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Honor levels: conditions, cost and payout

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Honor levels are the last hero track, and it opens once a hero has every star. There are 600 of them, they work the same way for every hero, and they pay out in hit points alone. The price is charged in the same personal shards that went into stars, so honor continues an existing expense rather than starting a new one.

Three conditions to start

The track does not appear by itself, and the honor screen stays closed until three conditions are met.

  1. The hero is at maximum stars, all 50.
  2. The statue of their faction is built and raised to at least level twenty.
  3. The hero's personal shards are in stock, the same ones that went into stars.

The honor screen is entered through the statue itself: warriors through the Warrior Statue, warlocks and rangers through theirs.

What it costs

The price of a level climbs as the track goes on, from ten shards for the early levels to forty for the last ones.

StretchShards per level
Early levels10
Middle20 and 30
Late40

All 600 levels together cost 15,030 shards of a single hero, noticeably more than any individual star asks for.

What it gives

Honor grants hero HP and nothing else. The bonus is labeled as coming from the Hall of Honor and stacks with every other source, and it scales in proportion to the level: 160 HP at level 1, 64,000 at level 300 and 240,000 at level 600.

Later levels cost more and give proportionally more, because the rate holds at 16 HP per shard the whole way. Saving shards for a cheap stretch is pointless, as no such stretch exists.

Two more values sit beside each of those, twice and four times as large: 320 and 640 at level 1, 480,000 and 960,000 at level 600. They are probably the numbers for rarer heroes, but the guess could not be confirmed, since the game never shows which of them applies.

What it means in practice

There is no choice between stars and honor, because honor opens only after stars and eats the same shards. The real choice comes earlier, at the statue. Until the faction statue reaches level twenty, shards spent on a finished hero sit idle.

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