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Virus resistance: why, experience and gaps

Contents

Virus resistance is measured on a seasonal player track of forty levels. Its experience is a separate resource, and every level adds resistance, up to ten thousand at the cap. The number reached decides both which monsters can be attacked and how a clash with a neighbor ends.

Why it matters

  • Access to targets. Monsters carry a resistance requirement: fall short and the target stays closed.
  • Fights against players. The gap in resistance between the two sides decides a great deal, and the advantage snowballs: a couple hundred points already tell, and thousands make the gap maximal.

Resistance does not behave like one more percent of damage, but like an entry threshold: until it is built up, part of the targets and part of the opposition stay out of reach.

Where the experience comes from

First clears of elite levels and monster kills both give experience, though the steady flow comes from the Lord Specialization, whose level sets the hourly production of resistance experience, from 1,080 at level one to 43,200 at level forty.

What we do not state

The exact formula that turns a resistance gap into damage could not be confirmed. Only the snowballing effect itself and the boundaries of the ranges are given here, without any multipliers.

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