Source of: Contents: heroes, army, events and spending
← Contents: heroes, army, events and spending
All 179 wiki pages. The sections follow the order in which they usually come up: first what is decided in the early days, then heroes, army, alliance and the rest.
## Getting started
- [[first-days|Where to start: clinic, lab and research]]: The clinic and the lab have to stay ahead of the Sanctuary, and reaching level seventeen costs about 250 million resources and 425 hours of building.
- [[daily-routine|Daily routine: idle income, ops and arena]]: Idle income banks only eight hours, covert operations stay the main source of hero XP, and five free arena battles are worth up to 250,000 Antitoxin.
- [[sanctuary|Sanctuary: hero cap, buildings and clinic]]: A hero's level cap is five times the Sanctuary level, 25 at five and 150 at thirty, and Sanctuary waits on the lab and clinic stars.
- [[buildings|All buildings]]: 46 buildings on the territory: which Sanctuary level unlocks each one, how many can be placed, how far it upgrades and what it gives the city.
- [[economy|Resources: output, workshops and raids]]: The Antitoxin workshop yields 259,666 per hour at level 30 against 34,158 from a farm, so hero experience piles up faster than anything.
- [[time-and-queues|Speed-ups and queues: free time and help]]: A speed-up cuts one job and is gone, while an extra queue keeps working every day, and the Builder's Hut closes half an hour for free.
- [[quiz|Quiz of Wisdom: all the answers]]: Answers to all 81 Quiz of Wisdom questions in Last Asylum: Plague with a question search, the rules, rewards for 1-10 correct answers and the unlock level.
- [[exploration|Exploration Chain: rewards and step types]]: 153 one-time steps around the city pay 145 recruit tickets across 29 of them, the first at step 4, which is why every player clears the chain to the end.
- [[campaign|Campaign: Might per level and hero experience]]: Hourly hero experience climbs from 2,376 at level one to 1,188,000 at level 535, and grain from 3,688 per hour to 316,800 at the cap.
## Heroes
- [[heroes|All heroes: tanks, DPS and support]]: All 32 heroes sorted by role: 11 tanks plus DPS and support, each with faction, rarity and max Might, followed by the UR calendar and hero backgrounds.
- [[hero-tier-list|Hero tier list: tiers S, A, B and C]]: Tier S opens with Shadow at 1,075,906 max Might, five heroes in all. Tiers A, B and C follow, and every rank comes from game numbers, not from opinion.
- [[hero-teams|Squads: compositions, tiers and bench]]: All 169,911 five-hero squads ranked: a squad rests on three tanks, the last two places go to DPS heroes and a support, and one faction adds up to +20%.
- [[squad-model|Squad rating: two quantities and model limits]]: A squad tier comes from one reference fight of 30 seconds: survivability times damage per second, with turn order and positions left out.
- [[hero-factions|Hero factions: warriors, warlocks and rangers]]: The three-faction circle is worth 20% damage, and five heroes of one faction add another +20% to squad HP, attack and defense.
- [[hero-stars|Hero stars: what they give and unlock]]: All 50 stars cost 975 shards of the same hero and raise HP to 496,891, while every fifth star also upgrades one of the hero skills.
- [[hero-skills|Hero skills: slots, upgrades and cost]]: An SR skill caps at level 30 for 170,200 badges, SSR and UR at level 40 for 436,700, and the five slots open with hero stars.
- [[hero-growth|Hero Growth Tasks: who pays off and how much]]: 15 tracks of 10 steps pay 25,000 skill badges each, and Cynthia and Joker count towards four tracks at once, so shards belong in one pair of heroes.
- [[hero-gear|Hero gear: rarities, slots and Might]]: A full UR set at maximum strengthening carries 733,093 Might against 96,525 unstrengthened, and a squad of five needs twenty items.
- [[hero-unique-equipment|Unique equipment: stars, gains and owners]]: 15 heroes out of 32 carry a personal weapon; the full climb to 50 stars costs 1,005 shards and lifts the item's Might to 358,275.
- [[hero-awakening|Hero awakening: gains and breakthrough]]: The track opens for 50 awakening shards, its 40 levels cost 2,870 more, and at maximum the hero gains 5% damage resistance on top.
