Source of: Lumberyard: levels, cost and upgrades
← Lumberyard: levels, cost and upgrades

**Lumberyard** produces Timber, the resource that construction consumes in larger amounts than any other. Output accumulates in the building and stalls when the store fills, and a research node opens a fifth Lumberyard, cheaper than another level on the ones already standing. The building is available from the start of the game and goes up to level 30. Up to 4 can be built. Levels raise: output/Hour, max Production Time.
| Stat | Value |
|---|---|
| Unlocks at | Sanctuary level 1 |
| How many can be built | up to 4 |
| Max level | 30 |
| What it gives | Output/Hour, Max Production Time |
## Levels and cost
Reference levels of the building: what it gives, how much Might it brings and what the next step costs. Cost grows faster than the payoff: the last five levels take 79% of the total build time.
| Level | Output/Hour | Max Production Time | Might | Cost | Time |
|---|---|---|---|---|---|
| 1 | 144 | 3h 30m | 400 | :res-grain: Grain 5 | under a minute |
| 5 | 5,827 | 8h 40m | 2,800 | :res-grain: Grain 5,107, :res-wood: Timber 1,702 | 3m |
| 10 | 11,630 | 9h 20m | 5,900 | :res-grain: Grain 91,770, :res-wood: Timber 30,590, :res-herb: Herb 20,270 | 45m |
| 15 | 17,443 | 10h | 10,800 | :res-grain: Grain 878,000, :res-wood: Timber 296,100, :res-herb: Herb 182,600 | 2h 46m |
| 20 | 23,252 | 10h 40m | 22,900 | :res-grain: Grain 7,533,000, :res-wood: Timber 2,511,000, :res-herb: Herb 1,668,000 | 14h 57m |
| 25 | 28,345 | 11h 20m | 50,900 | :res-grain: Grain 36,230,000, :res-wood: Timber 12,080,000, :res-herb: Herb 7,385,000 | 2d 18h |
| 30 | 34,158 | 12h | 115,300 | :res-grain: Grain 187,600,000, :res-wood: Timber 62,530,000, :res-herb: Herb 39,900,000 | 12d 19h |
## Full upgrade
Taking the building from level 1 to 30 costs :res-grain: Grain 642,756,614, :res-wood: Timber 214,436,268, :res-herb: Herb 137,925,710. Pure build time without speed-ups: 49d 20h.
## How to use it
The output curve of a Lumberyard repeats that of a [[building-farm|Farm]]: 144 Timber an hour at level 1 and 34,158 at level 30, with the store growing from 3 hours 30 minutes to 12 hours and holding 409,896 Timber at level 30. Timber leaves the stock faster than any other resource: a full upgrade of the [[building-walls|Walls]] needs 5,145,448,295 Timber and the [[building-granary|Granary]] 3,718,612,170.
The Lumberyard is paid for in Grain, mirroring the Farm: 642,756,614 Grain against 214,436,268 Timber across all thirty levels. Level 1 costs 5 Grain and level 30 costs 187,600,000 plus 12 days 20 hours, while the whole building occupies the queue for 49 days 20 hours and asks a further 137,925,710 Herb.
Four level 30 Lumberyards give 3,279,168 Timber a day. At that rate the Walls alone would take 1,569 days, so Timber is topped up by gathering on the map and by events, and Lumberyard levels are taken for Might: 115,300 from each and 461,200 from four.
A fourth Lumberyard opens at Sanctuary level 12, and a fifth comes from a [[research|research]] node. The fifth building beats another level: it adds a quarter to output, whereas level 30 demands 62,530,000 Timber and 39,900,000 Herb on top of the Grain.
## Related pages
- [[buildings|All buildings]]
- [Build calculator](/en/wiki/build-calc): an upgrade queue from building levels