Source of: Final Dawn: eleven rewards for total Might
← Final Dawn: eleven rewards for total Might
**Final Dawn** is a starting event that pays for growth in total Might: the track has 11 thresholds, from 32,000 to 4,600,000 Might, and every threshold reached pays a reward. It appears at Sanctuary level 5 and accompanies the first weeks on a server, while Might grows fastest. Might comes from training soldiers, construction, research, hero upgrades, gear and the Raven, that is, from everything a new player does anyway.
## Thresholds and rewards
The rewards grow with the Might required, and the last threshold differs from the rest: instead of Recruit Tickets it pays a UR weapon. The table lists every threshold in order.
| Threshold | Might | Reward |
|---|---|---|
| 1 | 32,000 | Recruit Ticket ×2, 5m Construction Speedup ×12, 50 Stamina ×2, Antitoxin Level Supply (SR) ×2 |
| 2 | 95,000 | Recruit Ticket ×2, 5m Construction Speedup ×22, 50 Stamina ×2, Antitoxin Level Supply (SR) ×3 |
| 3 | 190,000 | Recruit Ticket ×3, 5m Construction Speedup ×34, 50 Stamina ×2, Antitoxin Level Supply (SR) ×4 |
| 4 | 480,000 | Recruit Ticket ×3, 5m Construction Speedup ×45, 50 Stamina ×2, Antitoxin Level Supply (SR) ×6 |
| 5 | 800,000 | Recruit Ticket ×5, 5m Construction Speedup ×52, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×1 |
| 6 | 1,150,000 | Recruit Ticket ×5, 5m Construction Speedup ×58, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×2 |
| 7 | 1,650,000 | Recruit Ticket ×10, 5m Construction Speedup ×68, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×3 |
| 8 | 2,250,000 | Recruit Ticket ×10, 5m Construction Speedup ×83, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×4 |
| 9 | 2,750,000 | Recruit Ticket ×10, 5m Construction Speedup ×96, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×6 |
| 10 | 3,480,000 | Recruit Ticket ×30, 5m Construction Speedup ×98, 50 Stamina ×2, Antitoxin Level Supply (SSR) ×7 |
| 11 | 4,600,000 | UR Sword ×1, 5m Construction Speedup ×158, 50 Stamina ×4, Antitoxin Level Supply (SSR) ×8 |
The lower thresholds close on their own in the first days, while the upper ones need Might from every direction at once, because no single one reaches the last threshold alone. Where Might comes from and what gives the most is covered on the [[power|Might]] page.
## Related pages
- [[special-events|Special events]]
- [[power|Might]]
- [[first-days|First days]]