deals 15% extra damage. |
| ★15 | Twin Wind: Deals 15% extra damage. |
| ★25 | Sword Gale: Extra damage increases to 40%. |
| ★30 | Whirlwind Blade: Extra damage increases to 40%. |
| ★35 | Twin Wind: Extra damage increases to 40%. |
| hero level 30, ★40 | Unyielding |
| ★50 | Sword Gale: Extra damage increases to 80%. |
| ★50 | Whirlwind Blade: Extra damage increases to 80%. |
| ★50 | Twin Wind: Extra damage increases to 80%. |
Progression
Hero levels
The hero has 150 levels, and reaching the last one costs
Antitoxin 5,248,471,500. The table shows the stats at reference levels:
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 1,211 | 19 | 12 |
| 50 | 42,216 | 681 | 442 |
| 100 | 248,398 | 4,020 | 2,610 |
| 150 | 591,400 | 9,568 | 6,213 |
Stars
Reaching 50 stars takes 975 shards (
William Shard). Besides stats, stars unlock stronger versions of the skills, which makes them matter more than levels:
| Stars | HP | ATK | DEF | Cost |
|---|---|---|---|---|
| 10 | 20,477 | 330 | 214 | 3 |
| 25 | 60,512 | 977 | 635 | 8 |
| 40 | 117,749 | 1,906 | 1,238 | 35 |
| 50 | 168,943 | 2,732 | 1,774 | 60 |
Skill levels
Every skill goes up to level 30 with
Skill Badge: one skill costs 170,200 of them. The higher the level, the more hero stars it requires:
| Skill level | Stars | Amount |
|---|---|---|
| 5 | 20 | 300 |
| 10 | 30 | 1,200 |
| 20 | 40 | 6,900 |
| 30 | 50 | 18,400 |
Might at full progression
Gains from each progression system on its own. They show where to invest first:
| System | HP | ATK | DEF |
|---|---|---|---|
| Hero levels | 591,400 | 9,568 | 6,213 |
| Stars | 168,943 | 2,732 | 1,774 |
| Total | 760,343 | 12,299 | 7,986 |
How to play
William reaches 524,421 Might, the highest among the SR DPS heroes, with Robin 642 behind him and Kafa 1,204 behind. That lead settles little, because Whirlwind Blade hits for 1,111.5% once every 10 seconds, while Sivir's ultimate returns every 8 seconds and she herself reaches 685,150.
William is available from day one and opens for 10 shards, so he takes a squad place through the first weeks with no queue at all. His skills level only to 30, and each one costs 170,200 badges against 436,700 for an SSR hero, so the investment is cheaper and the ceiling is lower with it.
SR heroes have no fifth skill, no awakening and no Exclusive Weapon, so William tops out at 760,343 HP and 12,299 ATK, where Sivir reaches 916,885 and 15,174. Stars still cost the same 975 shards and return 168,943 HP, less than any SSR hero of the role receives.
William made it into none of the squads listed in the tables, as the warrior place in the DPS role goes to Sivir and Claire. From the bench he also gives the least: his support skill adds 5% to ATK, HP and DEF, an SSR hero adds 10%, and a UR hero 20% plus 10% skill cooldown speed.
Related pages
Best partners
The three best fives with William by efficiency. Mark your own heroes and the picks will come only from them.
No heroes of yours marked yet: the squads are picked from every hero in the game.
My heroes: 0 marked
Survivability x damage: the balanced default for most fights.





