Contents
Resistance is a seasonal player track of forty levels. Its experience is a separate resource, and each level grants resistance, ten thousand at the cap.
Why it matters
- Access to targets. Monsters have a resistance requirement: fall short and the target is closed.
- Fights against players. The gap in resistance between sides decides a lot, and the advantage snowballs: a couple hundred points already tell, and thousands make the gap maximal.
It is not "one more percent", it is a threshold that decides whether you can fight your neighbour at all.
Where the experience comes from
First clears of elite levels, killing monsters and above all the lord specialisation: its level sets the hourly production of resistance experience, from 1,080 at level one to 43,200 at level forty.
What we do not state
The exact formula converting the gap into damage is applied by the server and is absent from client data. So only the snowballing effect and the range boundaries are given here.
Related pages
What links here
Pages that mention this one. The list is built from the markup, not filled by hand.
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