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Source of: Training Grounds: levels, cost and upgrades

← Training Grounds: levels, cost and upgrades

![Training Grounds](/api/media/file/1020.webp "Training Grounds")

**Training Grounds** trains soldiers, and its level unlocks the troop tiers: T4 at level 10, T7 at 20, T10 at 30. The last tier needs more than level 30, since the technology Soldier Lv.10 is required as well. The building unlocks after Sanctuary level 6 and goes up to level 30. Up to 3 can be built. Levels raise: training Capacity, soldier Training Level.

| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 6 |
| How many can be built | up to 3 |
| Max level | 30 |
| What it gives | Training Capacity, Soldier Training Level |

## Levels and cost

Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.

| Level | Training Capacity | Soldier Training Level | Might | Cost | Time |
|---|---|---|---|---|---|
| 1 | 33 | 1 | 600 | :res-grain: Grain 19, :res-wood: Timber 19 | under a minute |
| 5 | 203 | 2 | 3,400 | :res-grain: Grain 14,520, :res-wood: Timber 14,520 | 10m |
| 10 | 371 | 4 | 7,600 | :res-grain: Grain 365,100, :res-wood: Timber 365,100, :res-herb: Herb 147,900 | 4h 18m |
| 15 | 425 | 5 | 18,900 | :res-grain: Grain 3,310,000, :res-wood: Timber 3,310,000, :res-herb: Herb 1,448,000 | 16h 41m |
| 20 | 475 | 7 | 49,400 | :res-grain: Grain 30,190,000, :res-wood: Timber 30,190,000, :res-herb: Herb 11,950,000 | 3d 17h |
| 25 | 524 | 8 | 119,300 | :res-grain: Grain 135,500,000, :res-wood: Timber 135,500,000, :res-herb: Herb 55,450,000 | 16d 14h |
| 30 | 573 | 10 | 280,200 | :res-grain: Grain 684,300,000, :res-wood: Timber 684,300,000, :res-herb: Herb 303,700,000 | 76d 23h |

## Full upgrade

Taking the building from level 1 to 30 costs :res-grain: Grain 2,516,087,037, :res-wood: Timber 2,516,087,037, :res-herb: Herb 1,053,646,000. Pure build time without speed-ups: 299d 4h, that is, about 10 months.

## How to use it

The level of the Training Grounds unlocks the troop tiers, and the steps are uneven. T4 arrives at level 10, which is 12 hours of pure build time away, T7 at level 20 after 13 days 6 hours, and T10 at level 30 after 299 days 4 hours. On top of that the last tier needs more than the building: the research node Soldier Lv.10 costs 973,834,000 resources.

Training Capacity grows more evenly: 33 at the first level, then 475 at level 20 and 573 at level 30. The final ten levels add 98 places and cost 286 days, while the first twenty give 475 places in a fortnight. The first ten cost 2,387,374 resources: half a day of building already yields T4 and 371 places.

Three Training Grounds may stand, and three full upgrades take 897 days. The [[building-barracks|Barracks]] from the same Sanctuary level 6 needs 199 days, the [[building-scout-squad|Scout Squad]] 299. The usual order puts three Barracks at level 20 first, for the Troop Capacity, and the Training Grounds after them, for the tiers, because a tier changes how strong a soldier is while capacity only changes how many there are.

In Might the Training Grounds leads its level: 280,200 against 229,600 for the Barracks and 182,000 for the Scout Squad. It takes 6,085,820,074 resources per copy, and nearly all of that goes on the last five levels.

## Related pages

- [[buildings|All buildings]]
- [Build calculator](/en/wiki/build-calc): an upgrade queue from building levels