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Source of: Hunting: targets, Raven Fruit and rallies

← Hunting: targets, Raven Fruit and rallies

**Hunting the Blight** is the main way to spend energy and, with it, the main supply of recruit tickets and Raven Fruit, while rallies on its targets are one of the larger sources of [[antitoxin|Antitoxin]]. Energy refills on its own, one unit every 6 minutes, which comes to 10 per hour and 240 per day. The bar stops growing at 120 and fills in about 12.0 hours, so logging in twice a day is enough to keep it moving. Once the bar is full, further regeneration is simply lost.

## Solo targets

Solo targets are taken by a single army, and every one of them costs the same energy. The table lists the levels they appear at and what they drop.

| Target | Levels | Energy | Drops |
|---|---|---|---|
| Plague Rat Horde | 1-75 | 10 | Recruit Ticket, Grain Level Supply (SSR), Timber Level Supply (SSR) |
| Grain Blight | 1-30 | 10 | Raven Fruit |
| Herb Blight | 1-30 | 10 | Raven Fruit |
| Timber Blight | 1-30 | 10 | Raven Fruit |
| Gold Thief | 5-5 | 10 | Lion Coin, Raven Fruit |
| Rat Horde | 1-24 | 10 | Recruit Ticket, Grain Level Supply (SR), Timber Level Supply (SR) |
| Menacing Giant Rat King | 3-25 | 10 | Recruit Ticket, Grain Level Supply (SR), Timber Level Supply (SR) |
| Giant Rat King Attack | 1-25 | 10 | Recruit Ticket, Grain Level Supply (SR), Timber Level Supply (SR) |

Recruit tickets are the most valuable thing a solo target can leave behind, and rat hordes and the larger bosses are the ones that hand them out. Plague peasants, lumberjacks and herbalists drop Raven Fruit for [[raven|the Raven]].

## Where Raven Fruit comes from

Fruit feeds [[raven|the Raven]], and every target that drops it costs the same 10 energy. The difference between them lies in the amount, and the amount varies widely.

| Target | Fruit up to |
|---|---|
| Golden Thief | 1,360 |
| Seasonal Age monsters | 1,130 |
| Plague peasants, lumberjacks, herbalists | 800 |

Seasonal monsters turn out not to be the richest source, since the ordinary Golden Thief pays more for the same energy. With the price fixed, the table rather than the rarity of the target decides where the fruit comes from. Golden Thieves show on the map only during the [[thief-hunt|Thief Hunt]] event, which also brings their Leader and the Lion Coin shop.

## Rallies

A rally is assembled by several players and costs twice the energy of a solo target. The table shows what the organizer receives and what the others take home.

| Levels | Energy | Might needed | Main reward | Per participant |
|---|---|---|---|---|
| 1 | 20 | 10,500 | 16,851 | 3,000 |
| 10 | 20 | 551,500 | 159,412 | 17,000 |
| 20 | 20 | 2,714,000 | 410,859 | 43,000 |
| 30 | 20 | 7,916,000 | 616,794 | 64,000 |

The payout is on a different scale: at level thirty a single run is worth over six hundred thousand resources and nearly eight hundred thousand hero XP. Participants get a separate, smaller reward, yet joining other people's rallies always pays, because the energy spent is one's own and so is the loot.

The Might listed in the table is a recommendation rather than a condition of entry, since a rally pools the Might of everyone who joins.

## The upper end

Beyond rallies the map carries heavier targets. Elite Blight tier 5 goes up to 26,404,000 recommended Might, Wanted Blight tier 5 up to 21,454,000, and Forces of Evil stretch across five hundred levels, from 900,000 to 40,867,200.

For scale, the reference total for a player at Sanctuary 30 is 94,620,000, see [[power|Might]]. The heaviest target on the map thus asks for roughly forty per cent of a fully developed account, and nobody takes such targets alone.

## Related pages

- [[alliance|Alliance]]
- [[world-map|World map]]
- [[daily-routine|Daily routine]]
- [[raven|Raven]]