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Source of: Era of Revival: what stays open, heroes by week and start

← Era of Revival: what stays open, heroes by week and start

**The Era of Revival** runs for **56 days**, and a new one is announced 5 days before it starts. The game calls it the Era of Revival, and players shorten it to the Era or the Age. Everything
inside an Age counts from the Age day rather than from server age, so the whole schedule shifts
with the start of each new Age. The opening move is the Lord Statue, because the chain from it
leads to Specialization and Resistance.

## Open for the whole Age

Age Contest, [[era-pass|Age Covenant]] (battle pass), Age Bonus, Lord Specialization, Resistance,
the Weekly Pass and the Expedition League run from day 1 to the end. Everything else arrives on
schedule and stays open for a limited time.

## Age heroes by week

Hero windows open one per week and last 7 days each, so a missed window waits until the next Age.

| Age day | What opens |
|---|---|
| 1 | Marlena Awakening |
| 8 | Daskal Exclusive Weapon |
| 15 | Cynthia Awakening |
| 22 | Louis Exclusive Weapon |
| 29 | Annie Awakening |
| 36 | Ulfrid Exclusive Weapon |

Hero Promotion stands apart from that rhythm: it opens on day 8 and runs 49 days, almost to the
end of the Age.

## Where to start

The Lord Statue comes first: it unlocks Lord Specialization, which in turn grants Resistance.
Specialization has 40 levels, and each one gives a skill point.

## Resistance only works up to the enemy level

The difference is the enemy Resistance minus the player's own. When the player's is higher, the
difference falls to zero and nobody receives a bonus. Catching up is worth the effort,
overshooting is not.

## Weekly Pass

The pass lasts 7 days and grants Resistance +250 and March Speed +5% while it is active. Each day
it hands over 20,000 specialization XP, 100 diamonds, a stamina item and 80 five-minute speed-ups.