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Source of: Farm: levels, cost and upgrades

← Farm: levels, cost and upgrades

![Farm](/api/media/file/1016.webp "Farm")

**Farm** produces Grain, the main resource for recruiting troops and for construction, and stores it inside the building. Output stalls once the store is full, so it is collected regularly; a research node opens a fifth Farm. The building is available from the start of the game and goes up to level 30. Up to 4 can be built. Levels raise: output/Hour, max Production Time.

| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 1 |
| How many can be built | up to 4 |
| Max level | 30 |
| What it gives | Output/Hour, Max Production Time |

## Levels and cost

Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.

| Level | Output/Hour | Max Production Time | Might | Cost | Time |
|---|---|---|---|---|---|
| 1 | 144 | 3h 30m | 500 | - | under a minute |
| 5 | 5,827 | 8h 40m | 2,800 | :res-grain: Grain 1,761, :res-wood: Timber 5,284 | 3m |
| 10 | 11,630 | 9h 20m | 5,800 | :res-grain: Grain 31,080, :res-wood: Timber 93,240, :res-herb: Herb 20,580 | 45m |
| 15 | 17,443 | 10h | 10,600 | :res-grain: Grain 301,100, :res-wood: Timber 892,900, :res-herb: Herb 176,100 | 2h 46m |
| 20 | 23,252 | 10h 40m | 23,000 | :res-grain: Grain 2,549,000, :res-wood: Timber 7,646,000, :res-herb: Herb 1,644,000 | 14h 57m |
| 25 | 28,345 | 11h 20m | 51,000 | :res-grain: Grain 12,060,000, :res-wood: Timber 36,170,000, :res-herb: Herb 7,351,000 | 2d 18h |
| 30 | 34,158 | 12h | 115,100 | :res-grain: Grain 57,920,000, :res-wood: Timber 173,700,000, :res-herb: Herb 37,730,000 | 12d 19h |

## Full upgrade

Taking the building from level 1 to 30 costs :res-grain: Grain 211,173,438, :res-wood: Timber 632,990,722, :res-herb: Herb 136,518,820. Pure build time without speed-ups: 49d 20h.

## How to use it

A Farm yields 144 Grain an hour at level 1 and 34,158 at level 30, yet it accumulates for a limited time: 3 hours 30 minutes at the start and 12 hours at the end. A full store holds 504 Grain at level 1 and 409,896 at level 30, eight hundred times as much. The harvest is therefore collected twice a day, otherwise production stalls.

The bill is paid mostly in Timber: a full upgrade costs 211,173,438 Grain and 632,990,722 Timber, three times as much. One Farm occupies the queue for 49 days 20 hours, four of them for close to 200 days, and level 30 alone costs 173,700,000 Timber and 12 days 20 hours.

Output never repays such levels. Four level 30 Farms give 3,279,168 Grain a day, while a single level 30 [[building-sanctuary|Sanctuary]] demands 1,356,000,000 Grain, some 413 days of uninterrupted harvest. The upper levels are taken for Might and for requirements: 115,100 from each Farm and 460,400 from four, above the 384,300 of the Sanctuary itself.

A fourth Farm opens at Sanctuary level 12 alongside a fourth [[building-lumberyard|Lumberyard]], and a fifth comes from a [[research|research]] node. That fifth building adds a quarter to output and costs less than another level on the ones already standing.

## Related pages

- [[buildings|All buildings]]
- [Build calculator](/en/wiki/build-calc): an upgrade queue from building levels