- [[hero-sources|Where to get heroes: summons, cost and the cap]]: A hero unlocks for 10 shards, the guarantee lands every 50 summons and hands over 10 UR shards at once, with a 26% shard chance per pull.
- [[roulette|Wishing Wheels: hero and raven]]: The hero wheel drops shards in about a third of spins and almost always one at a time, while its commonest line, Gearstone x120, comes up in 21.50%.
- [[hero-shards|Hero shards: shard of every hero]]: 10 shards unlock a hero and another 975 raise them to 50 stars. Every hero has a shard of their own, and a surplus on an unlocked one is never wasted.
- [[awakening-shards|Awakening shards: where they come from]]: 50 shards open awakening and another 2,870 cover all 40 levels. Only 15 heroes of 32 can be awakened, and the supply comes from season rewards.
- [[hero-honor|Honor levels: conditions, cost and payout]]: Honor opens after 50 stars and a faction statue, runs 600 levels, costs 15,030 personal shards of that hero and pays in HP alone.
- [[hero-conversion|Hero conversion: what it takes and gives]]: SSR Claire turns UR only at the full 50 stars, the new form starts with six of them, and its star track costs 1,950 shards against 975.
- [[skill-badges|Skill badges: cost and where they come from]]: 436,700 badges take one skill to level 40. The currency is shared by every hero, is never gathered on the map and comes from achievements alone.
- [[trials|Trials]]: 52 trials complete themselves as gear and weapons progress, paying universal UR hero fragments plus 42,250 skill badges without any effort of their own.
## Army and combat
- [[troops|Troops: tiers, tier ten and priorities]]: Might per soldier climbs from 25 on tier one to 1,650 on tier ten, and tier ten needs a separate technology on top of Training Ground 30.
- [[power|Might: how it is counted, price and benchmarks]]: Might comes from fourteen sources at very different rates: hero ATK is worth 12.5 points, DEF 7, and HP only 0.15 per point of stat.
- [[formulas|How the game counts: diamonds and percentages]]: An hour taken off a week-long job costs 108 diamonds against 300 for a single minute, and one diamond buys 1,000 grain or 600 herbs.
- [[hunting|Hunting: targets, Raven Fruit and rallies]]: Energy refills one unit every 6 minutes, 240 a day, and the bar caps at 120, so two logins a day keep it moving instead of wasting the regeneration.
- [[bosses|Bosses: Abyss, weekend and alliance boss]]: A mismatched faction loses half its damage on the Abyss boss, the weekend boss allows only 3 attacks, and the alliance boss runs 12 levels of shared damage.
- [[expedition|Expedition: arena order and early-server bonus]]: 60 difficulties of 3 branches with 20 levels pay 3,338,400 medals, yet arenas open in turn, so early on the Expedition runs one branch instead of three.
- [[hero-road|Hero Road]]: Nine difficulties ask from 770,000 to 30 million Might, with 2 boss attempts, 5 free help calls per difficulty and 20 helps in total across the whole run.
- [[covert-ops|Covert Operations: top line and payout]]: A universal UR fragment drops at every secrecy level, one per operation out of 70, so the operation available now beats saving up for the top line.
- [[falcon-tasks|Falcon Quests: types and Sanctuary level]]: At difficulty 1 quality four is 18% of rolls and at difficulty 35 it is 41%, so the Sanctuary reshapes the draw itself rather than only the payout.
- [[clinic|The Clinic: how it works, progress and doctor]]: The clinic holds 53 rooms, only 27 of which earn, and progress is counted in 326 stars that Sanctuary levels keep asking for.
- [[shields|Shields: free ones, prices and War Frenzy]]: The Sanctuary grants 7 free eight-hour shields, and any military action triggers War Frenzy, which blocks a new shield for 15 minutes on every level.
- [[city-siege|Undead Siege: city defense and rewards]]: The alliance track of stage 10 pays 255,600,000 antitoxin in full, while a personal run tops out at the twenty waves one player can hold.
