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Source of: Explorer Dungeon

← Explorer Dungeon

**The Explorer Dungeon** works as a second resource bank alongside idle income. The Explorer Camp
opens the way in at Sanctuary level 2; the dungeon banks 8 hours and can be emptied
from the first minute. Antitoxin, the hero experience currency, is what mostly accumulates there.

The production rate climbs as secret levels are cleared and is counted minute by minute, which is
why the hourly figures look large. The camp itself does two jobs: it holds the entrance to the
dungeon, and it also widens the collection window of ordinary idle income once survivors are
assigned to it.

The table shows how the hourly output of Antitoxin and grain rises with progress.

| Rate step | Antitoxin per hour | Grain per hour |
|---|---|---|
| 1 | 24,000 | 24,000 |
| 100 | 136,920 | 51,480 |
| 200 | 245,100 | 78,900 |
| 300 | 582,420 | 107,280 |
| 400 | 956,280 | 126,480 |
| 500 | 1,370,040 | 163,800 |
| 597 | 1,750,020 | 200,040 |

Past level 597 of 598 the rate stops climbing. A full bank at that limit hands over
14,000,160 Antitoxin in a single collection, more than idle income yields over the same eight hours.

## One-off secret level rewards

There are 500 secret levels, and each of them pays once. Together they come to
371,689,698 Antitoxin, 29,116,750 herbs and 16,782,561 each of grain and timber,
which is reason enough to keep clearing levels even after the rate has reached its limit.

Two things could not be confirmed: the size of the production bonus and how far the bank is
widened. It is also unclear what fills the production levels that run beyond the secret ones.

## Related pages

- [[campaign|Campaign and idle income]]
- [[building-explorer-s-camp|Explorer's Camp]]
- [[daily-routine|Daily routine]]
- [[hero-growth|Hero growth]]