Source of: Kingdom War: towers, opponents and rewards
← Kingdom War: towers, opponents and rewards
**Kingdom War** is decided by hold time rather than by wiping the enemy out: one second of holding the Temple or the Throne gives one point, and victory needs **7,200 points**, two hours of clean holding. Corner towers cut that time down, though only in the cross-server version. Opponents are matched by server age, so a young kingdom never meets an old one.
## Towers decide it, cross-server only
Each corner tower held speeds the counter by **25%**. Hold all four and the multiplier doubles, so victory arrives in one hour instead of two. Going straight for the center is therefore a waste, and the towers come first.
In the local Throne Battle there is no speed-up at all, and it is always two hours of holding however many points a kingdom controls.
## Who a kingdom faces
Opponents are matched by server age rather than by Might. There are 9 battle zones, opening on server days 2, 11, 18, 25, 46, 74, 102 and 130. Group size grows with the zone, from 4 kingdoms in zone 1 to 32 in zone 9, and the bracket is a single-elimination tree of 2, 4 or 8 kingdoms.
## Season rewards
Personal season rank decides the payout, and the bottom rung is not empty: even a place at the end of the list brings exclusive-weapon fragments and recruit tickets.
| Rank | Weapon fragments | Recruit tickets | Gearstone | Season badges |
|---|---|---|---|---|
| 1 | 30 | 100 | 21,500 | 2,000 |
| 3 | 25 | 80 | 15,000 | 1,800 |
| 10 | 20 | 60 | 12,500 | 1,600 |
| 20 | 15 | 50 | 10,000 | 1,400 |
| 50 | 10 | 45 | 8,000 | 1,200 |
| 100 | 5 | 40 | 7,000 | 1,000 |
| Below | 3 | 30 | 5,000 | 600 |
An alliance leader in first place gets 3,000 badges instead of 2,000. The gap between the last place on the list and the hundredth is a handful of fragments and tickets rather than a chasm, so a weak player still gains by taking part.
## Points for a displaced Sanctuary
Besides holding points, a kingdom scores by striking foreign cities: **displacing the Sanctuary of
a rival kingdom's player is worth 51,000 points**. That is why strong players sweep the rival's
unshielded cities on the eve of the war, and why everyone else follows one rule for the war week:
the shield goes up in advance and troops come off the walls, because soldiers in the barracks
score points too. How shields and War Frenzy work is described on the [[shields|Shields]] page.
## Titles
Titles are worth fighting for, but the title list shows a sum of the title bonus and the Battle King surcharge. A regular title holder receives only the first part, so the number on screen is higher than what actually arrives.
The bonuses themselves, decree prices and kingdom parameters live on a separate page: [[temple-battle|Temple Battle]]. The event that precedes the war on the kingdom map and picks the King is described on the [[royal-city|Royal City Scramble]] page.