- [[virus-resistance|Virus resistance: why, experience and gaps]]: The track runs forty levels up to ten thousand resistance, and its experience comes from Lord Specialization at 1,080 to 43,200 per hour.
- [[arenas|Arenas: battles, rewards and rank]]: A win in the lowest arena pays 50,000 Antitoxin and a loss 25,000, so five free battles come to 250,000 a day at no cost at all.
## Alliance
- [[alliance|Alliance: help, ranks and chests]]: A maxed Alliance Hall allows 20 helps of 59 seconds each, and with alliance technology twenty taps take almost two hours off a queue.
- [[alliance-tech|Alliance Technologies: general and resource]]: There are 30 alliance technologies and every ten-level one costs the same, 5,500 herbs and 110 hours, so priority comes from effect size.
- [[alliance-league|Alliance League: Elite, Epic and Mythic]]: Scrolls run from 750 at the bottom of the lowest league to 3,120 for first place in the highest, so promotion outweighs climbing the ranks inside a team.
- [[alliance-duel-tech|Alliance Duel: payout, branch and mistakes]]: The Alliance Duel branch costs 54,110 Study Scrolls, while a week of the event pays 840 for a win and 420 for a loss, so it fills up over months.
- [[alliance-dig|Alliance Digs]]: A spot that takes 2 h alone is cleared in 4 min 48 s by five diggers, because speed scales with the square of their number, and everyone still gets paid.
- [[cities|City Map: top targets and capture tasks]]: 86 cities each buff the whole alliance, yet equal levels pay differently: two level-six fortresses grant 20% while the third gives only 5% training speed.
- [[flag-war|Canyon Conquest: leagues, three lanes and medals for any outcome]]: Glory Medals go to the losing side too, 60 against 200 for a win in the lowest league and 300 against 1,000 in the highest, so entering always pays off.
- [[alliance-expedition|Alliance Expedition]]: Six camps of 40 to 60 monsters and 3 attempts each, while accumulated damage grants up to 10% more damage, which makes the later camps easier than the first.
- [[kingdom-war|Kingdom War: towers, opponents and rewards]]: Victory needs 7,200 points of holding, two full hours, though each of the four corner towers speeds the counter by 25% and halves it.
- [[elixir-race|Elixir Race: guide, map and points]]: The Elixir Race map with its eleven structures and their points, the capture order, when the castle and herb camps open; troops on this map are free.
- [[black-mine|Crystal Cluster Valley (Crystal Valley): veins, skills and rank rewards]]: Rosters reach 350 players, skills are taken one out of two pairs 5 times, and first place in a zone pays 300,000 crystals against 100,000 for a fort stage.
- [[caravans|Caravans: load, robbery and research branch]]: The top caravan quality carries 6.0x what the lowest does, and the list of 12 runs refreshes free once a day, so quality beats the number of runs.
- [[treasure-maps|Treasure Maps]]: A map takes 7 fragments, a gold find comes up once in ten runs, and a bad-luck counter set to 15 caps the streak, so an empty dozen is no reason to stop.
## Events
- [[events|Events: competitions, alliance, wars, season]]: A 56-day season frames every event: server competitions, alliance events, wars over the map, limited sorties and the ones with no page here yet.
- [[special-events|Special events: the nine events of the tab and the day each one arrives]]: The nine events of the Special Event tab: a Might contest from day one, Cheese Trap from day four, Undead Siege from day fifteen, the Valley and Canyon later.
- [[cheese-trap|Cheese Trap: boss levels, lures and damage rewards]]: An alliance boss with levels by server day from the 7th to the 120th: 35 lures add 25% damage, and the top damage takes the alliance reward several times over.
- [[wandering-phantom|Wandering Phantom: Wandering Blight levels, Kingdom Quests and rewards]]: On the event day Wandering Blights spawn more often, the first-kill reward is paid up to three times, and Kingdom Quests pay survivors for kills.
- [[final-dawn|Final Dawn: eleven rewards for total Might]]: A starting reward track for total Might with thresholds from 32,000 to 4,600,000: the last one pays a UR sword, and the event opens at Sanctuary level 5.