Squad stats with faction bonus
Synergy
- Faction bonus +10% to HP, ATK and DEF: 3 warriors + 2 warlocks.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Billy 29%, Ulfrid 14%. The sum hits the model's 75% cap.
- Shields and healing add 12.8M survivability: Arthur, Daskal.
- Roles: 4 tanks + 1 damage hero.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Daskal, Bloodshed Defense (every 6.4s): 792% DEF shield
Daskal, Resolute Fight (passive): 22.5% HP shield
Billy, Fate's Thread (every 5s): −36% damage taken by the squad for 4s
Ulfrid, Throat Bite (every 7s): −27% damage taken by the squad for 4s
Ulfrid, Sharp Claw (auto attack): 996% ATK damage
Daskal, Battle Will (auto attack): 996% ATK damage
Arthur, Battle Shield (auto attack): 900% ATK damage
Why this is the best combination available
- Arthur's main contribution: 32% squad damage reduction, 8.4M of shields per fight. The best substitute among your heroes, Louis, does not match it: without Arthur the squad's result drops by 45%.
- Billy's main contribution: 29% squad damage reduction. The best substitute among your heroes, Louis, does not match it: without Billy the squad's result drops by 9%.
- Daskal's main contribution: 2.0M of shields per fight, 1.2M of healing per fight. The best substitute among your heroes, Annie, does not match it: without Daskal the squad's result drops by 5%.
When to use it
- The best squad on the "Effectiveness" tab differs by the swap William, Daskal → Annie, Joker: it gains 46% more effectiveness but loses 0% effectiveness. Trade only when effectiveness is what matters.
- The best squad on the "Survivability" tab differs by the swap William, Billy, Ulfrid → Marlena, Harper, Louis: it gains 13% more survivability but loses 0% effectiveness. Trade only when survivability is what matters.
- The best squad on the "Max damage" tab differs by the swap William, Arthur, Daskal → Red Lady, Annie, Joker: it gains 69% more damage per second but loses 53% effectiveness. Trade only when damage per second is what matters.
- The best squad on the "Max power" tab differs by the swap William, Billy → Shadow, Louis: it gains 13% more power but loses 0% effectiveness. Trade only when power is what matters. Power is a storefront sum that ignores synergy; it decides less in a real fight.





Squad stats with faction bonus
Synergy
- Faction bonus +15% to HP, ATK and DEF: 4 warriors + 1 ranger.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Harper 16%, Louis 29%. The sum hits the model's 75% cap.
- Shields and healing add 13.4M survivability: Arthur, Daskal.
- Roles: 3 tanks + 1 damage hero + 1 support.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Daskal, Bloodshed Defense (every 6.4s): 792% DEF shield
Daskal, Resolute Fight (passive): 22.5% HP shield
Harper, Vitality Bubble (every 5s): −20% damage taken by the squad for 4s
Louis, Force Link (every 5s): −36% damage taken by the squad for 4s
Louis, Shackles (auto attack): 996% ATK damage
Daskal, Battle Will (auto attack): 996% ATK damage
Harper, Bubble (auto attack): 747% ATK damage





Squad stats with faction bonus
Synergy
- Faction bonus +15% to HP, ATK and DEF: 4 warriors + 1 warlock.
- Incoming damage reduced by 75% for the squad: Arthur 32%, Harper 16%, Billy 29%. The sum hits the model's 75% cap.
- Shields and healing add 9.7M survivability: Arthur.
- Roles: 2 tanks + 2 damage heroes + 1 support.
Key skills
Arthur, Earthshattering (every 7s): −35% damage taken by the squad for 5s
Arthur, Strong Will (passive): −9% damage taken by tanks
Harper, Vitality Bubble (every 5s): −20% damage taken by the squad for 4s
Billy, Fate's Thread (every 5s): −36% damage taken by the squad for 4s
Marlena, Skybreaker Slash (auto attack): 783% ATK damage
Harper, Bubble (auto attack): 747% ATK damage
Arthur, Battle Shield (auto attack): 900% ATK damage
Open in the builderAdd William to my roster
How this is calculated
Stats are taken at full investment (level and star template, personal growth ratio, awakening and exclusive gear). Over a 30-second fight every skill casts on its cooldown, the first cast at its initial delay. Survivability = (HP + shields + healing) / (1 − damage reduction, capped at 75%). Defense and troops are computed server-side and are outside the model. Index 100 = the best squad built from all heroes in the game.
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Marlena
Skybreaker Slash
Zoya
Dagger
Cynthia
Moon Blade
William
Red Lady
Crimson Rose
Forest Hunter
Annie
Candy Jar