- [[bind-reward|Bind for Reward: linking the account]]: A platform window in the special events tab: the game account is linked to an external account for a reward, and the window appears at Sanctuary level 6.
- [[bonus-events|Bonus events: Hero Pass, Hero's Trial and Login Rewards]]: The Value Event button in the corner of the city opens one window with nine tabs: Hero Pass, Hero's Trial, Artisan's Request, VIP Offer and Login Rewards.
- [[event-points|Alliance Duel day by day: points and multipliers]]: The Alliance Duel runs six days and each day pays for its own actions: Raven Essence is worth 2,500 points on days one and six, the multipliers 54,110 scrolls.
- [[arms-race|Survival Battle: five phases with their own points]]: Five phases each score only their own actions: a hero recruit pays 400 points, a unit of energy 100, and a minute of speedup 10 in three phases out of five.
- [[top-healer|Top Healer]]: Seven contests in a row price actions very unevenly: a UR caravan pays 5,000 points, a UR covert operation 2,000, a Falcon Quest 1,000 and a bundle 30.
- [[dawn-breakout|Dawn Breakout]]: A cap of 1,000 soldiers and 10 minutes per level even out the armies, so hero levels, skills and gear decide the fight instead of the size of the army.
- [[era-pass|Era Pass]]: 50 pass levels and 35,000 points take about 26 days out of an era of 56, because 7 daily tasks pay 1,100 points a day with 6,600 more from one-off tasks.
- [[temple-battle|Temple Battle: ministers, court posts and king decrees]]: Temple Battle opens at Sanctuary 15, and the winning kingdom hands out court posts: the Inner Court minister raises grain, timber and herb output by 100%.
- [[explorer-dungeon|Explorer Dungeon]]: The dungeon banks 8 hours and hands over 14,000,160 Antitoxin at the cap, while its 500 secret levels pay 371,689,698 Antitoxin once each, on top of that.
- [[surprise-encounter|Surprise Encounter: call reward and boxes]]: One free call a day and a daily cap of 200, with a universal UR fragment in 4.60% of calls, though the boxes beat every other free source in the game.
## Progression
- [[research|Research: unreleased, nodes and branches]]: The tree holds 348 nodes across eighteen categories, 69 of them still unnamed, and Research buys Might far dearer than hiring troops.
- [[research-priority|Research: price of Might, branches and caps]]: Development sells Might at 794 resources a point against 18,065 for Hero, so the early Development and Economy branches are the ones worth closing first.
- [[season-era|Era of Revival: what stays open, heroes by week and start]]: An Age runs 56 days and is announced 5 days ahead, while hero windows open one per week and each of them stays open for just 7 days.
- [[lord-job|Lord's Specialty: levels, branches, points]]: The Lord's Specialty runs forty levels and pays one skill point each, while resistance experience production grows from 1,080 to 43,200 an hour.
- [[raven|The Raven: skill, four tracks and equipment]]: The raven hits two targets on a 13 second cooldown, its multiplier climbs from 1,184% to 1,894%, and four separate tracks feed it.
- [[epigraphs|Raven epigraphs: stars, crafting and start]]: There are 32 epigraphs, five stars on one take 19 copies, and a top-rank piece costs 800 UR fragments plus a level 20 workshop.
- [[relics|Curios: upgrading, cost and repeated bonuses]]: All 31 Curios exist in a single copy: SR costs 20 shards to buy against 140 for UR, yet needs 15,624 shards to max instead of 728.
- [[survivors|Survivors: the Residence, zones and stars]]: Territory zones award 36 survivors, the star scale runs 25 steps, and a full climb costs 575 personal shards plus 24,700 tokens.
- [[world-map|World map: distances, speed and gathering]]: The map runs about a thousand tiles across, the longest march is close to 1,400 tiles, and speed is identical for every troop type.
- [[level-supplies|Level Supplies]]: Payout is read from the castle level at the moment of opening: antitoxin boxes grow about 57-fold across 35 levels while resource boxes only treble.
- [[unlocks|Unlocks]]: A building level opens a feature, not time played: campaign, alliance and bag arrive at Sanctuary level 4, leaderboards at 8 and raven gear at 15.
- [[leadership|Leadership]]: Permanent sources add up to 490 soldiers under one hero, 350 of them from hero levels alone, with 100 from the faction statue and 20 from technologies.
## Spending
- [[spending|Spending: rate, subscriptions and the contract]]: Of 1,446 priced bundles 1,195 return the same diamonds as a plain tariff at 100 per dollar, so buying diamonds outright is nearly always the worse deal.
- [[shops|Shops: medals, alliance coins and diamonds]]: 17 shops hold 255 entries: the best rate is 300 expedition medals for 1,000 Gearstones, while a survivor token costs 4 coins with a cap of 2,500.
- [[vip|VIP: perks, points and level gifts]]: VIP 5 costs 11,000 points and turns on auto-dispatch, while combat percentages wait until VIP 12, which makes the middle of the scale the sensible stop.
- [[skins|Skins: bonuses, durations and the Black Raven Fortress]]: The game has 58 skins, 36 of them carry bonuses up to 5.5%, and the Black Raven Fortress adds 5% damage to monsters while equipped and 1% for good.
- [[where-to-get|Where to Get It: currencies and speedups]]: 15 key currencies and the sources of each: the total output and the largest single drop. Speedups are compared in minutes, plus the game's own hint.
- [[gift-codes|Gift codes: September 2026, where to enter]]: Last Asylum gift codes for September 2026, one row per code with status and check date, where to enter a code in the game and on iPhone, why a code fails.
## Other
- [[about|About: who runs it and where numbers come from]]: The wiki is unofficial and run by players: where the numbers of version 1.0.87 come from, what the two dates mean, how to report a mistake and who owns the art.
- [[account|Account: binding, deletion, servers and PC]]: The official site, binding and switching the account, a character on another server, deletion under the 37GAMES policy, PC play and safe diamond purchases.
- [[antitoxin|Antitoxin: where to get it and what it is for]]: Hero experience in the game is called Antitoxin. Over the whole game building upgrades pay the most; per day Covert Ops and five workshops with 31,159,920 lead.
- [[change-server|Changing server: transfers, server time and new servers]]: A city cannot be moved to another server, only a fresh character without the purchases; server time, servers closed by the Era and the migration status.
- [[faq|FAQ: codes, account, squads and Might]]: Short answers to common questions: where to enter a gift code, how to delete the account, what Sanctuary 25 needs, how to unlock the third squad, whom to level.
- [[hunt-battle|Hunt Battle: Blight waves, difficulties and alliance rewards]]: Hunt Battle is started by an R4 or R5 in an alliance of 20 or more: five waves of 30 Blights and a boss, nine difficulties, up to 2,800 Gearstones per wave.
- [[last-asylum-plague|About the game: publisher, platforms, systems]]: A 4X survival strategy from 37GAMES GLOBAL, out in February 2026 on iOS and Android: store names, developer, emulators and the main game systems.
- [[methodology|Verification method: source, version, checks]]: 728 numeric tables from version 1.0.87 supply every number here: what a program fills in, what a person proofreads and how to read the Verified date.
- [[pandemic-experience|Pandemic Experience: difficulties, rallies and the alliance boss]]: In Pandemic Experience the difficulty is fixed for the whole event, the next unlocks for the next run, and the alliance boss lasts 30 minutes with one retry.
- [[pc|Last Asylum on PC: emulators and moving the account]]: The game has no Windows or Mac version; on a computer it runs through the Android emulators BlueStacks and LDPlayer with the same account as on the phone.
- [[royal-city|Royal City Scramble: rules, the King and rewards]]: The Royal City Scramble on server day 27: eight hours of fighting for the Royal City, victory after four hours of holding it, the winning leader becomes King.
- [[thief-hunt|Thief Hunt: Gold Thieves, the Thief Leader and the Lion Coin shop]]: During Thief Hunt the Gold Thieves show on the map, the Thief Leader pays 78 Lion Coins per rally, and the coins buy Recruit Tickets and Raven Essence.
Every hero (32) and every building (47) has its own page, listed in [[heroes|all heroes]] and [[buildings|all buildings]].